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Smart Fabric Technology Brings Touch Haptics To The Oculus Quest

VRScout

The glove-like accessory allows standalone VR users to feel virtual objects. The latest iteration of its one-size-fits-all Forte Data Glove can now be combined with the Oculus Quest controllers, integrating BeBop’s hand tracking technology with the Quest’s 3D tracking. Those are big wins for everyone involved.

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Dexmo force feedback gloves show the future of hands presence in VR

The Ghost Howls

Basically, the glove is able to simulate the forces that objects apply to your hands in the real world. But with “Force-feedback” gloves, all of this change. Force-feedback gloves are able to apply a force to your fingers so that to simulate a force happening in real life. Force-feedback. That’s like magic.

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CES 2020 Interview: Bebop Sensors has got the Touch

Peter Graham

Another was Bebop Sensors, showcasing its latest Forte Date Glove, which had built-in haptics and Oculus Quest compatibility. Bebop Sensors has attended CES for several years now with VRFocus last testing the Forte Data Glove back in 2018. Hence its latest update adding Oculus Quest compatibility.

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Oculus Quest’s Hand Tracking Could be its New Killer Feature

Peter Graham

There were several announcements at Oculus Connect 6 (OC6) this year that could have taken the top spot. Oculus Link for example or Medal of Honor: Above and Beyond are two worthy mentions, yet it must be the experimental hand tracking feature for Oculus Quest that takes home the crown, especially after testing the technology first-hand.

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Manus Brings Your Entire Body Into VR With its Polygon System

Peter Graham

Manus VR , the company which makes enterprise-grade data gloves, is almost ready to release its solution to this challenge, Manus Polygon. Compatible with Manus’ range of Prime gloves, Polygon supports multiple users either locally or via an existing network so colleagues can share a virtual workspace.

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A Brief History of VR

VeeR VR

In 1968, Ivan Sutherland and Bob Sproull created the first head-mounted display (HMD) system for immersive simulation applications. Being that it was the first HMD both quality of the interfac e and realism of the simulation were rather low, and it weighed so much that it had to be suspended from the ceiling by metal cables. .

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China shows its masterplan to lead Virtual Reality in 2025

The Ghost Howls

Developed from inside-out tracking and positioning devices, high-performance 3D cameras and high-precision interactive handles, data gloves, eye tracking devices, data clothing, force feedback devices, brain-computer interfaces and other cognitive interaction devices. – Perceive interactive devices. – VR+ health.