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Manus Brings Your Entire Body Into VR With its Polygon System

Peter Graham

Manus VR , the company which makes enterprise-grade data gloves, is almost ready to release its solution to this challenge, Manus Polygon. The company also plans to release an Unreal Engine 4 plugin later this year as well as expanding compatibility for more motion capture hardware.

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VR Technology and Hand Tracking in VIVE’s Second Developer Talk

ARPost

Laverde also pointed out that while VIVE’s hand tracking SDK works with a number of common platforms including Unity and Unreal, there can be complications for different hardware. How and when to incorporate hand tracking isn’t only a hardware and software question. Camera access is significant, particularly with smartphones.