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Hands-on Vive Focus Plus Hand Tracking SDK

The Ghost Howls

I have just tried the hands tracking solution offered on the Vive Focus Plus by the Vive Hands Tracking SDK and I want to tell you what has been my experience with it and how it does compare with other hands tracking technologies, like the ones offered by Facebook or UltraLeap. Vive Hand Tracking SDK.

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‘Telepath’ Movement System Could be a Great Fit for Quest Controllerless Hand-tracking

Road to VR

Controller-less hand-tracking (like what’s currently available as an experimental feature on Quest) has a handful of advantages over using controllers, like convenience and intuitiveness. However, common VR game actions like shooting and moving are difficult to do with hand-gestures alone.

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Top 5 Use Cases For Hand Eye Tracking Technology

XR Today - Virtual Reality

In the place of clunky plastic controllers and remotes, we’re seeing the rise of hand and eye tracking solutions, allowing users to move more freely throughout the digital world. But where exactly can the benefits of hand and eye tracking technology begin to reveal themselves? Data Collection and Insights.

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Assisted Reality: The Other AR

ARPost

This includes hand tracking beyond simple menus. Assisted reality involves having a hands-free, heads-up digital display that doesn’t interact with the environment or the environment’s occupants. This kind of use case is sometimes called “data snacking” – it provides just enough information exactly when needed.

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The XR Week Peek (2023.08.22): VRChat Android alpha released, Kinect For Azure discontinued, and more!

The Ghost Howls

More info (Hands-on Apple Vision Pro) More info (Apple Vision Pro display leak) More info (Apple Vision Pro storage leak) News worth a mention (Image by Meta) Quest 3 may come with a charging dock Some certifications documents from the FCC show details about a charging dock for the Meta Quest 3.

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Here’s What HTC Says About Camera Privacy on Vive Cosmos

Road to VR

With HTC recently launching Vive Cosmos, which relies on always-on cameras during use, we reached out to the company to learn more about what data is captured by the cameras and how it’s used. You can find a collection of ‘Vive Legal Documents’ here , which include the HTC privacy policy and the Vive EULA & Terms of Use.

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How to make an Augmented Virtuality app for Quest in Unity

The Ghost Howls

Heading to the Passthrough API documentation , you can discover that there are many tools to manipulate passthrough. So I had to resort to the only tracking options that Meta offers: hand tracking and controller tracking. For testing, I’ve found it super useful to test the application via the Quest Link.

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