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We need camera access to unleash the full potential of Mixed Reality

The Ghost Howls

I had some wonderful ideas of Mixed Reality applications I would like to prototype, but most of them are impossible to do in this moment because of a decision that almost all VR/MR headset manufacturers have taken: preventing developers from accessing camera data. So, how we empower the developers without hurting the user?

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What is MRTK-Unity? – Mixed Reality ToolKit

XR Today - Mixed Reality tag

The MRTK is a set of components with plugins, samples, and documentation designed to help the development of MR applications using gaming engines from either Unreal Engine or Unity, providing two versions of the solution – MRTK-Unity and MRTK for Unreal. Ultraleap Hand Tracking – Ultraleap Leap Motion controller.

Unity 80
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Redesigning Our Unity Core Assets: New Workflow and Architecture for Orion

Leapmotion

Leap Motion’s new Orion software represents a radical shift in our controller’s ability to see your hands. The Core Asset Orion documentation has details on using the tools and the underlying API, but to help you get acquainted, here’s some background and higher-level context for how the package works and where it’s headed.

Unity 38
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Open Source Augmented Reality?

VRGuy

Examples of such peripherals could be head trackers, hand and finger sensors (like Leap Motion and SoftKinetic), gesture control devices (such as the Myo armband and the Nod ring), cameras, eye trackers and many others. Extract data and events from the peripherals and pass it on to the application in a standardized way.

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What is Ultraleap Gemini? Functionalities, Features, and Benefits

XR Today - VR Headsets tag

Using the Ultraleap Gemini app, the user can easily view wireframe skeletons as realistic hands, even as the system analyzes and converts hand motion data. To learn more about what the device can do, kindly check the documentation on the Ultraleap website. Top Features of Ultraleap Gemini. Works in a challenging environment.

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Indie developer shares the lessons learned from publishing the first App Lab bundle

The Ghost Howls

One great advantage in doing marketing as a team, as a collective instead of alone , is that we can pull together our learnings, our data, our previous experiments. Playing around with the Leap Motion interaction system. But the idea of an open bundle is fun, and maybe we could find a way to make it work next time.

Oculus 347
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VR Design Guide

Leapmotion

From there, the opportunities to expand a user’s understanding of data are endless. In the context of motion controls, good affordance is critical, since it is necessary that users interact with objects in the expected manner. Creating Affordances. Well-designed tools afford their intended operation and negatively afford improper use.