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Research about this rapid decline was conducted and issued by iiMedia Research, a third-party data collector and analyst of technological digital platforms. In October, we wrote about how HTC took the lead in opening the first Vive-branded cafe in Shenzhen. And this reaches all the way up to the major players. It’s growing.
FOVE has announced that their first eye-tracking VR headset, the FOVE 0, will open for pre-orders on November 2nd, and has also released the final specifications of the device. Much like Oculus, FOVE began as a successful Kickstarter which raised $480,000 , nearly twice its goal, back in mid-2015. FOVE 0 Specifications.
Still another example is eye tracking, and we’ve seen demonstrations from both Tobii and SMI in the HTC Vive offering a glimpse of how much better future VR systems will be at understanding our behavior. This type of data is already used to optimize video game design. FOVE is distributing a eye-tracking headset too.
He works at FOVE which is making a VR headset with eye-tracking, but wanted to speak to me on his own behalf about some of the deeper philosophical questions and conceptual frameworks around the types of intimate data that will become available to VR headsets. What type of transparency and controls should users expect from companies?
Sensomotoric Instruments (SMI) is a German-based eye tracking company who has released an eye tracking kit for the Oculus DK2 & Gear VR , and most recently for the HTC Vive. See Also: FOVE Debuts Latest Design for Eye Tracking VR Headset. Here’s a recent demo of using SMI eye tracking with the HTC Vive.
So, let’s look at the facts, the numbers and the data. Manufacturers are holding sales numbers close to their chest, and there isn’t much to ascertain from consumer data. Here’s some market data that does exist, all of which is relevant to 2016: According to Develop , 80% of consumers are unaware of VR.
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