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Image by Google). Google performs interesting AR news at I/O conference. At Google I/O, no executive of the company has talked about the M-word, but they have anyway showed interesting AR updates, which will be relevant for our future M-world. Another cool announcement has been the one of Immersive View for Google Maps.
And as developers continued to experiment with the ARKit platform, creating some pretty killer apps , it left us scratching our heads wondering where Google fell into this mix now. Google has been investing heavily on the hardware side with Tango, requiring specialized devices to augment our reality. Image Credit: Google.
In an answer to Apple’s recently released ARKit , a developer tool used for making augmented reality apps and games that run on newer iPad and iPhones, Google today released a preview of a new Android-compatible software development kit (SDK) called ARCore. Nougat and above. Virtual objects remain accurately placed.
Image by Google). Google is reportedly working on an AR operating system. In some of my past newsletters, I warned you that we shouldn’t forget about Google/Alphabet in the race to our mixed reality future. Now we have finally an official confirmation of the fact that Google is working on an AR device. Tilt Brush).
And I’m also worried about using a Facebook account for everything XR related, because Facebook has a long history of obscure practices with the data of its users , apart from the standard “personalized ads” business. Facebook already had full control of my Oculus and Facebook accounts, so it had already my XR data.
It introduces more accurate data collection capabilities and takes geolocalization capabilities to the next level. See Also: ArcGIS Maps SDK for Unreal Engine Brings Real-World Data Into Unreal Environment. Paving the Way for Richer AR Experiences. According to OVER , Map2Earn is the company’s’ “biggest project yet.”
For this reason, NVIDIA has released two new graphics cards: NVIDIA RTX A6000 dedicated to prosumers and enterprises that want to work with very complex scenes to render on their workstations NVIDIA A40 dedicated to Data Centers that wants to exploit it for remote renderings and AI computations. Basically, it is like Google Docs for artists.
GPS can be utilized to overlay data from nearby locations. Google ARCore. ARCore is developed and launched by Google. See Also: Developing AR Apps with Google's ARCore. or newer, Unity for iOS and Android, and Unreal Engine. For example, to find a nearby location, restaurant, or object. Apple ARKit. Pricing : Free.
About this time last year, the company hosted a Pepsi-led event focused on innovation that brought over 300 representatives from Google, Adobe, IBM, Salesforce, Amazon, and others into the platform for the first time. The update brought Unreal Engine 5 to the platform (Did we mention that Unreal is a tech partner?), seed round.
And may also increase the scrutiny level on the Quest platform by the American authorities, because Meta/Facebook has not a reliable history of management of users’ data, you know… and when kids are involved, people become very sensitive. I think this statement is very telling about the problems that Google is having with XR.
The approach chosen by Meta is similar to the one that Google promised to take with Android XR. When Android XR was announced, Google showed how it was easy to port Unity content from other headsets to Android XR and the compatibility with controllers is another good step in this sense.
If you’re unfamiliar with visual scripting environments, such as Unreal Engine’s ‘Blueprints’ for example, it’s a way to visually represent objects, actions, properties etc. It’s a powerful way to visualise raw data, and allows non programmers to better comprehend what’s behind the code.
It states, among other things, that “The company used its data advantage to create superior market intelligence to identify nascent competitive threats and then acquire, copy, or kill these firms”. Unreal Engine and Photoshop), as it happens in Google Docs when many people edit the same document at the same time.
As this article was being written, Varjo further expanded its cloud with Unreal and Unity engine integrations. The RealWear Cloud also allows data analysis across headsets. Handling this data for an individual on an individual headset is possible but, again, becomes unbearable at scale sans cloud. “Now CloudXR From NVIDIA.
As Space Invaders turns 45, TAITO teams up with Google and UNIT9 to give its players an elevated AR gaming experience with Google’s ARCore Geospatial API. TAITO and Google partnered with global production and innovation studio UNIT9 to transform Space Invaders into an immersive AR game in honor of its 45th anniversary.
They instead got higher-level data derived by the system, such as hand and body skeletal coordinates, a 3D mesh of your environment with bounding boxes for furniture, and limited object tracking capabilities. Third-party developers could use passthrough as a background, sure, but they didn't actually get access to it.
What’s exciting about HeadOffice.Space is that it is interoperable, flexible, and accessible across multiple platforms, with Mac, iOS, Android, Oculus Rift, Google Cardboard, and Oculus Quest support currently in development. While other platforms exist, they are not all designed for the way that people actually collaborate and work.
Google has unveiled its Geospatial Creator for Unity platform, allowing developers to preview 3D assets via the Unity Editor. Viewing spatially-linked assets on a hyperrealistic 3D planet map, the toolkit powers ARCore and Photorealistic 3D Tiles via the Google Maps Platform, it said on its website.
This is a period with many tech announcements: we had Meta telling about its Horizon OS, yesterday OpenAI unveiled the new GPT-4o, and today Google will hopefully unveil its Android XR operating system. What a time to be alive! You have a mistaken model of the strategic motivations.
Epic’s Unreal Engine 4 started out in the high end, and it has moved lower through pricing tactics and revisions that enable it to be the foundation of mobile games. Sadly, we don’t know which company is really in the stronger position because their data comparisons are apples and oranges. Ditto with Google and ditto with Microsoft.”.
During Google I/O 2024, a developer-focused product showcase, the firm unveiled new Geospatial Creator AR tools to boost location-based immersive experiences this week. Google also leverages its Maps application to allow smartphone users to operate AR content via integrated services such as Street View and Lens.
A lot of data that will be very useful to Facebook to create its Live Maps functionality. Let’s see how Apple and Google will answer. Anyway, WebVR experiences won’t have access to hands-tracking data, but the hands’ data will be converted to two emulated fake controllers. And Facebook has just made its first move.
Such applications use GPS data and digital compass, a combination that works pretty accurately, to determine one’s device location as well as its position. The location-based AR apps then send queries to the device’s sensors and decide whether they should add the virtual object based on the acquired data. Resolve the data question.
If we look at the data of the three independent reports, we get a clear coherent picture. Google’s investment for a 7.7% Google-Jio joint venture to develop an Android-based platform for an affordable 5G phone. Read about Google experiments with AR and wearables. India’s first 5G network; 2. A very interesting read.
Unreal Engine 5 may change the rules of game development. Out of nowhere, Epic Games has teased the next version of Unreal Engine, Unreal Engine 5, due to be released in 2021. It means that you can take whatever model, even with billions of polygons, and put it in your Unreal Engine project. Other relevant news.
Also noteworthy: Final Cut Pro X will be able to support 360 video editing, Unity and Unreal now have VR support for Macs, and SteamVR is coming to Mac… and although there was a sweet on-stage mixed reality demo using Star Wars assets and an HTC Vive, there was no mention of support for Oculus. LET’S SPECULATE ON Q1 HEADSET SALES.
Although countless other companies are working on developing robust app markets for headsets (Google even announced its own Android XR system in 2024), Meta still has the most variety to offer. Meta makes it easy to create VR experiences with existing platforms like Unity and Unreal.
This is Google Earth VR. Google Earth VR is a surprise project from Google’s Geo team that is being both announced and released today. This is the team behind Google Maps and the original Google Earth. There are around 175 cities with full, 3D data, and over 600 ‘urban cores’ as well.”
More info (Twitter post that describes the excitement around this project) More info (Official launch blog post) Other relevant news (Image by Google) Chrome ships WebGPU Chrome , the most popular browser around, has just implemented WebGPU. This research, taken further, could bring many interesting innovations in the AR field.
That could be wayfinding with Google Live View , or visual search with Google Lens. As you can tell from the above examples, Google will have a key stake in this “Internet of Places.” So today’s metaverse-like fiefdoms we can point to as examples include MMOs Roblox and Fortnite, which is made using Epic Games’ Unreal Engine.
And also, for AI training, as we’ll see in a while, realistic rendering and physics engines to create synthetic training data are of paramount importance. It is a bit like GIT (or Google Doc, if you find it easier to imagine), but for artists and designers. For these reasons, photorealism and physical accuracy are important goals.
Bloomberg has reported that Sony’s new PlayStation VR2 Headset is projected to sell 270,000 units as of the end of March, based on data from IDC. In mid March , Google announced the end of Google Glass Enterprise. I watched the Game Developers Conference presentations from Nvidia , Unreal Engine , and Unity.
If you remember well, there’s a scary leaked letter of Mark Zuckerberg where he claims that he doesn’t want to just make programs that run on Android, because they’re subject to the rules of another company (Google). The most viral news of the week has for sure been the one about MetaHuman Creator, a new software for Unreal Engine.
This year’s 70+ person judging panel included academic professors and researchers as well as representatives from Google, HTC, HP, Deloitte, NVIDIA, Apache, and others. The experience now sits in the hall of fame with Google Tilt Brush , which won the category in 2017. VR Lifetime Achievement. VR Film of the Year.
RT3D engines such as Adobe Substance, Unity, and Unreal significantly streamline XR production pipelines with easy-to-use tools. Google: RawNeRF. Google first introduced RawNeRF in 2020 as an automated photogrammetry tool that can simulate the real-world lighting of a scanned object. NVIDIA Instant NeRF.
RT3D engines such as Unity and Unreal significantly streamline XR production pipelines with easy-to-use tools. During the NVIDIA GPU Technology Conference 2022, the firm outlined how its NVIDIA DRIVE system already employs Instant NeRF data to train AI models, such as familiarising robots and self-driving cars with real-world environments.
All these data together make me a bit skeptical about the capabilities of this company: developing such kind of a high-quality headset requires a lot of expertise, while the company is very small and features no known expert in the field. Vive XR Suite is HTC’s full enterprise suite for remote collaboration. News from partners (and friends).
The World Map in this world therefore isn’t a 2D street map like we have with Google Maps or Open Street Map, nor is it a 3D map with terrain and building volumes. Accompanying this will be persistent, stateful geographic Assets and Data, some static, others interactive with behaviors of their own.
And are also good for data harvesting cough cough cough. This move resembles the one that Google had with TiltBrush: instead of killing the program, it is returning it back to the community, and this is for sure a good decision. Eye-tracking could also be used for foveated rendering, letting the Quest 2 Pro having a sharper display.
Now, however, countless companies and developers are beginning to embrace this model, including Varjo (with Varjo Teleport ), Unity, and Unreal. Finally, in 2023, a team of German and French researchers built on the innovations of NeRFs and changed how they stored data with Gaussian splatting. What is Gaussian Splatting?
Between that, I worked on consumer cloud software with Google for five years… managing engineering teams for Gmail, Japanese mobile, Google Labs, and social (Blogger etc.) At Google, the change was rapid but much easier to control , as everything from the software to even the servers were designed in-house. teams for Japan.
In this first post we will be describing what OpenVR is, what it may be useful for and finally, we will go through a little OpenVR application to demo some of the core functionality of the API in what respects to interacting with a VR system (get connected devices, get tracking data, etc). You may be saying “Come on!
We’re going to design and sell products, make compelling presentations and understand complex data.” Following Parisi’s introduction, Google took to the stage to reconfirm today’s news that its Daydream platform would be launching on Nov.
Manus VR is a company developing virtual reality gloves – so instead of using controllers as data input, we use what comes naturally: our hands. Using the Unreal Engine 4, NASA has created an extremely detailed and realistic VR model of the interior of the ISS, and astronauts use the Manus gloves in the model for training simulations.
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