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If a malicious developer is granted camera access, he can for instance silently grab all the images of the environment around the user, run them through some AI detection, and scrape some precious personal information, like data about National ID documents or bank cards that the user has on the table while he uses the application.
At a special event in Taipei, Taiwan, HTC cofounder and former CEO Peter Chou today revealed the first products from the new startup XRSPACE. Like Samsung Gear VR and Oculus Go, the headset only includes a single remote, which appears to have a touchpad and button array for basic input. And hands are free.”
Image by Samsung, taken from Upload VR). Samsung may launch a next-gen Samsung Odyssey. A recent filing at the Chinese IP offices makes us speculate on a new PC VR headset in the works by Samsung. But analyzing the data better, we can spot that people are just requesting incremental updates and not disruptive ones.
All these data together make me a bit skeptical about the capabilities of this company: developing such kind of a high-quality headset requires a lot of expertise, while the company is very small and features no known expert in the field. A new FCC listing appears for an HTC Vive headset. But I can speculate.
Apple’s WWDC 2017 keynote made that abundantly clear with their announcement of support for external Metal graphics, HTC Vive, SteamVR and Metal VR. IDC started to collect market share data for VR and AR shipments since Q1 2016 and just reported their Q1 numbers for 2017. In 3rd place after Samsung and Sony was HTC with the HTC Vive.
I’m sorry about that, but it’s still a miracle I’ve managed to write it… Top news of the week (Leaked image from Samsung video) Samsung is back to XR with Google and Qualcomm The big news of the week is that Samsung is back to XR. This is huge because we know that Samsung is able to always deliver good hardware.
Well, if I have to express an opinion, that is in common with other members of the VR communities, it is not that I don’t trust that Facebook won’t protect my data against hackers, it is that I’m sure that Facebook itself will collect a lot of personal data about me so that it can offer targeted advertisement. It will do this because….
Vive Cosmos is HTC’s newly unveiled PC VR headset that’s slated to release sometime this year. While it’s a tethered device meant to support PCs at launch, HTC teased that it could also be driven by a smartphone. HTC’s U12+ is a Snapdragon 845 device that supports DisplayPort over its USB-C.
The device clips to your belt, sends data over to an included Bluetooth dongle, and essentially eliminates thumbstick-based locomotion. DecaMove is said to support SteamVR-compatible headsets, including Valve Index, Oculus Rift S, Oculus Quest (via Link), HP Reverb G2, HTC Vive/Pro, HTC Cosmos, Samsung Odyssey, and DecaGear 1.
HTC Vive Wrist Tracker. HTC Vive Wrist Tracker (Image by HTC). HTC has made an announcement at this CES and it has been a pretty cool one. To showcase its functionality, HTC showed some videos of the tracker in use to improve the performances of hands tracking and also with the tracker installed on external props.
While Valve’s data is a useful way see which headsets are most popular on Steam, the trend of monthly-connected headsets has always been obfuscated because the data is given exclusively as percentages relative to Steam’s population —which itself is an unstated and constantly fluctuating figure. Monthly-connected VR Headsets on Steam.
More info The Samsung headset should have motion controllers According to a report by SamMobile, Samsung will be making its own first-party handsets for its upcoming Project Moohan headset. This means that Samsung wont go all-in with hand tracking like Apple did.
Two days ago, I’ve been at HTC Vive Chinese headquarters in Beijing. It has been a really amazing day, where I have been able to try some amazing HTC tech demos (more on this later on! I’ve been able to speak with three companies incubated in the Vive-X Beijing and also to know various HTC Vive employees.
That said, earlier this year Oculus revealed that Gear VR, its mobile VR headset made in partnership with Samsung, had seen one million users in April. Oculus isn’t providing specific statistics to help us analyse and verify this data, but it would be fascinating to work out the divides in headset usage. The result?
We know that Samsung has confirmed more than 5 million Gear VR units are now in the wild for example, and of course the headlines of Sony surprising themselves with PlayStation VR’s early sales figures – approaching 1 Million going in to 2017. Again, somewhat surprisingly, the HTC Vive trails at 10% recognition among those polled.
Mobile VR solutions like Samsung’s Gear VR currently employ rotational tracking only. Three infrared sensors, detecting the flashes from an HTC base station (Lighthouse technology), are attached to the front of the Gear VR headset and connected to a microcontroller, which collects the timing data.
The company also convinced a handful of its major PC partners—Dell, Lenovo, Acer, HP, Samsung, and Asus—to launch VR headsets attached to the platform. Data courtesy Valve. SEE ALSO Microsoft Affirms VR Isn't a Focus for Xbox Scarlett. But has Microsoft simply given up on Windows VR?
The latest data from Valve’s Steam Survey shows the Rift and Windows VR headsets continuing growth streaks in their share of monthly-connected headsets on Steam, snatching share mostly from the Vive and Vive Pro. Beyond the price differences, HTC also has a new PC headset on the way, the Vive Cosmos, which was announced in January.
When it comes to the most-searched-for headsets, there’s been three clear leaders during the 2016, ’17, and ’18 holiday shopping seasons: PlayStation VR, Oculus Rift, and HTC Vive. US search volume, Black Friday weekend 2019 | Data courtesy Google. Data courtesy Sony, chart by Road to VR.
Besides coming from the big names in tech, Microsoft’s line of VR headsets have the ability to hook into the OpenVR API and play a large selection of room-scale games found on Steam, the same you’d play with Oculus Rift or HTC Vive, making it an incredible opportunity for anyone looking for the cheapest entry point into PC VR.
According to latest set of data from Valve’s monthly Steam Hardware & Software survey, the number of VR headsets on Steam has reached a new record. Data courtesy Valve, chart by Road to VR. This is perhaps due to the near-constant availability of steep discounts , along with the recent launch of the Samsung Odyssey+.
Research about this rapid decline was conducted and issued by iiMedia Research, a third-party data collector and analyst of technological digital platforms. In October, we wrote about how HTC took the lead in opening the first Vive-branded cafe in Shenzhen. And this reaches all the way up to the major players. million).
million Oculus Go units to consumers this year, outpacing other established VR headsets such as Samsung Gear, HTC Vive, and even their own Oculus Rift. Just connect your Oculus Go to your PC and then through your headset, give your computer permission to access the data. The process for windows is much easier.
Data Point of the Week is AR Insider’s dive into the latest spatial computing figures. It includes data points, along with narrative insights and takeaways. For an indexed collection of data and reports, subscribe to ARtillery Pro. That includes Google (11 percent) Samsung (5 percent) and others (6 percent).
The 2017 GDC State of the Game Industry report, which gathered data from 4,500 attendees of the annual GDC conference, has been published. As for the future, development interest in the HTC Vive seems to be growing the most compared to other platforms. Future AR/VR Focus.
Furthermore, HTC already has a setup that works without SteamVR stations , and it is more expensive than this one, but HTC has more experience with trackers. It’s interesting to see that the partnership between Google, Samsung, and Qualcomm is a long-term one. This could be huge. Expect it to be pricey, though.
If correct, it has a clear advantage over even the highest resolution panels seen in current headsets such as the Samsung Odyssey or the upcoming HTC Vive Pro, both of which pack dual 1440 × 1600 resolution, 3.5 .” Such a display, OLED-Info postulates, could land somewhere around a resolution of 5500 × 3000. inch AMOLEDs at 90Hz.
HTC has made its moves at MWC, too. HTC is one of the best companies when it comes to XR for enterprise and it’s good that it is expanding its offering in the field. I’m pretty excited by these growing rumors about Samsung because Samsung has always proposed interesting XR devices.
A new report from Super Data offers new estimates for the market size of virtual reality in 2016, suggesting 6.3 This leaves Oculus, Google and HTC to split about a million units. According to this report, HTC’s Vive edged out Facebook’s Rift selling “more than 400K at its $800 price point.”
In a new report from IDC (International Data Corporation), the market research firm predicts a near 10 fold increase in the shipments of augmented and virtual reality headsets in the next 4 years, bolstered by a plethora of new devices and “expanding array of content for both consumer and enterprise users.”
Chinese manufacturers BOE and SeeYA may provide cheaper displays in higher quantities than Sony is doing now, while Samsung may be supplying the DRAM components. The second is that “mistaken model of the strategic motivations”, which seems to aim at the fact that Meta has a clear strategy that is not (only) about data mining this time.
I’ve been a big fan of the cute little Samsung Gear 360 camera since its first unveiling in the spring of 2016, and always recommend it to people inquiring about the best consumer-friendly 360 cameras out there. THE STANDALONE MOBILE HEADSET THAT HTC IS KEEPING IN JAPAN. AIRLINES TESTING AUGMENTED REALITY TO READ YOUR EMOTIONS.
If this partnership is exclusive, Meta has just got a huge edge over its competitors like Samsung or Google. But a new report in Korean magazine “Daily Korea” states that Samsung may not be in a hurry to release its headset anymore, because Meta canceled its Quest Pro 2 plans with LG, and Apple is postponing its Vision Pro 2.
Groups like Microsoft are leveraging a collapsing military contact to keep its IVAS device lineup alive for further funding, and HTC VIVE took note to explain the importance of enterprise end-users in discussion with the World Economic Forum. Samsung Revenue Drops This week, Samsung also revealed its Q2 earnings.
We don’t have a clear idea on precisely how many units have been sold for the Oculus Rift, HTC Vive, PlayStation VR, Daydream View, or any other major headset on the market. Recent market predictions from SuperData stated that the Samsung Gear VR was expected to move approximately 2.3 Do these types of sales figures surprise you?
Setting them apart from other PC VR headsets like the Oculus Rift and HTC Vive, Windows VR headsets (confusingly named “Mixed Reality”) include inside-out tracking thanks to the on-board vision processing sensors, meaning there’s no need for external sensors or base stations—a truly ‘plug and play’ experience.
Understanding that, the data they accumulate can paint an interesting picture and Superdata Research ‘s newly released information paints a telling picture: the PlayStation VR (PSVR) and Samsung Gear outsold the Oculus Rift and HTC Vive by a large margin in Q1 of 2017. HTC Vive: 95,000. PlayStation VR: 375,000.
This special version of the headset features additional sensors that can get more data about the user: A heart rate sensor on the forehead; Two additional cameras that track the lower part of the face of the user, so that to read his facial expressions; Eye-tracking cameras , that can also detect the dimension of the pupil.
” The current count of Daydream-compatible phones includes Google Pixel and Pixel XL, Moto Z and Z Droid, Asus ZenFone AR, and ZTE Axon 7, with more to come from Samsung, LG, HTC, Mi, and Alcatel. As for Daydream support on other phones, older handsets need not apply. ” said Singh. .” ” said Singh.
In addition to the opportunity for development funding, nDreams can also provide studios with full publishing support, sharing their market knowledge, data insights, first party relationships and game marketing and sales experience. nDreams Ltd. Learn more about nDreams on Twitter , Facebook , LinkedIn , YouTube and Instagram
Sorry for the delay in the publication I hope you still love me) Top news of the week (Image by Meta) Meta had a great Q4 2024 Meta announced its financial data for the last quarter of 2024 and they are great but there are also a few things to reason about. The great news is that Reality Labs reached a record $1.08
But this could also have the same unpleasant consequences that happened to Oculus: Bytedance is another company known to harvest as much data as possible from its apps , and for sure will want to continue this trend in XR too. Recently it has even changed its privacy policy to report that it can collect biometric data from its users.
and the growth, from the data, seems slow (for now), but exponential. We have also to consider that in 2019, most of VR companies (Valve, Oculus, HTC, etc…) have already launched their devices, and given that VR headsets have usually a lifecycle of 2-3 years, I’m not expecting them to announce something new next year.
In the 2016 State of the Industry report , Oculus Rift dominated conversations over all other headsets largely in part because a significant amount had tried the device (77% for Rift) over Google Cardboard (46%), Gear VR (31%), PlayStation VR (21%), and well over the HTC Vive (19%). Source: GDC 2017 State of the Industry Report.
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