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HTC VIVE partnered with The Bavarian State Criminal Police Office (Bayerisches Landeskriminalamt, BLKA) to launch the ‘Holodeck’ VR platform that will ‘revolutionise’ forensic investigations. HTC VIVE’s responsive support provided solutions and continuous progress throughout the technical challenges.
HTC and Seagate have partnered to produce an external power & data storage accessory for Vive Focus, ideal for people using the headset for local media consumption. Image courtesy HTC. HTC claims Vive Focus’ internal battery allows up to 3 hours of active use time.
During CES this week, HTC officially revealed the VIVE Wrist Tracker, a lightweight VR tracking device designed specifically for the VIVE Focus 3, the company’s latest all-in-one standalone VR headset. In order to keep things simple, HTC went with a one-button pairing system which allows for easy wireless connectivity with the Focus 3.
The CES is going to start tomorrow, but today HTC has already made its great announcements, showing to the world the upcoming new hardware Vive Pro Eye, Vive Cosmos and software solutions Viveport Infinity and Vive Reality system. The Vive Pro Eye, in all its splendor (Image by HTC). Do you want to know what I am talking about?
A recent independent survey by HTC VIVE, titled “ XR Applications in the Financial Industry ,” involved around 400 financial services professionals to study the utilization of XR in the sector. The HTC VIVE representative expressed that f inancial services are an area where the firm thinks “it could make an impact.”
According to reports by Dutch website Mobielkopen , Taiwanese consumer electronics company HTC has officially filed protection for the phrase “Vive Cosmos” at the European Union Intellectual Property Office (EUIPO), as well as several other agencies in both Switzerland and New Zealand.
HTC shared a curious tease that reveals a new Vive product which appears to be part of a system leveraging the company’s Vive Trackers for virtual productions. Image courtesy HTC. And HTC is the leading provider of SteamVR trackers , small tracking pucks which are compatible with the system.
Lately, HTC XR enterprise solutions have emerged as a top choice for companies across industries investing in immersive technology. Youll need to think about how youre going to train your teams (and maximize device adoption), handle long-term maintenance and updates, and even overcome issues with data and device security.
New hardware and business-focused software announced during the first-ever Vivecon 2021 event. During today’s inaugural Vivecon 2021 event, HTC announced not one, but two new VR headsets alongside a new suite of professional tools that promise to change the way we work, create, and play in VR. Image Credit: HTC.
Pico, Varjo, HTC VIVE, and even Meta are all experimenting with premium and affordable VR headsets for business use, as well as intuitive device management software. Software Ecosystem Which applications and tools do you need to use your VR headset with? So, how do you pick the right solution for your needs?
Continuing the large wave of announcements and highlights from the Mobile World Congress (MWC) 2024 conference in Barcelona, Spain, HTC VIVE also introduced new enterprise immersive services for its XR Elite Bussiness Edition product. Combined, HTC VIVE claims that the new features can boost operations across longer multi-user sessions.
According to Valve’s February Steam hardware and software survey, the Oculus Rift is now the most used VR headset on the Steam platform, taking the market share of VR headsets on Steam with a near 2% lead over its competitor HTC Vive. This is the first time Rift has surpassed Vive in Valve’s monthly survey.
HTC may have more than one new headset in sight than we initially thought when it registered the name ‘Vive Focus’ in the EU and US. It came to light via the Dutch publication Lets Go Digital that HTC has also applied for a trademark for the name ‘Vive Eclipse’ in New Zealand.
Valve’s monthly Steam Hardware & Software Survey, which we’ve been carefully tracking for years now, has been a useful way to gauge how many VR headsets are being used on the platform each month. The latest data shows an odd, sharp drop in the number of VR users on Steam, but Valve isn’t saying why.
HTC is bringing physical therapy, occupational therapy, and pain management treatments to the metaverse. HTC VIVE is partnering with XRHealth to bring healthcare into the metaverse in the form of virtual medical rooms where patients can receive physical therapy, occupational therapy, and pain management treatments. Image Credit: HTC.
Today at CES HTC made a slew of announcements about the Vive ecosystem, including a new, upcoming version of the Vive Pro called the Vive Pro Eye. HTC says that the Vive Pro Eye will launch in Q2 of 2019. The post HTC Announces Vive Pro Eye Headset With Integrated Eye-tracking appeared first on Road to VR. Photo by Road to VR.
HTC VIVE held VIVECON virtually this week. The VIVE Focus 3 continues to use VIVE’s inside-out tracking, with all tracking data encrypted and stored on device. A stand-alone enterprise headset with a focus on protecting tracking data does seem to be a direct response to Oculus. Software Releases.
Mashing up the figures with Valve’s monthly Steam Survey data gives us fresh insight into the number of VR headsets currently in use on on the platform. HTC Vive Pro. The post New Valve Data Gives Fresh Insight into Number of VR Headsets Used on Steam appeared first on Road to VR. 90M monthly active users. Oculus Rift.
This is the third VR project from California-based developer Survios, creators of VR action games Raw Data (2017) and the upcoming Sprint Vector. ” The title is planned to support SteamVR, HTC Vive, PSVR, and Oculus Rift. ” The title is planned to support SteamVR, HTC Vive, PSVR, and Oculus Rift.
HTC today announced its third batch of AR/VR startups backed by the company’s Vive X accelerator program. ” Started last year, Vive X is a $100 million fund for AR/VR companies that, according to HTC, provides “unparalleled access to expertise, resources, planning and an extensive network throughout the AR/VR industry.”
In the latest set of data from Vale’s monthly Steam Hardware & Software survey, the Vive Pro has finally made an official entrance and shows that the gap between Rift and Vive isn’t as wide as it appeared. Meanwhile Windows VR headsets also rose slightly, continuing a five month growth streak, now at 7.22% ( +0.04% ).
Now, significant vendors deploy emerging hardware; on the flip side, software providers must follow suit and leverage the tools provided to create device-shifting applications. Based on LSEG data, this stake could be valued at $4.73 HTC posted a video titled ‘HTC VIVE: A Vision for You’ on its company YouTube channel.
In response to the issue, HTC quickly pushed a patch which made Cosmos less picky about lighting conditions. We’re continuing to refine the tracking and notifications in these scenarios and expect to release another software update soon. HTC also addressed content compatibility issues. Content Compatibility. ” Ergonomics.
Last month, in a VIVE TALK session, HTC VIVE introduced a virtual reality (VR) behavioural training solution that helps individuals with public speaking by placing users in a virtual environment – like a stage – with digital humans. Immersive training solutions provide many avenues for enterprise-grade use cases.
Last month we pointed out a sharp drop in the number of users with VR headsets on Steam according to the latest data from Valve. This months data shows the numbers bouncing back closer to where they were before, but came short of a full recovery. This was an anomaly compared to the occasional up-and-downs seen in the data previously.
Our team has been researching and developing open-source hardware and software to help our larger community of independent researchers, academics, DIY engineers, and businesses at every scale create products that bring us closer to solving society’s greatest challenges , from mental health to the future of work. Neurable, NextMind)?
HTC is now on its fourth batch in its $100 million accelerator program, which offers education, investment and mentorship to startups doing unique and and interesting things around VR and AR. Primitive is providing businesses with VR collaboration for distributed software teams.
However, Meskill also had a lot to say about the software, including one potentially unforeseen change. Meskill also discussed Magic Leap’s plan for their AR cloud generated by both the sensors on the headset itself as well as using data collected from other connected devices. Jade Meskill. Something New From Sophia Moshasha.
Thanks to the support of HTC, Rob is experimenting with Vive Trackers , and is very eager to tell you everything about his experiments with them, in a series of two very detailed posts. The post finishes also with the little surprise of an interview with HTC’s Shen Ye. HTC Vive Trackers (Image by Rob Cole). Introduction.
The research firm International Data Corporation (IDC) reports that China shipped roughly half-a-million VR headsets in the first half of 2022. That number includes both hardware and software sales. Feature Image Credit: HTC Vive, Alvin Wang. For more information check out the full action plan here.
HTC is going to launch its headset on May, 11th. HTC is keeping rising the hype for its new upcoming headset. From the above data and the pictures, it is clear it is a headset very similar to the Oculus Quest 2. Support me now (even a small amount matters). Header image by CapCom). appeared first on The Ghost Howls.
Each month Valve collects data from Steam users to determine some baseline statistics about what kind of hardware and software is used by the platform’s population, and to see how things are changing over time; that includes which VR headsets are connected to users’ computers. Chart courtesy Valve.
What people required the most in a new VR headset, according to a survey proposed by HTC Vive. In the first one, you can read what are the features that people that HTC interviewed were asking for a VR headset : HTC has used these data to design its new headset and accompanying software ecosystem so that to fulfill these requests.
As of the latest data provided by Valve , it now accounts for 32.15% of headsets used on Steam. Each month Valve collects info from Steam users to determine some baseline statistics about what kind of hardware and software is used by the platform’s population, and to see how things are changing over time, including the use of VR headsets.
Each month Valve collects info from Steam users to determine some baseline statistics about what kind of hardware and software is used by the platform’s population, and to see how things are changing over time, including the use of VR headsets. 1.58% ), and HTC Vive ( ?1.01% 1.78% ), Quest ( ?1.58%
Well, if I have to express an opinion, that is in common with other members of the VR communities, it is not that I don’t trust that Facebook won’t protect my data against hackers, it is that I’m sure that Facebook itself will collect a lot of personal data about me so that it can offer targeted advertisement. It will do this because….
HTC XR solutions have been revolutionizing the extended reality landscape for some time now. Ever since the original launch of the first HTC VIVE headset in 2016, HTC has constantly strengthened its position in the enterprise market, proving that XR solutions can be intuitive, cost-effective, and versatile for a range of business use cases.
Each month Valve collects info from Steam users to determine some baseline statistics about what kind of hardware and software is used by the platform’s population, and to see how things are changing over time, including the use of VR headsets. Less popular headsets like the original HTC Vive at 7.31% ( ?0.95% 0.70% ) lost less share.
Each month Valve collects info from Steam users to determine some baseline statistics about what kind of hardware and software is used by the platform’s population, and to see how things are changing over time, including the use of VR headsets. HTC’s headsets still hold onto 20.8%
To demystify the data, Road to VR has developed a proprietary model which derives actual headset counts by correcting for Steam’s changing population. The latest data shows that monthly-connected VR headsets on Steam have reached a record high of 1.3 Data gap from seven months of data misreported by Valve.
The setup sounds fairly painless: users pair their AgileVR devices to the AgileVR Manager Software via Bluetooth and calibrate their system, after which they are then free to explore a variety of compatible titles including Minecraft VR, Fallout 4 VR, Skyrim VR, Asgard’s Wrath, DoomVFR, GORN, and Google Earth VR just to name a few.
Each month Valve collects info from Steam users to determine some baseline statistics about what kind of hardware and software is used by the platform’s population, and to see how things are changing over time, including the use of VR headsets. Meanwhile, the share of all HTC headsets on Steam dropped to 15.50% ( ?1.01%
Disclaimer: HTC provided three of their Vive Tracker 3.0 What is an HTC Vive Tracker? Whilst the first part of this article looked at the history of the HTC Vive Tracker and its three different versions, the second part will focus on some practical experiments with the latest HTC Vive Tracker 3.0. HTC Vive Tracker 3.0
of VR users on Steam using it, according to the latest data from Valve. Index nearly took the second place spot in January 2020, but that very month Quest 2 made its debut in the data and took the second place spot for itself. 0.88% ) share. Monthly-connected VR Headsets on Steam. Monthly-connected VR Headsets" Explained.
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