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HTC VIVE partnered with The Bavarian State Criminal Police Office (Bayerisches Landeskriminalamt, BLKA) to launch the ‘Holodeck’ VR platform that will ‘revolutionise’ forensic investigations. HTC VIVE’s responsive support provided solutions and continuous progress throughout the technical challenges.
If a malicious developer is granted camera access, he can for instance silently grab all the images of the environment around the user, run them through some AI detection, and scrape some precious personal information, like data about National ID documents or bank cards that the user has on the table while he uses the application.
Image by Road To VR, from HTC images). HTC launches Vive Tracker 3.0 HTC was not teasing a new standalone headset, but a new Vive Tracker. I know that many of you won’t be excited by this news, but remember the Vive Tracker is one of the most successful accessories ever created by HTC. Come and visit it!
That’s the consensus that seems to emerge from “Top 2020 Trends: Enterprise AR & VR” , a report published today by Unity Technologies where 15 industry experts (yours truly among them) outline how mixed reality (or XR depending on what flavor acronym you favor) will supercharge and transform the world of work. .
While the spotlight is all on Oculus and its Quest, actually Pico and HTC are evolving their hardware and software offerings without almost no one talking about it. I’ve made a nice Youtube video with me saying random stuff and exploring the Vive Hand Tracking SDK at first in Unity and then in action using my hands in VR.
NVIDIA DLSS (Deep Learning Super Sampling) will be natively supported for HDRP in Unity 2021.2. More info (NVIDIA CloudXR upgrade) More info (NVIDIA CloudXR on Tencent Cloud) More info (NVIDIA VRSS v2) More info (DLSS integrated inside Unity) More info (Jarvis) More info (NVIDIA RTX cards shortage). Learn more and sign up.
HTC today announced it’s releasing both facial and eye-tracking units for its Vive Focus 3 standalone VR headset. Image courtesy HTC. Developers will be also able to implement both facial and eye-tracking in Vive’s Wave SDK and soon via OpenXR, with integration available in Unity, Unreal Engine, and Native.
Last month, in a VIVE TALK session, HTC VIVE introduced a virtual reality (VR) behavioural training solution that helps individuals with public speaking by placing users in a virtual environment – like a stage – with digital humans. Immersive training solutions provide many avenues for enterprise-grade use cases.
The Galea hardware is designed to be integrated into existing HMDs and is the first device that simultaneously collects data from the wearer’s brain, eyes, heart, skin, and muscles. Neurable and NextMind, while both established neurotechnology providers, are designed to only collect EEG data. What data will be able to gather Galea?
RGB Haptics is a new Unity-based tool that aims to make it easier for developers to create and implement haptic effects in VR games. Custom waveform editor window, allowing you to design waveforms without ever leaving Unity. Anything supported by the Unity XR platform should be supported by this.
HTC is doing just that throughout the next few months in a live webinar happening every Tuesday, from now until mid-May. Starting on March 31st and going to May 12th, HTC is streaming live developer talks that it would have otherwise given during GDC 2020. Why live talks? SEE ALSO Watch All of Facebook's GDC 2020 Developer Talks Here.
With much surprise for us all, HTC has just announced the Vive Focus Plus , its first full 6 DOF standalone headset! The Vive Focus Plus, in all its majesty (Image by HTC). Internal view of the Vive Focus Plus (Image by HTC). Do you want to know more? Well, you are in the right place. The Vive Focus Plus.
According to the team, AgileVR will be compatible with the following PC VR headsets at launch provided the company reaches its funding goals: Oculus Rift/Rift S, Quest with Oculus Link, HTC Vive, HTC Vive Pro, Valve Index, and Pimax. Stretch goals would introduce native Oculus Quest and PlayStation VR support.
But for now, I’ll just tell you what have been in my opinion the most interesting pieces of XR news of the week… Top news of the week (Image by KnightMD) Valve Deckard’s “Roy” controllers allegedly leaked The usual Brad Lynch with his team of data miners has found evidence of a controller codenamed Roy in the code of SteamVR.
HTC has announced a new set of tools allowing developers to build applications which take advantage of the Vive Pro’s stereo front-facing cameras, effectively turning the device into an AR headset dev kit. The new tools allow the cameras to capture depth, spatial mapping data, hand input, and seamlessly shift between VR and AR worlds.
Meta recently announced the arrival of a popular architectural tool “ Unity Reflect ” in the Meta Quest environment for 2022. HTC Vive stands out as one of the market leaders among companies creating XR solutions specifically for the enterprise and business landscape. There are even tools available with built-in hand and eye tracking.
That’s the consensus that seems to emerge from “Top 2020 Trends: Enterprise AR & VR” a report published today by Unity Technologies, where 15 industry experts (yours truly among them) outlined how Mixed Reality (or XR depending on what flavor acronym you favor) will supercharge and transform the world of work. Look no further!
But things on the consumers’ side may not be going as well: according to some data scrapped from Amazon, the Quest 2 outsold the Quest 3 by a factor of 3:1 in the last 30 days. HTC is working on compatibility with other headsets, but nothing has been announced yet. THREE TO ONE.
Disclaimer: HTC provided three of their Vive Tracker 3.0 What is an HTC Vive Tracker? Whilst the first part of this article looked at the history of the HTC Vive Tracker and its three different versions, the second part will focus on some practical experiments with the latest HTC Vive Tracker 3.0. HTC Vive Tracker 3.0
One of the most popular companies in the virtual reality space today, HTC VIVE specialises in delivering high-quality immersive experiences to enterprises and everyday users alike. Already, various leading companies have begun implementing HTC VIVE technology into their educational environments. That’s where Unity comes in.
The game will be released in Early Access and only with official support for the HTC Vive, though the developer says that support for the Rift is expected “really soon.” ” Image courtesy Construct Studio. Construct Studio also developed The Price of Freedom VR (2016).
This headset is basically identical to the Pico 4, but it features a more cleanable headset, additional sensors for eye and face tracking, plus enterprise services (dedicated assistance, device management, data security certifications, etc…) and an enterprise runtime (which offers kiosk mode, for instance). Meta is under heavy pressure.
For instance, I contributed to the little musical experience that Enea Le Fons has taken to a disco club during his 30 Days in VR experiment and I made the porting of the ImmotionRoom full-body VR system to the new HTC device. Unity and Android Permissions. What does this mean if you want to request some permissions inside Unity?
According to IDC data, VR headset shipments are expected to increase 42.88 Multinational XR firms like Lenovo, ByteDance’s Pico Interactive, HTC VIVE, Varjo, and Microsoft are leading the charge for immersive transformations. percent year-on-year, with augmented reality (AR) peaking 94.1 percent YoY for 2023.
To do this, an infrared 3D capture camera hangs on the front of your headset (either the Oculus Rift, HTC Vive, or other devices) and dangles in front of the lower half of your face, reading your expressions. Developer kits cost $349 and also come with a Unity plugin SDK.
Three infrared sensors, detecting the flashes from an HTC base station (Lighthouse technology), are attached to the front of the Gear VR headset and connected to a microcontroller, which collects the timing data.
I had some wonderful ideas of Mixed Reality applications I would like to prototype, but most of them are impossible to do in this moment because of a decision that almost all VR/MR headset manufacturers have taken: preventing developers from accessing camera data. Besides, at that time, AI was already there, but not growing as fast as today.
Dave Rhodes, Senior Vice President and General Manager of Digital Twins for Unity , delivered a keynote speech at the massive immersive tech event on Monday morning. These entities leveraged real-time 3D (RT3D) content, with Unity leading the industry as a RT3D content creation platform. PHOTO: XR Today.
From this data we produce 6DOF volumetric videos with a wide 80-cm viewing baseline, 10 pixels per degree angular resolution, and a wide field of view (>220 degrees), at 30fps video frame rates. All the data of a single frame gets divided into multiple layers, and then the RGB+D data of these frames get compressed into a single texture.
And I’m also worried about using a Facebook account for everything XR related, because Facebook has a long history of obscure practices with the data of its users , apart from the standard “personalized ads” business. Facebook already had full control of my Oculus and Facebook accounts, so it had already my XR data.
A new report from Super Data offers new estimates for the market size of virtual reality in 2016, suggesting 6.3 This leaves Oculus, Google and HTC to split about a million units. According to this report, HTC’s Vive edged out Facebook’s Rift selling “more than 400K at its $800 price point.”
Global tech giants such as NVIDIA, Lenovo, Unity, Epic Games, HTC VIVE, and others have already entered the metaverse space race. Conversely, enterprise solutions are designed at scale to accommodate an immense number of use cases and bespoke data sets. With the increase of data traffic, data security will also take precedence.
Now it looks like HTC and VIVE are doing something similar. If you followed Facebook’s GDS, whether with Facebook, with us, or with someone else, you may be wondering why HTC has elected to live stream content. HTC and VIVE elected to have their content live-streamed so that they can field live questions from their digital audience.
Furthermore, HTC already has a setup that works without SteamVR stations , and it is more expensive than this one, but HTC has more experience with trackers. This could be huge. But we need more hands-on impressions on them to see how much this could become feasible. Expect it to be pricey, though.
Ok, of course, I’m kidding, but, you know, the possibility of saying the wrong name is so high that my proposal actually starts making sense… Top news of the week (Image by HTC Vive) HTC reveals inside-out-tracked Tracker With a totally unexpected move, HTC has revealed a new kind of Tracker.
USB port has been recessed, making it easier to connect the charge / data cable. The basis for Knuckles integration is the new SteamVR Interaction System; Valve has updated the Unity plugin to support Knuckles, the SteamVR Input System, and SteamVR Skeletal Input. Improved fit and finish. Improved reliability.
But a new data mining revealed that new strings mentioning Iris have appeared in Android. Senior Unity Developer Join our Unity team and be at the forefront of innovation in the global VR video streaming ecosystem. SteamVR 2.0 is now live for everyone.
The MRTK is a set of components with plugins, samples, and documentation designed to help the development of MR applications using gaming engines from either Unreal Engine or Unity, providing two versions of the solution – MRTK-Unity and MRTK for Unreal. Understanding the MRTK-Unity Toolkit for MR Developers.
We’ve seen Unity’s impressive in-VR authoring tool a few times throughout 2016, with no real clue of when it’s coming. Unity (@unity3d) November 1, 2016. This time, West used the HTC Vive, having used the Oculus Rift with Touch controllers in previous demos. That changed today.
XR data analytics firm CORTEXR has launched its platform on Tuesday to standardise virtual, augmented, and mixed reality (VR/AR/MR) technologies as well as the Metaverse. XR Study on Key Analytics.
Today we hear from Alvin Wang Graylin, HTC’s China President of Vive. Graylin is the China President of Vive at HTC leading all aspects of the Vive/VR business in the region. Unity’s Head of VR & AR, Tony Parisi. We’re featuring insights on the hunt for the killer app from virtual reality’s leading companies.
The TouchDIVER Pro is also a multi-module product that works across PCVR and stand-alone headsets, with support for Meta Quest, Pico, HTC, and Windows Mixed Reality-ready for a range of end-user situations. The SDK includes an accompanying textures library to help teams get started with 22 ready-to-go textures.
Droonlon F1 is super-versatile because it works with ALL virtual reality headsets by HTC. The first compatibility was quite expected since the Vive Cosmos is the successor of the HTC Vive, and 7Invensun, being part of the Vive X incubator, is a partner of HTC’s.
More info (Nathie going around the streets with the Vision Pro on) More info (Vision Pro guy with a robot dog) More info (A girl staying in the pool with the Vision Pro) More info (Photos and videos of other people wearing the headset in public places) Unity has released the tools to build for the Vision Pro.
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