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HTC VIVE partnered with The Bavarian State Criminal Police Office (Bayerisches Landeskriminalamt, BLKA) to launch the ‘Holodeck’ VR platform that will ‘revolutionise’ forensic investigations. HTC VIVE’s responsive support provided solutions and continuous progress throughout the technical challenges.
Survios’ stunning VR action game Raw Data , currently in Early Access for HTC Vive and Oculus Rift, will launch in September on PlayStation VR. Announced at E3 2017, Raw Data will launch out of Early Access simultaneously on Vive, Rift and PSVR in September, bringing a wealth of improvements to its already polished Early Access state.
HTC today announced it’s releasing both facial and eye-tracking units for its Vive Focus 3 standalone VR headset. Image courtesy HTC. Developers will be also able to implement both facial and eye-tracking in Vive’s Wave SDK and soon via OpenXR, with integration available in Unity, Unreal Engine, and Native.
All these data together make me a bit skeptical about the capabilities of this company: developing such kind of a high-quality headset requires a lot of expertise, while the company is very small and features no known expert in the field. A new FCC listing appears for an HTC Vive headset. But I can speculate.
And I’m also worried about using a Facebook account for everything XR related, because Facebook has a long history of obscure practices with the data of its users , apart from the standard “personalized ads” business. Facebook already had full control of my Oculus and Facebook accounts, so it had already my XR data.
HTC has announced a new set of tools allowing developers to build applications which take advantage of the Vive Pro’s stereo front-facing cameras, effectively turning the device into an AR headset dev kit. The new tools allow the cameras to capture depth, spatial mapping data, hand input, and seamlessly shift between VR and AR worlds.
A toned-down version of the more intricate ZED long-range depth camera, the Mini attaches securely to the front of an Oculus Rift or HTC Vive headset and captures the real world in stereoscopic video via the camera’s two “eyes.” The device then maps the captured data in real-time in order to track its position within the 3D space.
Mercedes: Lair Escape was created by VR Playhouse, Double A Labs, and AT&T AUDIENCE Network, and was developed with Unreal Engine and Nurulize Atom View , a tool for volumetric data processing, color management, and delivery. The title is headed to Viveport, HTC’s digital storefront for HTC Vive games, on July 22nd.
Ok, of course, I’m kidding, but, you know, the possibility of saying the wrong name is so high that my proposal actually starts making sense… Top news of the week (Image by HTC Vive) HTC reveals inside-out-tracked Tracker With a totally unexpected move, HTC has revealed a new kind of Tracker.
The education-focused Mars 2030 launches today on SteamVR for the HTC Vive and Oculus Rift, soon to come to PSVR. The Mawrth Vallis region has been reproduced using satellite data from NASA’s Mars Reconnaissance Orbiter HiRISE, with topographical data accurate to within 30cm of the actual elevation.
More info Meta may be less inclined to do data mining for VR ads than we thought On X, a user said that Meta sells its headsets at a loss “to data mine the ecosystem for ad revenue profit”, which honestly speaking is something many of us think, given the current business model of social media.
The TouchDIVER Pro is also a multi-module product that works across PCVR and stand-alone headsets, with support for Meta Quest, Pico, HTC, and Windows Mixed Reality-ready for a range of end-user situations. The SDK includes an accompanying textures library to help teams get started with 22 ready-to-go textures.
XR data analytics firm CORTEXR has launched its platform on Tuesday to standardise virtual, augmented, and mixed reality (VR/AR/MR) technologies as well as the Metaverse. XR Study on Key Analytics.
It seems anyway that Valve is taking a very open approach for what concerns PCVR: its Steam Link software is allegedly coming also to Pico and HTC headsets, giving more people the ability to play Steam VR games on their standalone devices. This is something absolutely impossible to have with Unity or Unreal.
See Also: Redefining the Future of Location-Based Entertainment With HTC VIVE Focus 3 and The Park Playground “Virtual reality is often perceived as being limited to the world of gaming. An iteration of Unreal Engine (Unreal Engine 5) is already being used to develop applications for a range of VR devices.
In the video below, Tech Artist Zak Parrish walks you through how to create your own mods for the frantic new first-person shooter using Unreal Engine’s Blueprint. Earlier this week we also reported on a mod that allows you to play the game with the HTC Vive. Tagged with: Epic Games , oculus rift , robo recall.
Also noteworthy: Final Cut Pro X will be able to support 360 video editing, Unity and Unreal now have VR support for Macs, and SteamVR is coming to Mac… and although there was a sweet on-stage mixed reality demo using Star Wars assets and an HTC Vive, there was no mention of support for Oculus. LET’S SPECULATE ON Q1 HEADSET SALES.
Although Meta is pushing multiplayer-ready immersive worlds for gaming and the future of work, firms like Pico, Decentraland, Engage, and HTC VIVE are all debuting Metaverse services to provide different use cases. Mover, popular VR gaming solutions from HTC VIVE and Valve attracted more consumers to the emerging space.
Immersive solutions manufacturer HTC VIVE teased its audiences on Wednesday with a photo of an upcoming headset on Twitter. HTC VIVE (@htcvive) October 6, 2022. HTC VIVE Metaverse Solutions, Ambitions. HTC VIVE Expands XR Interoperability, Use Cases. Go small or go home. pic.twitter.com/PUqqKn4V5E. — ”
Beyond that, Metas headsets support: Wireless, standalone capabilities Unlike other companies such as Varjo and HTC VIVE, which primarily offer tethered devices, Meta focuses on convenient, standalone functionality. Meta makes it easy to create VR experiences with existing platforms like Unity and Unreal.
So he proposed to HTC to live 30 days in VR in a way that in these 30 days he could develop very cool things like AI bots and VR locomotion systems while being inside virtual reality with other people helping him remotely… and then share everything developed there to the community as open source software. Isn’t it cool?
This reminds me of a similar error HTC made in the past of mixing signals of a pro device and consumer content It has RGB passthrough cameras with three times the resolution of Quest 2 cameras. The 3D models have not been created by hand, but by an AI mixing satellite data with Street View pictures.
Unreal Engine 5 gets released in Early Access. After a lot of teasing of its upcoming fantastic features, Unreal Engine 5 is finally available for download. And it feels weird that HTC hasn’t fixed such a cheap little component that was already faulty on the original Vive. Here you can find the link: [link] Thanks a lot []-).
I wonder if Facebook has already taken the decision of leaving the enterprise market to HTC and Pico , while focusing on the much bigger piece of cake of the consumer market. A lot of data that will be very useful to Facebook to create its Live Maps functionality. I think we’ll discover it “soon”.
Rubin walked me through the demo experience, built using an SDK of HaptX’s design, which he says is largely created by leveraging Unreal Engine’s physics system to tell the glove when and where to apply haptic effects and when and how to engage the force feedback.
Notably, via its XR segment, the firm highlighted how spatial data cloud streaming will allow various industrial sectors, such as automated warehouse management, to grow and optimize operations thanks to emerging workplace technology. Seidl added: We have supported Unity and Unreal for a while.
RPG Maker also tops the list of simpler game creation tools, as well as Twine for interactive fiction, All of these programs are viewed as a more approachable way of getting into game development as opposed to the more complex programming required for engines such as Unity and Unreal.
Developer Fusion Media Group this week announced that Mars 2030 will be landing on the Oculus Rift, HTC Vive, and PlayStation VR (PSVR) in July, with non-VR versions also available on both PC and PS4 too.
If you're not familiar with it, Godot is a free and open-source alternative to Unity and Unreal. Godot now correctly informs OpenXR when it starts processing a new frame and obtains pose data for tracked entities with predicted positioning for the current frame. As part of the Godot 4.3 We’re looking into supporting this in a future 4.3
This year’s 70+ person judging panel included academic professors and researchers as well as representatives from Google, HTC, HP, Deloitte, NVIDIA, Apache, and others. Created by Fable and Oculus and powered by Unreal Engine, the film has been to Tribeca, the Chicago Film Festival and the Emmys. VR Lifetime Achievement.
Meta Quest’s New Application Quest v68 introduces a new utility application called Layout, which allows users to analyse the fine details of real-world objects or spaces as MR data points. Meta designed the layout application, following similar immersive customer experience innovations from groups like Ikea.
For example, most HTC VR technology supports 3D hand tracking. Laverde also pointed out that while VIVE’s hand tracking SDK works with a number of common platforms including Unity and Unreal, there can be complications for different hardware. See Also: MR Company Nreal Talks Hand Tracking and New Partnerships.
Eye tracking is, in my opinion, a technology that will disrupt completely the VR ecosystem , exactly as room-scale did with the first HTC Vive. FOV: >110° (adapted to HTC Vive). 7Invensun logo (Image by 7Invensun). And if you have an NVIDIA graphics card, it can already offer foveated rendering out of the box! Yes, it is!
It is our live-action world recorded as data and then all that data processed into a volume. These are realistic places you can explore in your Oculus Rift or HTC Vive. You can either get immersive stuff by building on top of Unity or Unreal, but you’re stuck in a videogame world.
In this first post we will be describing what OpenVR is, what it may be useful for and finally, we will go through a little OpenVR application to demo some of the core functionality of the API in what respects to interacting with a VR system (get connected devices, get tracking data, etc). You may be saying “Come on!
You can enjoy the full audio recording below: In this week’s VRScout Report, we discuss Oculus Story Studio’s Henry Emmy win, NASA training astronauts with virtual reality gloves, Snapchat flirting with augmented reality, HTC Vive trying to go wireless, and iPhone laying potential plans for VR/AR. HOLLYWOOD LOVES HENRY.
This release (available 9/8 for HTC Vive) is really just a taste of the larger project to come: Favreau’s ultimate goal is a sprawling open world that you explore and build relationships with the gnome and goblin inhabitants… we can only hope that funny elves will somehow be involved.
At the 2017 Game Developers Conference this week the company will showcase interactive streaming of a game inside the HTC Vive. Genvid’s technology is already available in Epic Games’ Unreal Engine 4, but a plug-in for Unity is also being released.
Using the HTC Vive and a wall of silver rectangles, this installation was all about playing with points of reference and altering how your brain processes its surroundings. Using the built-in camera on the HTC Vive headset I was able to view myself back in reality, standing inside the Waterfront Tunnel space.
UltraLeap Tobii Manus Spectre XR Rokid Contact CI Emerge HTC VIVE OpenBCI UltraLeap Dedicated to transforming the way users share valuable data with XR solutions and applications, UltraLeap has produced a host of powerful technologies for the hand and eye tracking sector. Here are just some of the vendors worth watching.
Manus VR , the company which makes enterprise-grade data gloves, is almost ready to release its solution to this challenge, Manus Polygon. Compatible with HTC Vive and other SteamVR headsets, Manus Polygon will be compatible with Unity when it officially launches in June 2020.
The group has spent the better part of a decade collecting and cataloging an obscene amount of visual data from all over the planet. There are around 175 cities with full, 3D data, and over 600 ‘urban cores’ as well.” The app is available now for free on the HTC Vive.
Over the last couple years, we have gained a lot of experience with them and their Unreal Engine. Varjo’s MR solution combines real movement data from the M2 vehicle along and offers passthrough functions for the driver’s field of view (FoV), allowing the driver constant views of their hands.
Learnings Of Early Access From ‘Raw Data’ When?: Survios came out swinging with the pre-release version of Raw Data and ended up with big success , so they’re definitely a team you should listen to if you’re considering this route for your VR game. Rikard Steiber (HTC), Joel Breton (HTC).
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