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How Researchers Are Using Machine Learning To Make VR Sword Fights More Realistic

VRScout

Researchers at the University of Bath in Somerset, United Kingdom, have partnered with Cambridge-based game studio Ninja Theory ( Hellblade VR, DmC: Devil May Cry, Enslaved: Odyssey to the West ) to deliver more realistic, data-driven sword fighting in VR. For more information on Touché, visit here.

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Industry 5.0: The Digital Twin, XR, and Virtual Commissioning Revolution

XR Today - Virtual Reality

brought smart technologies, such as cloud connectivity, real-time data analysis, and AI into the landscape, Industry 5.0 The next stage of the industrial revolution is all about augmenting digital transformation with an enhanced collaboration between humans and machines or systems. Where Industry 4.0 marks a new revolution.

Industry 340
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Google Confirms Android XR Allows Passthrough Camera Access: an Important Tool for MR Devs

Road to VR

Meta Quest 3S | Photo by Road to VR On Quest and Vision Pro, third-party developers only have access to spatial data and the ability to use passthrough as a background, but not the ability to directly interact with captured framesmaking it difficult to apply AI and machine learning algorithms to better understand the user’s space.

Google 296
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Suzanne Borders: BadVR is mixing art and technology to innovate data visualization

The Ghost Howls

But it is very interesting , because it will touch a lot of hot topics, like: Data visualization in XR; Magic Leap; Being a woman working in XR; How is XR in Asia. You don’t need to have these condensed summary views of the data, you can actually see your real data set and that’s where our expertise comes in.

Data 394
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Snap Spectacles Offer a Peek into All-day AR with New Geo-location Platform Update

Road to VR

While we’re not there yet, Snap announced that developers can start building Lenses (apps) integrating data from GPS, GNSS, compass heading, and custom locations, essentially giving devs access to geo-location data for better outdoor AR experiences.

AR 263
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Personalizing Learning with Data

Tech Trends VR

Microsoft’s latest acquisition shows how combining pedagogy and technology can dramatically improve learning outcomes. Research recently conducted by the company – “ The class of 2030 and life-ready learning: The technology imperative ” – concluded that student-centric approaches will be critical to achieving this.

Data 276
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Stanford Research Shows VR Users Can Be Identified Using Only 5 Minutes of Motion Data

Road to VR

Using a pool of 511 participants, their system is said to be capable of identifying 95% of users correctly “when trained on less than 5 min of tracking data per person.” “With the rise of virtual reality, body tracking data has never been more accurate and more plentiful.

Data 364