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Sony branded its standalone headset XYN, and we went hands-on with the latest prototype. UploadVR's Don Hopper is on site at CES 2025, and attended Sony's formal announcement of its XYN headset, pronounced "zin", which the company still describes as a prototype.
Image by Sony). Sony officially states it is going to launch the PSVR 2. PlayStation VR has been the most successful headset until now (if we exclude the crappy mobile viewers), but now it is pretty dated and people were wondering what Sony was going to do. Some people started to think that Sony could have abandoned VR.
This time its been the turn of data miner Gabe Follower, who in the past has already provided reliable leaks, and that has claimed that Valve Deckard should be released in 2025 for an amount of around $1200. The fact that revenues are not mentioned in the post makes me think that the data was not good enough to be published.
Additionally, engineers train Deep Learning algorithms to accurately detect markers in live video data. This means that the wireless noise-canceling headphones from Sony not only let users stream music but also handle calls and get information on demand. Examples of Augmented Reality in Action. Top 3 Types of AR-Enabled Hearables.
Recent market data indicates that the VR/AR market is set to skyrocket over the next several years. The Android-based device received mixed reception ahead of its release later that same year. The device garnered praise for its innovative design along with stark criticism for its low durability. Samsung Galaxy Fold / Image Credit: Samsung.
Since I’m not totally convinced that just a few LEDs in that position may alone offer realiable tracking, I would also speculate that maybe either data from the depth sensor or some hand-tracking data is involved in the sensor fusion to arrive at the final controller pose. In the meanwhile, Microsoft is working on a 1.1
International Data Corporation (IDC) has found that over 70 percent of global shipments of AR and VR headsets can be attributed to Meta for the third quarter of 2024. percent mostly off the strength of Metas performance, according to the latest information from global market data provider. for a 128GB model and $399.99
Microsoft HoloLens 2 patent. Image Credit: Sony. Augmented reality (AR) patents protect technological elements and pieces of data such as video, sound, and mapping technologies that enhance the real-world experience. Image Credit: Sony/USPTO. Image Credit: The United States Patent and Trademark Office. WHAT IS A PATENT?
First of all, Sony CFO Hiroki Totoki has said that he thinks that PSVR 2 may sell more than the 5–6 million units that the original PSVR sold. This shows that Sony is pretty bullish about its device, and it is confident that it will be appreciated by a good share of its base market. This may have two different explanations.
It is not by chance that is Reality Labs working on it: the data collected from AR and VR headsets, and also from the Project Aria glasses, can be very precious to train these robots. At this point, it is unclear what Sony wants to do with its headset: in my opinion, a permanent price cut would be hugely beneficial for it.
The XRA is an industry organization founded by Google , HTC VIVE , Microsoft , Oculus , and Sony Interactive Entertainment. See Also: XRSI Releases Report on the Dangers of XR Data Collection. The report did mention that the kind of data collected might be more sensitive, such as the interior layout of a user’s home.
US search volume, Black Friday weekend 2019 | Data courtesy Google. Worldwide search volume, Black Friday weekend 2019 | Data courtesy Google. Most searched for headsets by region, Black Friday weekend 2019 | Data courtesy Google. Data courtesy Sony, chart by Road to VR. Data courtesy Sony, chart by Road to VR.
PlayStation VR 2 Logo (Image by Sony Interactive Entertainment). Of course, the object must be in the FOV of the cameras of the headset to be tracked, even if HTC says that the tracking can somewhat continue also when this condition is not true (i guess using just IMU data). Qualcomm and Microsoft partnership. Road To VR.
Only a minimum of the data should be shared with the online servers and most of them should be handled locally; the applications and the communications should be secure; the user must have all the control among what data of his/hers gets shared and what not. Anyway, let’s see how things will go.
Japanese electronics giant Sony recently bought out Beyond Sports, allowing the former to build massive metaverse content for sporting events. Beyond Sports develops real-world data for 3D animations, and its technologies will seamlessly integrate with Sony’s growing portfolio of immersive solutions.
Sony creates an AR headset for LBVR. Sony is offering a Ghostbuster AR experience in Ginza, Japan, and for this it has manufactured an AR headset. Well, if you have a PSVR, this is the right time to buy them, thanks to the recent halloween sale by Sony. More info (Article on Road To VR) More info (Article on Upload VR).
Already, several top-level companies like LG, Apple , and Sony are joining the market of AR hardware producers, dominated so far by Microsoft and Magic Leap. These solutions will serve each specific industry and meet the demands of corporations in terms of data protection, business processes, and specific work procedures.
Sony Provides Spatial Computing without a Headset Requirement This week, Sony Electronics introduced new 3D visualization tools that allow users to see and interact with extended reality content without using smart glasses. Finally, Microsoft revealed that the new and improved Mesh platform will debut for Mac in late June.
This week, at AWE 2024, Sony Electronics introduced new 3D visualisation tools that enable users to see and interact with XR content without smart glasses via the ELF-SR2 (27-inch) and ELF-SR1 (15.6-inch) Sony Electronics will display the system on the expo floor at AWE 2024, ready to showcase how XR goes far beyond headsets.
While E3 2019 may officially be in the books, it appears as though Sony is only just getting started. Launched originally on Microsoft Windows back in 2017, Luna arrives on PlayStation VR tomorrow ( June 18th ) in North America followed by European release June 19th. This week is shaping up to be a busy one for console VR.
Data Point of the Week is AR Insider’s dive into the latest spatial computing figures. It includes data points, along with narrative insights and takeaways. For an indexed collection of data and reports, subscribe to ARtillery Pro. Specifically, Sony announced 5 million cumulative units sold in January.
And in fact, some weeks ago Sony has made everyone understand that it has delayed the launch of the PSVR 2 because the market is not there yet. Sony believes in VR, and we definitely believe at some point in the future, VR will represent a meaningful component of interactive entertainment. PlayStation believes in VR. PSVR headset.
More info (Ready At Dawn shuts down Echo VR) More info (Meta CTO on Echo VR shutdown decision) More info (John Carmack comments the news) More info (An editorial from a Echo VR community manager) Meta’s financials are improving, but at what cost… Meta has released its financial data for its past quarters and the situation is slowly getting better.
Here’s how the alliance describes their new OpenUSD inititive: Created by Pixar Animation Studios, OpenUSD is a high-performance 3D scene description technology that offers robust interoperability across tools, data, and workflows. Notably missing in the Metaverse Standards Forum was support from Apple and Pixar themselves.
Image by Sony, from Road To VR). Sony announces PS5, it supports PSVR. With an online livestream of around 1 hour, Sony has finally unveiled the design of the PlayStation 5. But Sony has confirmed that while we wait for it, the PS5 will be able to work with the current PSVR device. I hope you’ll enjoy it…. SSD (8–9 GB/s).
Image by Sony). Sony believes in VR, and we definitely believe at some point in the future, VR will represent a meaningful component of interactive entertainment. So, PSVR2 probably won’t launch before 2022 : Sony can afford that also because it has no competition in the console VR space , so there is no need to rush.
Sony unveils a new virtual concert experience at CES. The company is currently developing an email service to compete with Google and Microsoft. Snap acquires Streetcred, a location data startup. For audio, the product uses built-in headphones. They were also showing off their new HUD tech for vehicles.
Content is the king, and Facebook knows it needs great content of its own to fight Microsoft, Sony, and the other big brands for the domination of the VR sector. You can now buy HoloLens 2 directly from Microsoft. You can now insert an AR element at an exact position in the world, like for instance a landmark. Image by Nreal).
an ARM chips can be installed on IoT sensors that communicate to a server where an NVIDIA card is used to perform machine learning on the data). Image by Sony). Sony has finally revealed that PlayStation 5 is coming on November 12th (in America, Australia, Korea and other countries; rest of the world is on November, 19th).
On the other side, this is massive for Apple, that mixing the data of Apple Maps together with all these point clouds detected by the rear cameras when in use, will be able to create an AR Cloud ecosystem probably even before Facebook, Microsoft, and Google. Microsoft releases Azure Remote Rendering. supports VR.
In a new report from IDC (International Data Corporation), the market research firm predicts a near 10 fold increase in the shipments of augmented and virtual reality headsets in the next 4 years, bolstered by a plethora of new devices and “expanding array of content for both consumer and enterprise users.”
Facebook will analyze and store how the users will react to the different ads, and will also merge the data about what apps the user uses in VR with his/her behavior on the Facebook social media to propose more relevant ads. Image by Sony Interactive Entertainment). Users may decide to hide an ad or explore it. Other relevant news.
The ring should have a double purpose: on one end, it should act as a health sensor, able to track heart data like a smartwatch; on the other end, it should act as a controller to be used in conjunction with XR glasses. I wonder if this data could be useful also for building the AR Cloud.
In addition to the opportunity for development funding, nDreams can also provide studios with full publishing support, sharing their market knowledge, data insights, first party relationships and game marketing and sales experience. nDreams Ltd. Learn more about nDreams on Twitter , Facebook , LinkedIn , YouTube and Instagram
Or that Microsoft is working on a new reference design that fixes the issues of the first one? This week, a rumor spread among XR communities: next-gen PSVR will be announced at a press conference to be held by Sony on February, 5th. And again… is it possible that this headset can accommodate both forms of tracking ?
A lot of data that will be very useful to Facebook to create its Live Maps functionality. Anyway, WebVR experiences won’t have access to hands-tracking data, but the hands’ data will be converted to two emulated fake controllers. Sony closes its game studio in Manchester. Great post.
Microsoft ‘s purchasing of Activision Blizzard was the largest sale in the history of video games at US$68.7 billion dollars making the company the third largest gaming company after Sony and Tencent. “So it makes huge sense for Microsoft to take this approach.” Image courtesy World of Warcraft.).
It will leverage the power of Sony’s PlayStation 5 to deliver full console-quality VR games like Horizon Call of the Mountain, Resident Evil Village, No Man’s Sky, and Gran Turismo 7. Why Sony (Likely) Won’t Do It. Why Sony (Likely) Won’t Do It. And soon, PlayStation will have a VR system too.
Sony is the first of the big three tethered VR headset makers to drop official PSVR sales figures: 915,000 PlayStation VR headsets sold as of February 19. Speaking with the New York Times recently , Andrew House, President of Sony Computer Entertainment, confirmed the PSVR sales data.
My favorite ones have been: Sony Interactive Entertainment has revealed that the next PSVR headset will be called PSVR 2 and will feature 2K x 2K per eye, up to 120 Hz framerate, and 110° FOV. Intel Vaunt was canceled for risks involving data privacy. Microsoft Maquette gets discontinued.
All these data together make me a bit skeptical about the capabilities of this company: developing such kind of a high-quality headset requires a lot of expertise, while the company is very small and features no known expert in the field. Sony will give PS4 camera adapters for PS5 for free.
There is even Microsoft Word! More info Hands-on sessions with Sony MR headset I have found two articles about journalists who have been able to go hands-on with the just-announced mixed reality headset by Sony dedicated to enterprise usage. In any case, the launch of this device is expected for Q3 2024.
Making some calculations, it is possible to estimate that the per-eye resolution is around 2064×2208, a value that was leaked a few months ago from some data miner (Samulia). More info Sony is working on reprojection improvements for PSVR 2 One of the biggest issues of PSVR 2 is the reprojection that is causing ghosting and other artifacts.
And I would find it an understandable choice: Vive has always been incredibly successful among companies and it would have a sense for it to thrive in the B2B niche until it becomes strong enough to exit and try to compete with much bigger companies like Facebook, Microsoft, or Valve. They [Microsoft] did this same s**t with HoloLens.”.
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