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Sony branded its standalone headset XYN, and we went hands-on with the latest prototype. UploadVR's Don Hopper is on site at CES 2025, and attended Sony's formal announcement of its XYN headset, pronounced "zin", which the company still describes as a prototype.
But for now, I’ll just tell you what have been in my opinion the most interesting pieces of XR news of the week… Top news of the week (Image by KnightMD) Valve Deckard’s “Roy” controllers allegedly leaked The usual Brad Lynch with his team of data miners has found evidence of a controller codenamed Roy in the code of SteamVR.
Additionally, engineers train Deep Learning algorithms to accurately detect markers in live video data. This means that the wireless noise-canceling headphones from Sony not only let users stream music but also handle calls and get information on demand. Examples of Augmented Reality in Action. Top 3 Types of AR-Enabled Hearables.
Recent market data indicates that the VR/AR market is set to skyrocket over the next several years. The Android-based device received mixed reception ahead of its release later that same year. The device garnered praise for its innovative design along with stark criticism for its low durability. Samsung Galaxy Fold / Image Credit: Samsung.
This time its been the turn of data miner Gabe Follower, who in the past has already provided reliable leaks, and that has claimed that Valve Deckard should be released in 2025 for an amount of around $1200. The fact that revenues are not mentioned in the post makes me think that the data was not good enough to be published.
Since I’m not totally convinced that just a few LEDs in that position may alone offer realiable tracking, I would also speculate that maybe either data from the depth sensor or some hand-tracking data is involved in the sensor fusion to arrive at the final controller pose. In the meanwhile, Microsoft is working on a 1.1
Hero view of PSVR 2 (Image by Sony Interactive Entertainment). I said that the winner of the 2016 match has been HTC, but actually, the real winner of the tethered headset market at that time has been Sony , with the PSVR headset exploiting the existing Playstation 4 userbase to sell more devices than the others.
International Data Corporation (IDC) has found that over 70 percent of global shipments of AR and VR headsets can be attributed to Meta for the third quarter of 2024. percent mostly off the strength of Metas performance, according to the latest information from global market data provider. for a 128GB model and $399.99
Microsoft HoloLens 2 patent. Image Credit: Sony. Augmented reality (AR) patents protect technological elements and pieces of data such as video, sound, and mapping technologies that enhance the real-world experience. Image Credit: Sony/USPTO. Image Credit: The United States Patent and Trademark Office. WHAT IS A PATENT?
If you make some calculations using these data, the result is that Meta has probably sold 9–10M Quest 2 units until now. So creating new devices that young kids may like (the Quest 2) and that have an independent store (Quest Store) and where Meta can perform all the data tracking that it wants, seems the ideal scenario.
It is not by chance that is Reality Labs working on it: the data collected from AR and VR headsets, and also from the Project Aria glasses, can be very precious to train these robots. At this point, it is unclear what Sony wants to do with its headset: in my opinion, a permanent price cut would be hugely beneficial for it.
The XRA is an industry organization founded by Google , HTC VIVE , Microsoft , Oculus , and Sony Interactive Entertainment. See Also: XRSI Releases Report on the Dangers of XR Data Collection. The report did mention that the kind of data collected might be more sensitive, such as the interior layout of a user’s home.
US search volume, Black Friday weekend 2019 | Data courtesy Google. Worldwide search volume, Black Friday weekend 2019 | Data courtesy Google. Most searched for headsets by region, Black Friday weekend 2019 | Data courtesy Google. Data courtesy Sony, chart by Road to VR. Data courtesy Sony, chart by Road to VR.
PlayStation VR 2 Logo (Image by Sony Interactive Entertainment). Of course, the object must be in the FOV of the cameras of the headset to be tracked, even if HTC says that the tracking can somewhat continue also when this condition is not true (i guess using just IMU data). Qualcomm and Microsoft partnership. Road To VR.
Japanese electronics giant Sony recently bought out Beyond Sports, allowing the former to build massive metaverse content for sporting events. Beyond Sports develops real-world data for 3D animations, and its technologies will seamlessly integrate with Sony’s growing portfolio of immersive solutions.
Already, several top-level companies like LG, Apple , and Sony are joining the market of AR hardware producers, dominated so far by Microsoft and Magic Leap. These solutions will serve each specific industry and meet the demands of corporations in terms of data protection, business processes, and specific work procedures.
Sony Provides Spatial Computing without a Headset Requirement This week, Sony Electronics introduced new 3D visualization tools that allow users to see and interact with extended reality content without using smart glasses. Finally, Microsoft revealed that the new and improved Mesh platform will debut for Mac in late June.
This week, at AWE 2024, Sony Electronics introduced new 3D visualisation tools that enable users to see and interact with XR content without smart glasses via the ELF-SR2 (27-inch) and ELF-SR1 (15.6-inch) Sony Electronics will display the system on the expo floor at AWE 2024, ready to showcase how XR goes far beyond headsets.
While E3 2019 may officially be in the books, it appears as though Sony is only just getting started. Launched originally on Microsoft Windows back in 2017, Luna arrives on PlayStation VR tomorrow ( June 18th ) in North America followed by European release June 19th. This week is shaping up to be a busy one for console VR.
Data Point of the Week is AR Insider’s dive into the latest spatial computing figures. It includes data points, along with narrative insights and takeaways. For an indexed collection of data and reports, subscribe to ARtillery Pro. Specifically, Sony announced 5 million cumulative units sold in January.
More info (Ready At Dawn shuts down Echo VR) More info (Meta CTO on Echo VR shutdown decision) More info (John Carmack comments the news) More info (An editorial from a Echo VR community manager) Meta’s financials are improving, but at what cost… Meta has released its financial data for its past quarters and the situation is slowly getting better.
Image by Sony). Sony believes in VR, and we definitely believe at some point in the future, VR will represent a meaningful component of interactive entertainment. So, PSVR2 probably won’t launch before 2022 : Sony can afford that also because it has no competition in the console VR space , so there is no need to rush.
an ARM chips can be installed on IoT sensors that communicate to a server where an NVIDIA card is used to perform machine learning on the data). Image by Sony). Sony has finally revealed that PlayStation 5 is coming on November 12th (in America, Australia, Korea and other countries; rest of the world is on November, 19th).
Image by Sony, from Road To VR). Sony announces PS5, it supports PSVR. With an online livestream of around 1 hour, Sony has finally unveiled the design of the PlayStation 5. But Sony has confirmed that while we wait for it, the PS5 will be able to work with the current PSVR device. I hope you’ll enjoy it…. SSD (8–9 GB/s).
Here’s how the alliance describes their new OpenUSD inititive: Created by Pixar Animation Studios, OpenUSD is a high-performance 3D scene description technology that offers robust interoperability across tools, data, and workflows. Notably missing in the Metaverse Standards Forum was support from Apple and Pixar themselves.
On the other side, this is massive for Apple, that mixing the data of Apple Maps together with all these point clouds detected by the rear cameras when in use, will be able to create an AR Cloud ecosystem probably even before Facebook, Microsoft, and Google. Microsoft releases Azure Remote Rendering. supports VR.
Sony unveils a new virtual concert experience at CES. The company is currently developing an email service to compete with Google and Microsoft. Snap acquires Streetcred, a location data startup. For audio, the product uses built-in headphones. They were also showing off their new HUD tech for vehicles.
If I had known people could like it, I would have not made it in 5 minutes with Microsoft Word, lol. It is very interesting that because of this recall, Facebook shared some data about how many facemasks were affected : it says 4M in the United States, around 170K in Canada. Sony has sold 10M PS5 worldwide.
Welcome to this new edition of the XR Week Peek, which this week will be a bit special because I will summarize here what happened during the Meta Connect, the event during which Mark Zuckerberg launched the Quest 3, the Ray-Ban Meta smartglasses, and new techniques for data harvest… cough cough I mean, new AI services.
In addition to the opportunity for development funding, nDreams can also provide studios with full publishing support, sharing their market knowledge, data insights, first party relationships and game marketing and sales experience. nDreams Ltd. Learn more about nDreams on Twitter , Facebook , LinkedIn , YouTube and Instagram
It will leverage the power of Sony’s PlayStation 5 to deliver full console-quality VR games like Horizon Call of the Mountain, Resident Evil Village, No Man’s Sky, and Gran Turismo 7. Why Sony (Likely) Won’t Do It. Why Sony (Likely) Won’t Do It. And soon, PlayStation will have a VR system too.
Microsoft ‘s purchasing of Activision Blizzard was the largest sale in the history of video games at US$68.7 billion dollars making the company the third largest gaming company after Sony and Tencent. “So it makes huge sense for Microsoft to take this approach.” Image courtesy World of Warcraft.).
Sony is the first of the big three tethered VR headset makers to drop official PSVR sales figures: 915,000 PlayStation VR headsets sold as of February 19. Speaking with the New York Times recently , Andrew House, President of Sony Computer Entertainment, confirmed the PSVR sales data.
Making some calculations, it is possible to estimate that the per-eye resolution is around 2064×2208, a value that was leaked a few months ago from some data miner (Samulia). More info Sony is working on reprojection improvements for PSVR 2 One of the biggest issues of PSVR 2 is the reprojection that is causing ghosting and other artifacts.
And I would find it an understandable choice: Vive has always been incredibly successful among companies and it would have a sense for it to thrive in the B2B niche until it becomes strong enough to exit and try to compete with much bigger companies like Facebook, Microsoft, or Valve. They [Microsoft] did this same s**t with HoloLens.”.
For Steam’s part, the most recent indication of VR developer success came from Valve in February which said that some 30 titles had made more than $250,000 on the platform (and we know that several of those—like Job Simulator and Raw Data —have exceeded $1 million in revenue as well).
Based on LSEG data, this stake could be valued at $4.73 This chipset will reportedly be integrated into Samsung and Sony headsets, Play for Dream MR and Immersed’s Visor. Moreover, middleware services providers have established strong networks to advance enterprise XR today and are ready for tomorrow’s announcements.
It’s not a practice you’d expect to see utilized with something as big as the PlayStation brand, but Sony’s PlayStation VR (PSVR) seems to be an exception to the rule. Sony says that PSVR’s success, nearing — if not by now surpassing — one million units sold , surprises even them.
Big vendor news this week, Admist start-ups and fresh ideas; this week, big names like Meta, Microsoft, Google, and Apple took the headlines due to each firm’s optimisation of its XR product portfolio. Surgeons can train repeatedly with customized modules to improve their efficacy, skills, and data retention.
We’re already seeing key metaverse players coming together in the collaboration between Meta and Microsoft. To continue providing users with seamless software experiences and improved productivity and collaboration capabilities, Microsoft and Meta have teamed up to bring Mesh for Teams to Meta Quest headsets.
Sony’s PSVR has a retractable display enclosure which at least lets you peek out the bottom easily, but pointing your eyes downward at that angle gets uncomfortable after little more than a few seconds, and tilting your head (along with the heavy headset) up at an awkward angle to look at someone in the eye to talk them is no fun at all.
Going into the show, we knew that Microsoft would be revealing its upgraded Xbox One console, now confirmed to be the Xbox One X. Still, Microsoft did later confirm that the box will definitely support VR, and it’s looking likely that we’ll hear more in 2018. Sony’s headset easily had the best showing at E3.
Nvidia has GeForce Now, Sony has PlayStation Now, and both Google & Microsoft have their own future cloud gaming projects in the work too. Cloud gaming isn’t a new concept, at least in the world of traditional flatscreen games.
Through comprehensive media services (mainly including media coverage, expert consultation, data research, and event and public relation management), it helps entrepreneurs with idea incubation, financing, strategy consultation, and publicity. and covered more than 80% of the XR pioneers as communities members.
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