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The XR Week Peek (2020.08.24): Facebook login gets imposed on Quest and the community riots, and much more!

The Ghost Howls

And I’m also worried about using a Facebook account for everything XR related, because Facebook has a long history of obscure practices with the data of its users , apart from the standard “personalized ads” business. Facebook already had full control of my Oculus and Facebook accounts, so it had already my XR data.

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Varjo Hardware to Be Used in Astronaut Training

ARPost

With our devices, astronauts can see and virtually interact with the switches and control panels inside their Starliner capsule and read the real-time data on their crew displays. Boeing also made the experience using 3D scans of the Starliner console on Unreal Engine. Building the Experience. Connie Miller with Varjo headset.

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‘Halo’ and ‘Alien: Isolation’ VR Modder Joins Microsoft’s 343 Industries

Road to VR

This obviously wouldn’t be possible to do on the original games themselves, so I used what I was learning to start working on a makeshift Halo VR world-viewer, built with Unreal Engine 4. The post ‘Halo’ and ‘Alien: Isolation’ VR Modder Joins Microsoft’s 343 Industries appeared first on Road to VR.

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“It’s Time to Go Spatial”: Get Hyped for AWE USA 2020

ARPost

See Also: The Data-Driven Future of AR in Independent Business. See Also: Can AI and AR Be Put Together to Offer a Unique Experience? creative director BC Biermann. There’s still time to purchase tickets, which are available through AWE’s website.

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Epic’s HoloLens 2 Demo ‘Apollo 11: Mission AR’ Showcases Impressive PC-quality Graphics

Road to VR

Epic Games today released a new video featuring a demo for HoloLens 2 that aims to show off just what sort of graphics can be achieved on Microsoft’s latest standalone AR headset. Released in early September, Unreal Engine 4.23 We’ll update this article as soon as we hear back.

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How Different XR Companies Approach Cloud Services

ARPost

As this article was being written, Varjo further expanded its cloud with Unreal and Unity engine integrations. The RealWear Cloud also allows data analysis across headsets. Handling this data for an individual on an individual headset is possible but, again, becomes unbearable at scale sans cloud. CloudXR From NVIDIA.

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The XR Week Peek (2024.10.15): Meta Avalanche cloud rendering appears on the store, cheaper Apple Vision may cost $2000, and more!

The Ghost Howls

This confirms what the rumors, the leaks, and the info that data miners told us for months: Meta has an internal cloud rendering service codenamed Avalanche. He said the company is now in a good financial situation and is working on its next iteration of the Unreal Engine game engine.

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