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If Quest 2 is having an impact, it’s going beyond its own sales and extending a “halo effect” on the VR market, especially games and software. Here are the recent demand signals and data points we’ve captured. Early Signs of Quest 2 Traction Materialize. Evidence Aplenty. Spec-Advantaged.
Data Dive is AR Insider’s weekly dive into the latest spatial computing figures. Running Mondays, it includes data points, narrative insights and takeaways. For an indexed collection of data and reports, subscribe to ARtillery Pro. As mentioned, there were two recent clues from Oculus. Let’s dive in.
Because of his work, he finds himself working every day on XR headsets in professional settings, and he was one of the first people to share a photo of the Oculus Quest 2 For Business on my Linkedin feed. Here you are my chat with him about Oculus For Business! What are the advantages that Oculus For Business has given you?
Facebook today announced that its Oculus for Business program is finally openly available. From the management software, IT can configure headsets, deploy and update apps, manage settings, and check the status of all headsets in the group. Now any business can purchase the $1,000 business-ready version of Quest.
Oculus Quest software v32 is now rolling out to users, and includes a few things aimed at improving Oculus Move, app gifting, friends lists, and file syncing for local headset media. Facebook & Oculus Combined Friends. Oculus Move tweaks. Here’s a quick rundown of the changes coming to v32.
Each time we do this, formula inputs vary — everything from Facebook first-party software sales disclosures to public filings that help reveal sales volume and growth within Facebook’s “other revenue” category. Facebook’s Q1 non-advertising revenue — where Oculus revenues are categorized — were $732 million. More from AR Insider….
Mark Rabkin, Meta Vice President of VR/MR, took to X to explain why some Quest users were left to deal with spiraling boot loops on Christmas Day, forcing Meta to pause its latest v72 software update and ship affected users fresh units while it figured out the problem. These bugs are typically rare and difficult to reproduce.
In the interview with me, he talked about many topics, like the rumors he heard on Apple Glasses, on the Oculus Quest 2 , the America vs China war, XR entrepreneurship, Tesla, and more! But of course, the technology is still not there: the Oculus Quest is still uncomfortable, we can’t read texts in it, and so on.
But there is a solution that can solve some of these problems, that lets you log in on multiple Oculus Quests that you own, without using any real Facebook account (for now), if the only thing that you want to do is sideloading applications. This solution is called Oculus Test Users: let me show you what they are and how you can use them.
Data Point of the Week is AR Insider’s dive into the latest spatial computing figures. It includes data points, along with narrative insights and takeaways. For an indexed collection of data and reports, subscribe to ARtillery Pro. Both exercises extrapolated hardware units based on software revenue disclosures.
Oculus promises its 16-foot fiber optic cable will provide the ideal PC VR experience on Quest. Last month, Oculus began rolling out the beta for Oculus Link , an exciting piece of software that allows Oculus Quest users to enjoy high-end PC VR games and experiences on their standalone headsets.
” Originally scheduled for release this June, UNIVRS now states that the title has been delayed and will instead launch later this year on Oculus Quest followed by PC VR and PlayStation VR in early 2021. The software is also designed to learn how you move, so it can adapt to you and allow you to move freely just after a few tries.”
“Behind the Numbers” is AR Insider’s series that examines strategic takeaways from ARtillery Intelligence data. That includes lots of moving parts and sub-sectors including consumer, enterprise, hardware, software, advertising and LBVR. This includes VR hardware and software spending from enterprise buyers. Product-Market Fit.
As of the upcoming version 1.15, Oculussoftware will “fully support” the three-sensor room-scale configuration, giving VR players a large 360 degree playspace to roam, similar to the experience the Vive offered out of the gate. This allows Oculus to receive early feedback from user testing. In addition, 1.15
According to Valve’s February Steam hardware and software survey, the Oculus Rift is now the most used VR headset on the Steam platform, taking the market share of VR headsets on Steam with a near 2% lead over its competitor HTC Vive. This is the first time Rift has surpassed Vive in Valve’s monthly survey.
Mashing up the figures with Valve’s monthly Steam Survey data gives us fresh insight into the number of VR headsets currently in use on on the platform. Oculus Rift. Oculus Rift DK2. The post New Valve Data Gives Fresh Insight into Number of VR Headsets Used on Steam appeared first on Road to VR. HTC Vive Pro.
The VIVE Focus 3 continues to use VIVE’s inside-out tracking, with all tracking data encrypted and stored on device. A stand-alone enterprise headset with a focus on protecting tracking data does seem to be a direct response to Oculus. Software Releases. Their software announcements definitely reflected that shift.
Starting toward the end of 2017, the number of listed job openings at Oculus has nearly tripled, with the current number of openings floating around an all time high. The number of openings has spiked significantly since November, data collected from the last 20 months by Road to VR shows. Data collected by Road to VR.
Native hand tracking, PC/standalone hybrid functionality, and new games confirmed for the Oculus platform. That’s a wrap on Oculus Connect 6. Oculus Link launches this November ; Oculus will be offering its own official USB-C cable as well. . Image Credit: Facebook.
This is the third VR project from California-based developer Survios, creators of VR action games Raw Data (2017) and the upcoming Sprint Vector. ” The title is planned to support SteamVR, HTC Vive, PSVR, and Oculus Rift. ” The title is planned to support SteamVR, HTC Vive, PSVR, and Oculus Rift.
Data Dive is AR Insider’s weekly dive into select spatial computing figures. Running Mondays, it includes data points and strategic takeaways. For an indexed library of data, reports, and multimedia, subscribe to ARtillery Pro. This puts the average software/games spend per headset at $150.
VR adoption is accelerating thanks to the Oculus Quest. We’ve seen over 100 VR titles break $1 million in revenue, growing the total VR software market by 3x in 2019. It’s difficult to get real data on the VR consumer market. Tracking VR Software Sales. Though still small, VR is a growing and sustainable platform?
According to the latest figures from Steam’s Hardware & Software Survey, the Oculus Rift has picked up an additional 3.1% The post Oculus Rift Closes in on Steam Majority Market Share appeared first on Road to VR. of the market share of VR headsets on Steam. The HTC Vive maintains the majority with 50.2%
These days, I am experimenting a lot with Oculus Quest because of its new amazing features. One of these is the Oculus Link, that lets you connect your Quest to your PC and use it as a PC VR headset. Oculus Link Setup. Oculus Link setup is actually a non-setup, since it is incredibly easy to be done. Are you interested?
The product is a 3D modeling software for PC VR and Oculus Quest headsets. HaptX Ready To Ship Enterprise Data Gloves. More from AR Insider… The post Spatial Beats: Oculus, Google & Snap appeared first on AR Insider. Gravity Sketch’ is now free to individual users. And you don’t need a headset.
Each time we do this, formula inputs vary — everything from Facebook first-party software sales disclosures to public filings that help reveal sales volume and growth within Facebook’s “other revenue” category. Data Dive: VR Starts 2021 Strong. That total includes hardware and software. Two-Comma Club.
This has been a very bad piece of news for Virtual Desktop that now should compete for its most requested feature with a software that is integrated into the runtime of the Quest 2 and is also completely free. We estimated that we could (accurately) predict calories and heart rate using machine learning and heart rate data.
Oculus devices will require a Facebook login. The enormous piece of news of the week is tha t Facebook has communicated that from October, 20th, all people that want to use an Oculus device for personal use will have to use their personal Facebook account to log in. Top news of the week. Image by Tweakanalogy). The same on Twitter.
Each month Valve collects info from Steam users to determine some baseline statistics about what kind of hardware and software is used by the platform’s population, and to see how things are changing over time, including the use of VR headsets.
The latest Steam Survey data became available this week, showing a record number of headsets in use on the platform as well as a surprising shift in the popularity of specific headsets. That’s based on March 2020 data released this week from Valve’s Steam Survey.
Data Point of the Week is AR Insider’s dive into the latest spatial computing figures. It includes data points, along with narrative insights and takeaways. For an indexed collection of data and reports, subscribe to ARtillery Pro. Clues continue to roll in for Oculus Quest sales levels. 6)/($25*2)) = 60,000 units.
VR has come a long way over since launch of the Oculus DK1. According to the team, AgileVR will be compatible with the following PC VR headsets at launch provided the company reaches its funding goals: Oculus Rift/Rift S, Quest with Oculus Link, HTC Vive, HTC Vive Pro, Valve Index, and Pimax. Because VR teleportation is so 2016.
Facebook’s growing grip over the VR space reached new heights last month as the company’s Oculus headsets exceeded 60% of the share of monthly-connected headsets used on Steam. Quest 2 became the most popular PC VR headset used on Steam just months after its release.
Although Quest 2 is a standalone headset, it can also be plugged into a PC to play PC VR games through Oculus PC and Steam. This is the first month that Valve has split Quest 2 into its own category in the data; in the prior months following the launch of Quest 2, it appears that both Quest and Quest 2 were lumped into the same category.
When Quest first launched in 2019, we called it the “first great standalone VR headset,” owing to it being a truly complete package between hardware, software, and content. And over the course of its life, we saw Quest improve over time with software updates that added new features and improved existing ones.
“Behind the Numbers” is AR Insider’s series that examines strategic takeaways from the original data of its research arm, ARtillery Intelligence. Subscribe or login to access the full library of data and reports. And how can VR software developers and hardware players optimize product strategies accordingly? Who’s using it?
of VR users on Steam using it, according to the latest data from Valve. It got there by growing 1.51% among the share of headsets used in September, while the discontinued Oculus Rift S fell to third place with 17.21% ( ?0.88% 0.88% ) share. Monthly-connected VR Headsets on Steam. Monthly-connected VR Headsets" Explained.
Quest 2, despite being a standalone headset, has helped to drive much of the growth thanks to its ability to connect to a PC to play PC VR games on Oculus PC or Steam. It has become the most used headset on Steam for the first time. Monthly-connected VR Headsets on Steam.
Even before Facebook moved to require all new Oculus users to sign in with Facebook , Oculus headset users were rightfully worried about the company’s treatment of user privacy. It’s a treasure trove of user data which has largely gone untapped (and unleaked, as far as we know), but it won’t always be that way.
As of the latest data provided by Valve , it now accounts for 32.15% of headsets used on Steam. Each month Valve collects info from Steam users to determine some baseline statistics about what kind of hardware and software is used by the platform’s population, and to see how things are changing over time, including the use of VR headsets.
Facebook bought it to power its Oculus Rift headset. Moreover, the number of IoT devices, software, and applications is growing exponentially. “We They synchronize data across different platforms and protocols. Vera has a software development kit, which is currently available on a selective basis.
Each month Valve collects info from Steam users to determine some baseline statistics about what kind of hardware and software is used by the platform’s population, and to see how things are changing over time, including the use of VR headsets. That’s both the greatest total number and the largest single leap in the history of the data.
The KAT loco appears to allow you to walk or run in place to generate locomotion in games, and KAT VR claims that it works seamlessly in any free-locomotion games across the Oculus Rift, SteamVR, PlayStation VR, and Viveport platforms. It will also supposedly provide support for the Oculus Quest before the Kickstarter period ends.
Well, if I have to express an opinion, that is in common with other members of the VR communities, it is not that I don’t trust that Facebook won’t protect my data against hackers, it is that I’m sure that Facebook itself will collect a lot of personal data about me so that it can offer targeted advertisement. It will do this because….
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