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And that demand was given a place to go when Oculus Quest 2 launched. Now, two months later, there’s a critical mass of milestones for another VR data roundup. Data Dive: VR Starts 2021 Strong. Jumping in, we’ve aggregated several VR data points and milestones for this week’s Data Dive. But demand remained strong.
There have been anyway two huge companies, NVIDIA and Sony, that released XR-related announcements during their respective keynotes. Sony, instead, announced XYN, a new line of software and hardware XR products dedicated to creatives. Still, it is positive that Sony is committed to XR and digital worlds.
And that demand was given a place to go when Oculus Quest 2 launched. Now, at the end of Q2, we continue the tradition with a critical mass of milestones for another VR data roundup. Data Dive: VR Finishes Q1 Strong. That decline was Covid-inflected, given supply-chain impediments. But demand remains strong. Report Card.
The launch on Quest has gone pretty well , and the game has had good feedback from the press (apart from some graphical glitches that can be solved in future updates) and very positive reviews on the Oculus Store. Now there is the Oculus Quest. Oculus Quest and controllers (Image by Oculus).
Image by Sony). Sony officially states it is going to launch the PSVR 2. PlayStation VR has been the most successful headset until now (if we exclude the crappy mobile viewers), but now it is pretty dated and people were wondering what Sony was going to do. Some people started to think that Sony could have abandoned VR.
Data Dive is AR Insider’s weekly dive into the latest spatial computing figures. Running Mondays, it includes data points, narrative insights and takeaways. For an indexed collection of data and reports, subscribe to ARtillery Pro. As mentioned, there were two recent clues from Oculus. Let’s dive in.
Despite the growing age of PlayStation VR, Sony has continued to effectively market and sell the headset, leading to steady sales which have now reached 5 million units total, the company has announced. Sony made the announcement today alongside confirming that it has sold 106 million PS4 and PS4 Pro consoles. Data courtesy Sony.
Data Point of the Week is AR Insider’s dive into the latest spatial computing figures. It includes data points, along with narrative insights and takeaways. For an indexed collection of data and reports, subscribe to ARtillery Pro. Specifically, the firm pegs PSVR’s revenue share at 30 percent.
We’ve seen figures in the past that suggested Meta’s latest standalone headset was doing very well—possibly putting it at three times the adoption rate of Sony’s PSVR—but it was still unclear precisely how big of an impact Quest 2 had on the industry overall. “And I’ll point you out that this is already starting.
According to the leaked documents, the VR port of RE4 is scheduled to launch May 2021 on Oculus VR. While it’s unclear which headsets the document is referring to specifically, based on the age of the now-classic third-person shooter, I doubt the game would have any difficulty running on the Oculus Quest platform.
While Facebook has yet to reveal official unit sales figures for Oculus Quest 2, various data points the company has offered, along with data from developers, has allowed us to hone in on a reasonable estimate. The last data point the company shared is that PSVR reached 5 million unit sales as of January 1st, 2020.
Dedicated Fandango VR app now available on Oculus standalone headsets. Day One of Oculus Connect 6 in San Jose, CA featured a bunch of exciting announcements for both the Oculus Quest and Oculus Rift S headsets. Image Credit: Sony, Marvel. FandangoNow is available, well, now on your Oculus Go and Quest VR headsets.
Data Point of the Week is AR Insider’s dive into the latest spatial computing figures. It includes data points, along with narrative insights and takeaways. For an indexed collection of data and reports, subscribe to ARtillery Pro. Oculus is selling Quest’s as fast as it can make them. By the Numbers .
IDC started to collect market share data for VR and AR shipments since Q1 2016 and just reported their Q1 numbers for 2017. Not far behind Samsung is Sony with 429,000 units shipped in Q1 which represents a market share of 18.8%. In 3rd place after Samsung and Sony was HTC with the HTC Vive.
Oculus for its part has attempted to kickstart that ecosystem by investing hefty sums in content developers, and now the company says it’s starting to pay off. With the backing of Facebook, Oculus has publicly committed to investing $500 million into VR content development.
If you see the classification, you notice that there are some issues, like the mention of the Oculus website, that is no more. This time its been the turn of data miner Gabe Follower, who in the past has already provided reliable leaks, and that has claimed that Valve Deckard should be released in 2025 for an amount of around $1200.
Data Point of the Week is AR Insider’s dive into the latest spatial computing figures. It includes data points, along with narrative insights and takeaways. For an indexed collection of data and reports, subscribe to ARtillery Pro. For example, it doesn’t fully reflect PSVR, nor Oculus Quest.
Google has taken its sweet time bringing its VR creation app Tilt Brush (2016) to PSVR, although having recently slimmed down the app to fit on the modest mobile chipset of Oculus Quest may have given the company needed incentive to finally launch on PSVR. Europe – CUSA18231_00. Japan – CUSA18283_00. Image courtesy Gamstat.
Data Point of the Week is AR Insider’s dive into the latest spatial computing figures. It includes data points, along with narrative insights and takeaways. For an indexed collection of data and reports, subscribe to ARtillery Pro. Oculus Quest has been the accelerant that the VR industry needs. VR Revenue Models.
Data Point of the Week is AR Insider’s dive into the latest spatial computing figures. It includes data points, along with narrative insights and takeaways. For an indexed collection of data and reports, subscribe to ARtillery Pro. The post Did Oculus Quest Sell 450K Units in 2019? Straight to the Source.
Though it’s Facebook’s newest headset, Oculus Quest may be the company’s most popular so far, at least as far as search volume is concerned. Released earlier this year, Oculus Quest has entered the fray and made a big splash. US search volume, Black Friday weekend 2019 | Data courtesy Google.
In the VR industry it’s hard to find good data on the number of headsets sold, and even harder to find data on the number of actual active users. This week Resolution Games—which is in a good position to have insight into the figure—offered up an interesting data point.
VR adoption is accelerating thanks to the Oculus Quest. It’s difficult to get real data on the VR consumer market. People tend to focus on headsets sales, which remains largely speculative as only Sony ever publicly discloses numbers. Though still small, VR is a growing and sustainable platform? Tracking VR Software Sales.
Data Dive: VR Starts 2021 Strong. Facebook’s Q4 non-advertising revenue — where Oculus revenues are categorized — were $885 million. As noted, the company specified during its earnings call that Oculus sales were a major growth driver. With that scene-setting, let’s dive in. Two-Comma Club.
Well, if I have to express an opinion, that is in common with other members of the VR communities, it is not that I don’t trust that Facebook won’t protect my data against hackers, it is that I’m sure that Facebook itself will collect a lot of personal data about me so that it can offer targeted advertisement. It will do this because….
Data Dive is AR Insider’s weekly dive into select spatial computing figures. Running Mondays, it includes data points and strategic takeaways. For an indexed library of data, reports, and multimedia, subscribe to ARtillery Pro. — Sony’s last unit-sales disclosure was 5 million in January (see our coverage here ).
If anybody can do it, it’s probably Sony. Ever since the Playstation was first launched – if, like myself, you’re old enough to remember it, you may pause a moment here to consider your own age and mortality – Sony has been in the business of reinventing gaming. Click To Tweet. The same seems to be the case with VR.
These are pretty cool, also because the Snapdragon XR 2 is much more powerful than the 835 mounted by the Oculus Quest. Considering that this number doesn’t count the Quest users connected via Oculus Link, the actual number of VR users on Steam is even higher. Still no news on Oculus For Business program and Multiplayer SDK for Quest.
A report from UploadVR , citing “multiple sources,” claims that Sony’s next-gen PlayStation VR 2 headset will bring a big jump in resolution, along with eye-tracking, IPD adjustment, and even head-mounted haptics. This is the same approach used by headsets like Oculus Quest. Head-mounted Haptics.
The XRA is an industry organization founded by Google , HTC VIVE , Microsoft , Oculus , and Sony Interactive Entertainment. See Also: XRSI Releases Report on the Dangers of XR Data Collection. The report did mention that the kind of data collected might be more sensitive, such as the interior layout of a user’s home.
To demystify the data, Road to VR has developed a proprietary model which derives actual headset counts by correcting for Steam’s changing population. The latest data shows that monthly-connected VR headsets on Steam have surpassed 1 million for the first time. Data gap from seven months of data misreported by Valve.
Valve Index and Oculus Quest gain PC VR market shares. The latest Steam Hardware Survey showed some interesting trends happening in the PC VR market (at least the Steam VR market, since we have no info on the Oculus Store market). Last month’s data show even a slight growth of connected headsets. Image by Sony).
However, a good majority of that content is unfinished, early access, and lacking the level of polish that its competitors at Oculus and Sony are providing for their respective platforms. Sony and Oculus both either already have, or are actively building, reliable pipelines for producing high quality VR content.
Me wearing the Oculus Quest. On the other side, PC gamers are appreciating the high-quality Valve Index (even if it has some reliability issues ), and casual gamers are loving the Oculus Quest. and the growth, from the data, seems slow (for now), but exponential. So, here you are how I envision this 2020 in virtual reality! (I’ll
Only a minimum of the data should be shared with the online servers and most of them should be handled locally; the applications and the communications should be secure; the user must have all the control among what data of his/hers gets shared and what not. Virtuactions proposes LBEVR with Oculus Quest 2. Other relevant news.
But the Daydream project never took off, and its competitor Gear VR, thanks to Oculus money and branding has always performed better. Sony creates an AR headset for LBVR. Sony is offering a Ghostbuster AR experience in Ginza, Japan, and for this it has manufactured an AR headset. But now they rest together in piece.
And in fact, some weeks ago Sony has made everyone understand that it has delayed the launch of the PSVR 2 because the market is not there yet. The Oculus Quest 2 is selling incredibly well because it offers the right combination of affordable price, good hardware, and a good software ecosystem. The Quest will still be the king.
What is interesting the most are not the features, that more or less are the same as most other headsets: integrated headphones, halo+headband, IPD adjustment, etc… It seems a mix of a Samsung Odyssey and an Oculus Rift S. Oculus Go is not part of the Oculus For Business program anymore. PSVR 2 could be revealed next month.
A Road to VR analysis of the latest data from Valve’s Steam Hardware & Software shows that VR users on Steam have not only been growing, but are at their highest point in history. Data courtesy Valve | Mind the gap (seven months of erroneous data due to a Valve collection issue).
And that demand was given a place to go when Oculus Quest 2 launched. Now as Q4 winds down, we continue the tradition with a critical mass of milestones for a VR data roundup. Oculus Quest 2 grows to 35 percent of SteamVR headset usage. Sony reveals top-5 most played PSVR games ever. . But demand remains strong.
Hard data on the VR market is often difficult to come by, while broad ‘industry reports’ are often so general that it’s difficult to see what things look like ‘on the ground’ To get a sense of VR’s outlook in 2021, we’ve collected 14 of the most recent and concrete indicators for your perusal.
Data Point of the Week is AR Insider’s dive into the latest spatial computing figures. It includes data points, along with narrative insights and takeaways. For an indexed collection of data and reports, subscribe to ARtillery Pro. Bad news includes supply-chain constraints — already an issue for Oculus Quest.
All these data together make me a bit skeptical about the capabilities of this company: developing such kind of a high-quality headset requires a lot of expertise, while the company is very small and features no known expert in the field. While Oculus is getting all the glory for the Quest, its competitors are not sleeping.
Image by Sony). Sony believes in VR, and we definitely believe at some point in the future, VR will represent a meaningful component of interactive entertainment. So, PSVR2 probably won’t launch before 2022 : Sony can afford that also because it has no competition in the console VR space , so there is no need to rush.
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