This site uses cookies to improve your experience. To help us insure we adhere to various privacy regulations, please select your country/region of residence. If you do not select a country, we will assume you are from the United States. Select your Cookie Settings or view our Privacy Policy and Terms of Use.
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Used for the proper function of the website
Used for monitoring website traffic and interactions
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Strictly Necessary: Used for the proper function of the website
Performance/Analytics: Used for monitoring website traffic and interactions
At Facebook Connect 2021, Meta has announced Application SpaceWarp, a new solution to boost the framerate of Oculus Quest 2 applications up to +70%. These days I have finally managed to try it, so I can tell you everything that I have learned about it: What is it How does it work How to implement it in your Unity application Pros and cons.
Some months ago I published a guide for all Unity developers on how to request Android permissions for the Vive Focus Plus, because it took me a while to sort out how to do it to access the camera stream to do augmented reality on that headset. I spent some time asking why the Quest wasn’t giving me the data I was expecting.
The latest version of the Oculus Integration for Unity, v23, adds experimental OpenXR support for Quest and Quest 2 application development. OpenXR Support for OculusUnity Integration. OpenXR Support for OculusUnity Integration. Phase Sync Latency Reduction in Unity and Unreal Engine.
Oculus Quest hand-tracking turns one apartment into an XR playground. Remember that scene in Minority Report where Tom Cruise’s character cycles through a bunch of important police data by swiping his hands across a massive holographic display? 02 Transform any surface into a giant touch screen. Feature Image Credit: Greg Madison.
I wanted just to experiment with technology, not make a product I’m not going to do a step-by-step tutorial, but if you are a bit experienced with Unity, you can use the info I’m providing you to create something similar yourself. Initialization I launched Unity (I’m using version 2022.3 But how to do that?
Today I publish a very specific post to help Oculus developers in a particular situation I’ve been myself in: how to publish an update to an App Lab experience of yours when the “Production Channel” is missing in the Oculus Developer Hub interface and the web uploader has been deprecated. My story with this problem.
They could be a great innovative tool to market your AR and VR applications (and even for the non-XR ones) … so let’s see how you can create them for you game directly from your Unity project! But are we sure that there isn’t a better way for Unity projects? The better way for Unity projects.
It starts with how you can install Unity and get started with hand tracking development and then proceeds with some suggestions about hands tracking UX. First, let’s start with installing Unity hand-tracking. How to Set Up Hand Tracking in Unity 3D. cable with data connection. Table of Contents.
In the interview with me, he talked about many topics, like the rumors he heard on Apple Glasses, on the Oculus Quest 2 , the America vs China war, XR entrepreneurship, Tesla, and more! But of course, the technology is still not there: the Oculus Quest is still uncomfortable, we can’t read texts in it, and so on.
Some people asked me how I did that and in this post, I’m sharing my knowledge giving you some hints about how to replicate the same experience in Unity. It won’t be a step-by-step tutorial, but if you have some Unity skills, it will be enough for you to deliver a mixed reality experience.
While the spotlight is all on Oculus and its Quest, actually Pico and HTC are evolving their hardware and software offerings without almost no one talking about it. I’ve made a nice Youtube video with me saying random stuff and exploring the Vive Hand Tracking SDK at first in Unity and then in action using my hands in VR.
RGB Haptics is a new Unity-based tool that aims to make it easier for developers to create and implement haptic effects in VR games. Custom waveform editor window, allowing you to design waveforms without ever leaving Unity. Anything supported by the Unity XR platform should be supported by this.
How Daimler uses Unity across its automotive lifecycle. The division uses Unity to create a mixed reality pipeline connected to systems and Product Lifecycle Management (PLM) data, then deploy applications to multiple platforms, including Microsoft HoloLens, Oculus devices, and smartphones. by Nick Davis. Production.
Last Oculus Quest update shows hints of an Oculus MR ecosystem. Facebook is continuously updating the Oculus Quest , its most successful device, and this week it has rolled out the runtime v16. I think that this update, together with the last ones, marks the beginning of a mixed reality ecosystem that is being built by Oculus.
Really, it works with all platforms: PC, Mac, smartphones, PC VR headsets, Oculus Quest , even Cardboards! the user has an Oculus Quest, that can’t manage all those people that must be rendered in the space). Why not a Unity exporter? Unity WebXR exporter is a powerful tool for all us Unity developers (Image by Mozilla).
“Behind the Numbers” is AR Insider’s series that examines strategic takeaways from ARtillery Intelligence data. This category is best exemplified by its market-sare leader, Unity. Oculus pricing ) will lower enterprise VR adoption barriers. Each post drills down on one topic or chart.
In the first instance, a creator familiar with Unity and 3D modelling softwares can create an XR scene and then upload to STYLY through our Unity Plugin , where a multiformat version of the scene will automatically be created and hosted, allowing anyone to view the scene using a VR HMD, AR smartphone or even WebXR through their browser.
VR has come a long way over since launch of the Oculus DK1. According to the team, AgileVR will be compatible with the following PC VR headsets at launch provided the company reaches its funding goals: Oculus Rift/Rift S, Quest with Oculus Link, HTC Vive, HTC Vive Pro, Valve Index, and Pimax. Because VR teleportation is so 2016.
Oculus devices will require a Facebook login. The enormous piece of news of the week is tha t Facebook has communicated that from October, 20th, all people that want to use an Oculus device for personal use will have to use their personal Facebook account to log in. Top news of the week. Image by Tweakanalogy). The same on Twitter.
Image by Oculus). The other bombshell news is that Resident Evil 4 is coming to the Oculus Quest 2. On April, 21st, Oculus will host its first Gaming Showcase , with news on ‘Lone Echo II’, ‘Star Wars: Galaxy’s Edge’, and many other titles. Top news of the week. Facebook announces Wi-Fi streaming and Resident Evil 4 for Quest.
Participants joined using various VR devices such as Oculus, mobile devices, desktops, and MacBooks. Orlando has the most Unity licenses in the US, proving that the city is ready to be mapped in a 3D environment. It was a free event that was simultaneously streamed on YouTube. Why Orlando Is the MetaCenter .
The company offers access to one of the most affordable and flexible VR headsets on the market in the form of the Oculus Quest, allowing all businesses, large or small to explore virtual reality. Meta recently announced the arrival of a popular architectural tool “ Unity Reflect ” in the Meta Quest environment for 2022.
It started with big data , and I started blogging about that at the end of 2015 basically because I couldn’t find anyone to talk about it with (laughs). In early 2016, I run into a paper from a professor at Caltech that was talking about data visualization in virtual reality and that blew my mind.
Accessibility in terms of cost and learning curve were recurring themes, as were immersion, and data and security. Doing things in VR is very close to doing things in real life,” HP’s Cécile Tezenas du Montcel, an XR and data science specialist said in a presentation on enhancing VR learning experiences. Headsets as a Learning Tool.
This headset is basically identical to the Pico 4, but it features a more cleanable headset, additional sensors for eye and face tracking, plus enterprise services (dedicated assistance, device management, data security certifications, etc…) and an enterprise runtime (which offers kiosk mode, for instance). Meta is under heavy pressure.
I founded biometric data based AI start-up Looxid Labs in 2015. . Our VR system enables researchers to directly build VR environments through our Unity SDK and track, as well as detect, physiological signals. . LooxidVR enables them to collect the user’s eye and brain data simultaneously during a VR experience.
Facebook has started today enforcing the “Facebook login” rule , asking Oculus users to merge their Facebook and Oculus accounts. It states, among other things, that “The company used its data advantage to create superior market intelligence to identify nascent competitive threats and then acquire, copy, or kill these firms”.
The emulation tool can take these files, and spawn several rooms next to each other directly in the Unity editor. A custom tool built in Unity spawns several rooms side by side in an orthographic view, showing how a certain level in Laser Dance would look in different room layouts. Do You Need to Build Custom Tools?
SAP shapes the future of work with Unity. Since 2016, the company has invested in AR, VR and XR to help its customers accelerate time to insight and enhance the way SAP data is visualized and understood. To make it easier for Unity developers to integrate SAP data into Unity, SAP recently launched the Unity Integration Toolkit.
Survios, the studio behind a host of VR games such as Raw Data (2017), Sprint Vector (2018) and Creed: Rise to Glory (2018) , has been a stalwart pioneer of the medium since the birth of consumer VR. Target Student Demographic : Expert-level Unity (or other game engine) developers who want to master Unreal Engine 4 for VR.
The sensor is all black, with a big circular body that contains the circuitry of the sensor, and then an arc that contains nine EEG sensors, that communicate their data directly to the “body” Overview of the “spider” Bottom view. This is necessary so that to guarantee a more reliable data read from your brain.
Meta (Oculus). With the Oculus ecosystem, schools and professional training companies alike are beginning to scale their virtual curriculums for a wide range of use cases. That’s where Unity comes in. There are even special deals on Unity technology available for the educational industry.
While similar to the Asynchronous Spacewarp tech available to Oculus PC apps, Meta says Application Spacewarp will produce even better results. Developers also have full control over the key data the goes into Application Spacewarp: depth-buffers and motion vectors. Application Spacewarp Availability.
TG0 thinks that current controllers like Valve Knuckles or Oculus Touch are nice if you are already a gamer, but they can become complicated for people that don’t come from a technical background , and that aren’t used to the standard abstractions provided by joysticks. Using the Etee plugin inside Unity.
As a highly desirable feature for mobile VR headsets, positional tracking has been a priority for Oculus’ internal development for a long time, and various alternative solutions such as VicoVR and Univrses are beginning to appear. However, achieving the same on mobile VR has proved challenging.
If the application has multiplayer components, then it has to implement a User Reporting Tool easily accessible via the Oculus button on the right controller. Because the documentation talks about the Oculus button, but it doesn’t explain what happens when the button gets pressed.
I so asked some questions on Twitter to some people from the social media corporate and Chris Pruett , Director of Content Ecosystem at Oculus, has been so kind as to answer them. In case you were in vacations and you lost contact with VR this week, you may have lost the announcement of the new Facebook account policy for Oculus devices.
To do this, an infrared 3D capture camera hangs on the front of your headset (either the Oculus Rift, HTC Vive, or other devices) and dangles in front of the lower half of your face, reading your expressions. Developer kits cost $349 and also come with a Unity plugin SDK.
The most interesting insight of the week comes from analyst Mark Mahaney, that, among other things has analyzed Facebook’s Virtual Reality business, and has reported very interesting data. The first interesting forecast is about the number of sold Oculus Quest 2 headsets. Unity releases free guide on mobile development optimization.
With Valve’s new input system, dubbed SteamVR Skeletal Input, the company is essentially giving app developers a ready-made set of lifelike skeleton-based hand animations that support a number of existent controllers: Vive controllers, Oculus Touch, and the new Knuckles EV2 design.
In September, the new Facebook Avatars will come and substitute the current Oculus avatars. This has of course nothing to do with gathering data from the biggest number possible of people. My friend Giambattista De Giorgis has published a book about learning how to develop AR/VR applications in Unity. Absolutely Not. Funny link.
A new report from Super Data offers new estimates for the market size of virtual reality in 2016, suggesting 6.3 This leaves Oculus, Google and HTC to split about a million units. Last November, before the figure was released by Samsung, Super Data estimated the company would sell far fewer headsets in 2016.
But things on the consumers’ side may not be going as well: according to some data scrapped from Amazon, the Quest 2 outsold the Quest 3 by a factor of 3:1 in the last 30 days. More info A Universal Unity VR injector may be in the works, or maybe not Raicuparta has just added an old simple Universal Unity VR Mod tool to its Rai Pal tool.
The MRTK is a set of components with plugins, samples, and documentation designed to help the development of MR applications using gaming engines from either Unreal Engine or Unity, providing two versions of the solution – MRTK-Unity and MRTK for Unreal. Understanding the MRTK-Unity Toolkit for MR Developers.
We organize all of the trending information in your field so you don't have to. Join 3,000+ users and stay up to date on the latest articles your peers are reading.
You know about us, now we want to get to know you!
Let's personalize your content
Let's get even more personalized
We recognize your account from another site in our network, please click 'Send Email' below to continue with verifying your account and setting a password.
Let's personalize your content