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If a malicious developer is granted camera access, he can for instance silently grab all the images of the environment around the user, run them through some AI detection, and scrape some precious personal information, like data about National ID documents or bank cards that the user has on the table while he uses the application.
Top news of the week (Image by Samsung) Samsung XR headset may launch in Q3 2025 Two new reports gave us potential updates on the Samsung Project Moohan headset. South Korean news outlet The Elec instead reports that Samsung will use Sonys new 1.35-inch Of course, they are rumors, so take them with a grain of salt.
Samsung's first standalone headset is coming in 2025, running Google's new Android XR operating system and powered by Qualcomm's Snapdragon XR2+ Gen 2 chipset. Beyond this, Samsung isn't yet sharing specifications. I went hands-on with an early headset developer kit showcasing Google's software and Samsung's hardware.
But for now, I’ll just tell you what have been in my opinion the most interesting pieces of XR news of the week… Top news of the week (Image by KnightMD) Valve Deckard’s “Roy” controllers allegedly leaked The usual Brad Lynch with his team of data miners has found evidence of a controller codenamed Roy in the code of SteamVR.
They instead got higher-level data derived by the system, such as hand and body skeletal coordinates, a 3D mesh of your environment with bounding boxes for furniture, and limited object tracking capabilities. A limitation here, however, is that Unity's WebCamTexture API only supports one camera at a time, not both.
Mobile VR solutions like Samsung’s Gear VR currently employ rotational tracking only. Three infrared sensors, detecting the flashes from an HTC base station (Lighthouse technology), are attached to the front of the Gear VR headset and connected to a microcontroller, which collects the timing data.
Thanks to custom designed waterproof VR headsets housing Samsung S8 mobile devices, over 9,600 attendees have gone down the VR slide since opening in February. The second is a machine learning powered system that analyzes the accelerometer data of every rider as they ride. Guests can select between two VR experiences.
Drawing from their work developing Tango , the company’s older AR platform that works with only two publicly available devices—Lenovo Phab 2 Pro and Asus Zenfone—Google is opening up their new ARCore SDK to run on “millions of devices,” initially supporting both the Pixel line and Samsung S8 line, running 7.0
The success of the Ray-Ban Meta has triggered the smartglasses hype: when I was at CES, I saw many startups launching their AI-powered smartglasses and we have heard rumors of all the major brands (including Apple and Samsung) working on their own smartglasses devices, too. But as usual, I warn you to be careful of the hype.
Unity Support. Unity is an advanced game engine used in the development of augmented reality apps, especially gaming. So, if you are in this business, try to pick an SDK that is compatible with Unity. This lets you use 3D models and CAD data to set up trackers since they’re the perfect reference for physical 3D objects.
Taking much of what they learned and built already with Tango since 2014, Google’s ARCore doesn’t require any additional hardware and works with Java/OpenGL, Unity and Unreal. And if you own a Pixel or Samsung S8, running 7.0 Nougat and above, ARCore is ready to run on your device starting today.
More info (Leaked pictures of Quest 3s shell) More info (Quest 3s passed FCC certification) Samsung MR headset is close, but the endgame may be AR glasses It’s not a secret that Samsung is working with Google and Qualcomm on a new mixed reality headset that could rival Apple Vision Pro and that should be released this year.
A new report from Super Data offers new estimates for the market size of virtual reality in 2016, suggesting 6.3 Samsung is the only company to have released actual numbers, saying 5 million Gear VR headsets have been sold so far. mobile gamers from July 2016, data collected from partners in the VR Data Network.”
Elizabeth McSheery, business developer at PhaseSpace, says that while these examples are mostly used in demonstration environments, PhaseSpace is “looking towards allowing customers to purchase access to these games when they gain access to our API SDK that makes our system work easily with the Unity game engine.”.
I’ve been a big fan of the cute little Samsung Gear 360 camera since its first unveiling in the spring of 2016, and always recommend it to people inquiring about the best consumer-friendly 360 cameras out there. The cost is lower than the 2016 version with a pricetag of $229 and you can record in up to 4K resolution.
Her first VR creation, Cardboard City , earned an award at the Samsung Gear Indie Milk VR contest in 2016. We’re working with Unity on this project. We’ve got these 3D pixels that the dancers are comprised of, and those are super fun to work with and throw into Unity and put these super amazing shaders on them. ”.
This trend will continue in 2021 : the new LiDAR sensor, which is rumored to be installed in all future iPhones, will for sure be copied also by Android phones (Samsung?) And even if Google harvests data exactly as Facebook, it has been targeted by fewer scandals, so it is a brand people like more.
Also noteworthy: Final Cut Pro X will be able to support 360 video editing, Unity and Unreal now have VR support for Macs, and SteamVR is coming to Mac… and although there was a sweet on-stage mixed reality demo using Star Wars assets and an HTC Vive, there was no mention of support for Oculus. LET’S SPECULATE ON Q1 HEADSET SALES.
Factors such as massive changeovers in the workplace, new workforce requirements, and others would require connecting people to data sources, not just “raw skill.” Currently, Unity is the most widely-used gaming engine used to create VR/AR/MR experiences for individual developers and enterprises.
Also announced was the judging panel that includes virtual reality experts such as Josh Naylor of Unity Technologies, Jenn Duong of Shiift, and CEO of Spiral Media Megan Gaiser. Samsung – Gear VR. Survios – Raw Data. The complete list of judges can be found here. Razer – OSVR. Sony – Playstation VR.
Firstly, the simulator that generates sensor data as though it is the actual vehicle collecting data from the road. The second part is the Nvidia Drive Pegasus that’s the AI software which processes the data. If you are a game developer in unity or even just a beginner do give VR development a try!
So markerless AR is powered not only by depth sensors and other positioning data, but also by ML algorithms on top of this data. LOCATION-BASED AR When users enter a particular location, AR applications can use that data to accurately display virtual content. Apps like Pokemon Go utilize markerless AR.
But in China, they are very famous, and now they are also organizing a big event about XR called FBEC with hosts from all the major VR companies (HTC, Unity, Alibaba, Huawei, etc…). The fun thing is that since it is a publication very focused on the Chinese market, outside China almost no one knows them.
Learnings Of Early Access From ‘Raw Data’ When?: Survios came out swinging with the pre-release version of Raw Data and ended up with big success , so they’re definitely a team you should listen to if you’re considering this route for your VR game. Alon Or-bach (Samsung Electronics), Kaye Mason (Google).
The power of XR and spatial computing data is undeniable, whether in 3D environmental or user tracking data. Even if a company is not currently using VR or virtual meeting spaces, XR data is still set to play a significant role in transforming our work. The CEO is visiting China due to a decline in iPhone sales. per cent to 9.7
Just in time for E3 2016, WorldViz will bring support for Unreal Engine 4 and Unity 5 on most popular devices such as Google Daydream VR, HTC Vive, Oculus Rift, Samsung Gear VR, and Sony PlayStation VR. “The beauty of our PPT system and the new plug-ins is that they take the orientation data from the game engine.
This week in XR hasn’t had any explosive news, but it was interesting nonetheless: in particular we had cool info on AR glasses, with some news from Kura, Lynx, and Samsung. Samsung AR glasses concept has been leaked. Popular Twitter leaker WalkingCat has leaked two trailer videos about two AR glasses by Samsung.
Then the management of the camera will happen through the functionalities exposed by Camera2 in Android and WebCamTexture in Unity, which are the ones developers have always used with smartphones. This means that Samsung wont go all-in with hand tracking like Apple did. This will let Google enrich its content library pretty fast.
Image by Samsung, taken from Upload VR). Samsung may launch a next-gen Samsung Odyssey. A recent filing at the Chinese IP offices makes us speculate on a new PC VR headset in the works by Samsung. But analyzing the data better, we can spot that people are just requesting incremental updates and not disruptive ones.
And that configuration data is often run off a lot of business data, from an either ERP or some e-commerce integration. So, yeah, that's where we get the models and that's how we get the materials, the last aspect of that is we have to get your configuration data. So Unreal and Unity do have abilities to go on the web.
And that configuration data is often run off a lot of business data, from an either ERP or some e-commerce integration. So, yeah, that's where we get the models and that's how we get the materials, the last aspect of that is we have to get your configuration data. So Unreal and Unity do have abilities to go on the web.
And that configuration data is often run off a lot of business data, from an either ERP or some e-commerce integration. So, yeah, that's where we get the models and that's how we get the materials, the last aspect of that is we have to get your configuration data. So Unreal and Unity do have abilities to go on the web.
Moreover, Apple is also pushing its Vision Pro SDK to support its first-party and Unity-supported third-party immersive applications, again in a bid to create a sophisticated piece of hardware with a system-selling lineup of integrated applications and hardware. The Vision Pro device is due in 2024 for $3,499.
First of all, Google has to keep the work on the headset very secret also internally , because Samsung is afraid that Google will steal its expertise to build a competing product. Samsung can be the first partner also on this line of products. That’s fantastic news for all Unity XR developers!
More information about Google’s XR headset are coming “later this year” Google and Samsung will release an XR headset (Image by Google) Google, Qualcomm, and Samsung are working on an XR headset. It lets you create geolocation-based augmented reality content by positioning it directly into a 3D version of Google Maps.
If this partnership is exclusive, Meta has just got a huge edge over its competitors like Samsung or Google. But a new report in Korean magazine “Daily Korea” states that Samsung may not be in a hurry to release its headset anymore, because Meta canceled its Quest Pro 2 plans with LG, and Apple is postponing its Vision Pro 2.
He’s built AR system prototypes for Samsung, and had long executive and technical careers in mobile software infrastructure before jumping into AR back in 2009. The tools are pretty [new], and Unity and things, you need to invest a fair bit of time and effort to build something. firm investing in AR solutions.
He’s built AR system prototypes for Samsung, and had long executive and technical careers in mobile software infrastructure before jumping into AR back in 2009. The tools are pretty [new], and Unity and things, you need to invest a fair bit of time and effort to build something. firm investing in AR solutions.
Let’s see: Google is still working with Qualcomm and Samsung on a mixed-reality headset. At first, we had good news: Unity finally revealed its first two AI tools: Muse, which lets you create assets (textures, animations, code) directly in the editor using textual queries. Muse looks a lot like ChatGPT integrated inside Unity.
Do you have any data around whether 3D increases conversion rates or anything like that? And so we already have a set of integrations with proprietary tools like Unity and Real Render and so on. I guess it would be still Unity, for now. And I know Samsung’s new Note 10 has 3D capture built into it. Alban: Yeah.
The drama about Unity’s new pricing models has set the whole game development community on fire, while we had an unexpected leak about the Pico 5 and some updates on the Apple Vision Pro. In the case of Unity Personal, the thresholds are 200,000 downloads and 200,000 in revenues, and the fee is $0.20 per install. And this $0.2
You’ve done everything from IBM Watson, to Google, to HTC, Samsung. And in that way, we have an SDK for Android, an SDK for iOS, and then also an SDK for Unity, which you can use to deploy cross-platform that will allow you to interpret and read data from the sensors to do things like recognize gestures.
You’ve done everything from IBM Watson, to Google, to HTC, Samsung. And in that way, we have an SDK for Android, an SDK for iOS, and then also an SDK for Unity, which you can use to deploy cross-platform that will allow you to interpret and read data from the sensors to do things like recognize gestures.
Anyway, many people have called b t on this data, and among these people, there is sir Palmer Luckey. The fact that the Rift S has sold less than the Index seems absurd, since it costs less, it has grown more than Index on the Steam data, and it has never gone out of stock. So, take SuperData’s data with a grain of salt.
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