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Top news of the week (Image by Samsung) Samsung XR headset may launch in Q3 2025 Two new reports gave us potential updates on the Samsung Project Moohan headset. South Korean news outlet The Elec instead reports that Samsung will use Sonys new 1.35-inch Of course, they are rumors, so take them with a grain of salt.
This week in XR hasn’t had any explosive news, but it was interesting nonetheless: in particular we had cool info on AR glasses, with some news from Kura, Lynx, and Samsung. Samsung AR glasses concept has been leaked. Popular Twitter leaker WalkingCat has leaked two trailer videos about two AR glasses by Samsung.
More info The Samsung headset should have motion controllers According to a report by SamMobile, Samsung will be making its own first-party handsets for its upcoming Project Moohan headset. This means that Samsung wont go all-in with hand tracking like Apple did.
Drawing from their work developing Tango , the company’s older AR platform that works with only two publicly available devices—Lenovo Phab 2 Pro and Asus Zenfone—Google is opening up their new ARCore SDK to run on “millions of devices,” initially supporting both the Pixel line and Samsung S8 line, running 7.0
Taking much of what they learned and built already with Tango since 2014, Google’s ARCore doesn’t require any additional hardware and works with Java/OpenGL, Unity and Unreal. And if you own a Pixel or Samsung S8, running 7.0 Nougat and above, ARCore is ready to run on your device starting today.
They instead got higher-level data derived by the system, such as hand and body skeletal coordinates, a 3D mesh of your environment with bounding boxes for furniture, and limited object tracking capabilities. Third-party developers could use passthrough as a background, sure, but they didn't actually get access to it.
Unreal Engine 5 may change the rules of game development. Out of nowhere, Epic Games has teased the next version of Unreal Engine, Unreal Engine 5, due to be released in 2021. It means that you can take whatever model, even with billions of polygons, and put it in your Unreal Engine project. Other relevant news.
Chinese manufacturers BOE and SeeYA may provide cheaper displays in higher quantities than Sony is doing now, while Samsung may be supplying the DRAM components. The second is that “mistaken model of the strategic motivations”, which seems to aim at the fact that Meta has a clear strategy that is not (only) about data mining this time.
Unity answered on Twitter they have their way of doing that, but they didn’t explain it, which makes me think that either the system is unreliable, or it operates on data it shouldn’t collect There are a lot of gray zones regarding what “number of installs” means: does a pirated version of a game count as an “install”? And this $0.2
Also noteworthy: Final Cut Pro X will be able to support 360 video editing, Unity and Unreal now have VR support for Macs, and SteamVR is coming to Mac… and although there was a sweet on-stage mixed reality demo using Star Wars assets and an HTC Vive, there was no mention of support for Oculus. LET’S SPECULATE ON Q1 HEADSET SALES.
If we look at the data of the three independent reports, we get a clear coherent picture. This new standard evolves the previous H265 compression format for videos, reducing data requirement up to 50% while providing visually the same quality. According to Samsung, it should come in 2028. Not a great evolution from Microsoft.
All these data together make me a bit skeptical about the capabilities of this company: developing such kind of a high-quality headset requires a lot of expertise, while the company is very small and features no known expert in the field. Stanford and Samsung create a super-high-resolution display. News from partners (and friends).
Facebook could sell all its devices undercost now, subsidizing the cost of the hardware with software and data collection, so that to compete with brands like Samsung and XiaoMi. The most viral news of the week has for sure been the one about MetaHuman Creator, a new software for Unreal Engine. Let them know! Learn more.
From the data gathered from the leaks, it is possible also to understand that there is already an emulator in the works for this OS , and this could help developers create applications for it even before it gets launched (between the announcement and the actual launch). Rendered in WebGL with spatial data and timeline. Cognitive 3D.
Learnings Of Early Access From ‘Raw Data’ When?: Survios came out swinging with the pre-release version of Raw Data and ended up with big success , so they’re definitely a team you should listen to if you’re considering this route for your VR game. Alon Or-bach (Samsung Electronics), Kaye Mason (Google).
Just in time for E3 2016, WorldViz will bring support for Unreal Engine 4 and Unity 5 on most popular devices such as Google Daydream VR, HTC Vive, Oculus Rift, Samsung Gear VR, and Sony PlayStation VR. “The beauty of our PPT system and the new plug-ins is that they take the orientation data from the game engine.
The power of XR and spatial computing data is undeniable, whether in 3D environmental or user tracking data. Even if a company is not currently using VR or virtual meeting spaces, XR data is still set to play a significant role in transforming our work. The CEO is visiting China due to a decline in iPhone sales. per cent to 9.7
Factors such as massive changeovers in the workplace, new workforce requirements, and others would require connecting people to data sources, not just “raw skill.” Renato Andrade, Senior XR Product Designer, Samsung R&D Institute (SIDIA) , posted his thoughts on the changes, gaining him over 20,000 impressions on LinkedIn.
And that configuration data is often run off a lot of business data, from an either ERP or some e-commerce integration. So, yeah, that's where we get the models and that's how we get the materials, the last aspect of that is we have to get your configuration data. So Unreal and Unity do have abilities to go on the web.
And that configuration data is often run off a lot of business data, from an either ERP or some e-commerce integration. So, yeah, that's where we get the models and that's how we get the materials, the last aspect of that is we have to get your configuration data. So Unreal and Unity do have abilities to go on the web.
And that configuration data is often run off a lot of business data, from an either ERP or some e-commerce integration. So, yeah, that's where we get the models and that's how we get the materials, the last aspect of that is we have to get your configuration data. So Unreal and Unity do have abilities to go on the web.
He’s built AR system prototypes for Samsung, and had long executive and technical careers in mobile software infrastructure before jumping into AR back in 2009. Like my Dekko, and what we built at Samsung were exactly the same technology that ARKit and ARCore and Magic Leap and others built. firm investing in AR solutions.
He’s built AR system prototypes for Samsung, and had long executive and technical careers in mobile software infrastructure before jumping into AR back in 2009. Like my Dekko, and what we built at Samsung were exactly the same technology that ARKit and ARCore and Magic Leap and others built. firm investing in AR solutions.
Samsung, Nokia entered with their OZO, Jaunt — which recently just got sold to Verizon — they had their Jaunt One camera. There’s the stabilization at the capture level, which is essentially just using the gyro and the data to stabilize that in capture. Michael: It’s– that’s exactly it.
Samsung, Nokia entered with their OZO, Jaunt — which recently just got sold to Verizon — they had their Jaunt One camera. There’s the stabilization at the capture level, which is essentially just using the gyro and the data to stabilize that in capture. Michael: It’s– that’s exactly it.
He’s built AR system prototypes for Samsung, and had long executive and technical careers in mobile software infrastructure before jumping into AR back in 2009. Like my Dekko, and what we built at Samsung were exactly the same technology that ARKit and ARCore and Magic Leap and others built. firm investing in AR solutions.
Samsung, Nokia entered with their OZO, Jaunt -- which recently just got sold to Verizon -- they had their Jaunt One camera. There's the stabilization at the capture level, which is essentially just using the gyro and the data to stabilize that in capture. There's been a ton of companies try to come to market with a 360 camera.
To obtain it, Facebook had to use some CV magic that uses data on the cameras and the 3D data of the point cloud of the world detected by the device. We are also improving RenderDoc to report more performance data. Now you can measure the quality and impact of your art and product pitch, so you can test, refine, and improve.
video) More info (Unreal Engine with Octane Renderer) More info (Wi-fi is not enough for VR streaming). And the Quest is being updated constantly: the latest feature is Oculus Storage, that lets people start a game on the Rift, save its data on the cloud, and then continue playing it in mobility on the Quest. Other relevant news.
This could also be a move to counteract the probable future actions of Samsung, that is rumored to announce an amazing AR/VR hybrid standalone headset; The showcase of a new pro device based on the Half-Dome prototype , to fight the Valve Index… and that will become the Rift Pro; The announcement of a new Facebook Metaverse. More info.
After so much time teasing it, Google has finally announced Android XR, the version of Android for XR devices, and gave hands-on demos of the headset it is building with Samsung and Qualcomm. So we have no data about resolution, field of view, lenses… literally nothing.
Qualcomm has officially said that this is the chipset that the upcoming Samsung headset is going to employ. But there is not only Samsung: XR2 Gen 2 is going to be integrated also by Immersed’s Visor, a new HTC Vive headset, a YVR headset in China, and a headset that is still undisclosed. appeared first on The Ghost Howls.
Let’s see: Google is still working with Qualcomm and Samsung on a mixed-reality headset. It can be used also together with VRChat, but if you want to use it together with your Quest, you need to go through your phone (the small trackers send the data to your phone, which sends the data to VRChat).
This confirms what the rumors, the leaks, and the info that data miners told us for months: Meta has an internal cloud rendering service codenamed Avalanche. He said the company is now in a good financial situation and is working on its next iteration of the Unreal Engine game engine. A Creator Platform for next-gen to ‘Socialize.’
Before his entrepreneurial work, Mahajan was an engineer at Epic Games on the Unreal Engine and Gears of War. Advisor for Betting & Gaming vertical in Samsung Harman. Prior to Presence Capital, he was the founder and CTO of MyMiniLife (acquired by Zynga) and the founder and CEO of Toro (acquired by Google). 14- Kai Liang.
Image by Samsung). Anyway, officially, both Samsung and Oculus have continued at least to support it. But at the presentation of the latest Samsung Note 10, for the first time after the Note 4, Samsung has dropped support for Gear VR in its latest flagship device. And Samsung is not abandoning XR for sure.
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