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It appears as though Sony is making serious progress with its VR technology. Earlier today the company hosted an online event called Sony Technology Day, revealing new information on eight different technologies revolving around the theme of “Technology that inspires emotion.” Image Credit: Sony.
Sony will also release an SDK that will allow you to import your motion capture data into 3D animation programs. Remember the impact the Sony Walkman had on music? Now Sony is back with another game-changing portable, the Mocopi motion capture system. Image Credit: Sony.
United States import records from late 2021 onward show that Sony Interactive Entertainment has shipped thousands of boxes containing developer kits from Asia to the US. The exact contents of the boxes hasn’t been specified, however Sony’s next-gen PlayStation VR 2 headset is a very likely candidate.
To back that up, web AR specialist and innovator 8th Wall recently sent us data that indicate that the emerging AR modality continues to ratchet up in market traction. Sony Pictures’ Jumanji: The Next Level web AR promotion resulted in consumers spending over 5 minutes in AR. The campaign was produced in partnership with Trigger.
Sony is reportedly lowering near term sales figures for its upcoming PSVR 2 headset, allegedly halving initial sales projections based on lackluster preorders. Citing people familiar with deliberations, Sony reportedly told a supply partner to expect reduced display panel orders, allegedly stating that it only expects to sell 1.5
Sony plans to release PSVR 2 sometime in early 2023, although exactly when is still a mystery. In late 2019, Sony announced the headset has sold over five million units. By the time PSVR reached that two-million-mark Sony had already sold 70.6 IDC further claims Quest 2 has already reached 14.8
Sony's standalone XR headset for enterprise CAD now has a price and release month. The Sony SRH-S1, as it's now being called, will be available for businesses to purchase from January 23 for $4750, and will start shipping some time in February. The headset was first announced at last year's CES.
While tech giants race to claim their slice of the spatial computing pie, Sony’s new XYN platform (that’s “zin” to you and me, by the way) is on the cusp of its full release. Yiotis Katsambas, VP of Technology at Sony Pictures Animation said: With XYN, Sony is entering a new dimension of creativity.
Sony branded its standalone headset XYN, and we went hands-on with the latest prototype. UploadVR's Don Hopper is on site at CES 2025, and attended Sony's formal announcement of its XYN headset, pronounced "zin", which the company still describes as a prototype.
Despite the growing age of PlayStation VR, Sony has continued to effectively market and sell the headset, leading to steady sales which have now reached 5 million units total, the company has announced. Sony made the announcement today alongside confirming that it has sold 106 million PS4 and PS4 Pro consoles. Data courtesy Sony.
Sony today revealed its latest PlayStation VR sales milestone of 4.2 Sony announced today that it has reached 4.2 Data courtesy Sony, chart by Road to VR. And Sony’s push for more quality PSVR content doesn’t seem to be waning. Sony has been totally silent. The post Sony Announces 4.2
Data Point of the Week is AR Insider’s dive into the latest spatial computing figures. It includes data points, along with narrative insights and takeaways. For an indexed collection of data and reports, subscribe to ARtillery Pro. Header Image Credit: Sony. The post Has Sony Captured 30% of VR Hardware Revenues?
Sony introduced hand-tracking support for PSVR 2 back in December, offering up the ability for developers to update their games and let players go hands-on thanks to the headset’s on-board tracking cameras. Now, beloved wizardry game Waltz of the Wizard (2019) is the first to implement hand-tracking on PSVR 2.
With history and data points, one can extend trend lines to gain a sense for where something is headed,” said Clifton Dawson, CEO of Greenlight Insights. “We This year’s report will feature historical data on headset shipments and global forecasts through 2026. 2017 will be another foundational year for the entire VR industry. “The
Jim Ryan, President & CEO of Sony Interactive Entertainment, released a statement today on the PS blog , stating that Sony will be working with ISPs in Europe to “manage download traffic.” The post Sony to Slow PlayStation Downloads in Europe Amid Coronavirus Pandemic appeared first on Road to VR.
Data Dive is AR Insider’s weekly dive into the latest spatial computing figures. Running Mondays, it includes data points, narrative insights and takeaways. For an indexed collection of data and reports, subscribe to ARtillery Pro. More from AR Insider… The post Data Dive: Has Oculus Sold 800K Quests?
Sony announced last month it was bringing PC VR support to PSVR 2 sometime this year, although the company didn’t specify how or exactly when this would happen. While we’re no closer to knowing when , all signs now point to a direct wired connection—holding a few implications for Sony’s VR strategy. It might be.
The data compares all capacity variants of Quest 2 & Quest 3 against the standard PSVR 2 retail box and the PSVR 2 + Horizon Call of the Mountain bundle. However, our analysis of sales data on every regional Amazon market where PSVR 2 is sold shows that Amazon US moves the most volume for both Quest headsets and PSVR 2.
While Facebook has yet to reveal official unit sales figures for Oculus Quest 2, various data points the company has offered, along with data from developers, has allowed us to hone in on a reasonable estimate. The last data point the company shared is that PSVR reached 5 million unit sales as of January 1st, 2020.
Getting Ready To Transfer Your Data. Thankfully, Sony has made it relatively painless to transfer all of your data to the your new, beefier, console. Transferring Data From A PS4 To A PS4 Pro. Transferring just around 280GB of data from my original PS4 to the PS4 Pro took a little over an hour. Plan accordingly.
Additionally, engineers train Deep Learning algorithms to accurately detect markers in live video data. This means that the wireless noise-canceling headphones from Sony not only let users stream music but also handle calls and get information on demand. Examples of Augmented Reality in Action. Top 3 Types of AR-Enabled Hearables.
This time its been the turn of data miner Gabe Follower, who in the past has already provided reliable leaks, and that has claimed that Valve Deckard should be released in 2025 for an amount of around $1200. The fact that revenues are not mentioned in the post makes me think that the data was not good enough to be published.
According to data scraped from the PlayStation Store, Tilt Brush could be right around the corner. PSN data obtained by Gamstat indicates that a listing for Tilt Brush has been recently created for America, Europe and Japan regions. All games on the PlayStation Store have an identifier code which is listed in the game’s URL.
Loose lips at the Data Matters conference reveal plans for VR content based on the hit show. During the talk Gilligan revealed he teamed up with Sony and was currently developing a 30-45 minute interactive virtual reality experience based on the show.
Data Point of the Week is AR Insider’s dive into the latest spatial computing figures. It includes data points, along with narrative insights and takeaways. For an indexed collection of data and reports, subscribe to ARtillery Pro. But despite those caveats, this is still useful data. Moving Target.
In a new report by MacRumors , the publication points out how Genius Electronic Optical , a key lens supplier for numerous companies, will benefit from the launch of upcoming AR and VR projects from Facebook and Sony. “We We predict that Apple will launch AR HMD [head-mounted display] devices in Q2 2022.
Hero view of PSVR 2 (Image by Sony Interactive Entertainment). I said that the winner of the 2016 match has been HTC, but actually, the real winner of the tethered headset market at that time has been Sony , with the PSVR headset exploiting the existing Playstation 4 userbase to sell more devices than the others.
In the VR industry it’s hard to find good data on the number of headsets sold, and even harder to find data on the number of actual active users. This week Resolution Games—which is in a good position to have insight into the figure—offered up an interesting data point.
Sony released its latest PlayStation VR2 download charts for November, with Metro Awakening taking the #1 spot in both North America and the EU. This morning, Sony revealed the latest monthly PlayStation Store sales charts , which showcase the top-selling titles on every active PlayStation platform.
Data Dive is AR Insider’s weekly dive into select spatial computing figures. Running Mondays, it includes data points and strategic takeaways. For an indexed library of data, reports, and multimedia, subscribe to ARtillery Pro. — Sony’s last unit-sales disclosure was 5 million in January (see our coverage here ).
That is without Sony making any effort to prevent non PS4 users from using it. The iVRy Driver creator speculates that Sony has likely encrypted the signals to prevent use across any non-PlayStation device. Tracking and controllers (using the original hardware) is still very much a work in progress, over 5 years from release.
The XRA is an industry organization founded by Google , HTC VIVE , Microsoft , Oculus , and Sony Interactive Entertainment. See Also: XRSI Releases Report on the Dangers of XR Data Collection. The report did mention that the kind of data collected might be more sensitive, such as the interior layout of a user’s home.
If anybody can do it, it’s probably Sony. Ever since the Playstation was first launched – if, like myself, you’re old enough to remember it, you may pause a moment here to consider your own age and mortality – Sony has been in the business of reinventing gaming. Click To Tweet. The same seems to be the case with VR.
Sony today revealed its newest console, PlayStation 5. Image courtesy Sony. Sony didn’t talk about that today, but it’s already been confirmed that PS5 will support the current PSVR headset. Image courtesy Sony. Image courtesy Sony. It seems obvious for Sony to use the PS5 HD Camera to track PSVR 2.
US search volume, Black Friday weekend 2019 | Data courtesy Google. Worldwide search volume, Black Friday weekend 2019 | Data courtesy Google. Most searched for headsets by region, Black Friday weekend 2019 | Data courtesy Google. Data courtesy Sony, chart by Road to VR. Data courtesy Sony, chart by Road to VR.
A report from UploadVR , citing “multiple sources,” claims that Sony’s next-gen PlayStation VR 2 headset will bring a big jump in resolution, along with eye-tracking, IPD adjustment, and even head-mounted haptics. Here’s the key info claimed in the report: 4.1MP (2,000 × 2,040) per-eye resolution.
Recent market data indicates that the VR/AR market is set to skyrocket over the next several years. The Android-based device received mixed reception ahead of its release later that same year. The device garnered praise for its innovative design along with stark criticism for its low durability. Samsung Galaxy Fold / Image Credit: Samsung.
After Friday’s XR talks that highlighed AR-based earnings call quotes, we switch gears to break down all of the data points, milestones and feature updates for this week’s Data Dive. It partnered with Sony Music Entertainment to expand the songs library available for Lens creation. But first, what were overall results?
Image Credit: Sony. Augmented reality (AR) patents protect technological elements and pieces of data such as video, sound, and mapping technologies that enhance the real-world experience. Regarding inclusivity, on April 4, 2019, the USPTO published a new patent for Sony that was filed in December 2017. Image Credit: Sony/USPTO.
Utilizing player data was a must-have to create a truly authentic NFL player experience,” said Troy Jones, co-founder and Chief Executive Officer of StatusPRO in an official press release. “We NFL Pro Era will be available this fall for the Meta Quest and Sony PlayStation VR headsets.
This Sunday marks the three-year anniversary of PlayStation VR, Sony’s console-based answer to at-home VR entertainment. In celebration of this milestone, Sony is launching a handful of new titles on the PS4-powered headset, as well as a huge sale on over 70 PS VR-compatible experiences. Image Credit: Sony. Image Credit: Sony.
Japanese electronics giant Sony recently bought out Beyond Sports, allowing the former to build massive metaverse content for sporting events. Beyond Sports develops real-world data for 3D animations, and its technologies will seamlessly integrate with Sony’s growing portfolio of immersive solutions.
But for now, I’ll just tell you what have been in my opinion the most interesting pieces of XR news of the week… Top news of the week (Image by KnightMD) Valve Deckard’s “Roy” controllers allegedly leaked The usual Brad Lynch with his team of data miners has found evidence of a controller codenamed Roy in the code of SteamVR.
Demand for Sony’s VR headset may be greater than it appears however, with many seemingly willing to buy once the price is right. Sony discovered this after its first big sale on PSVR 2 the other week, which dropped the price of the headset alone to $350 (37% discount), and the price of the Horizon bundle to $400 (a 33% discount).
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