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We need camera access to unleash the full potential of Mixed Reality

The Ghost Howls

It was pretty cool using it inside a discotheque The tools we had were very limited: the Vive Focus had just a Snapdragon 835 processor, the image was black and white and low-resolution, we had to do everything at the Unity software level, and we had no environment understanding. Meta already does that with some features (e.g.

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Thomas Street’s UI Exploration with the Oculus Rift and Leap Motion

Leapmotion

We all grew tired of talking about how we wanted to explore VR development, so we allocated several weeks to tinkering with the Oculus Rift and Leap Motion — staffing one full-time developer and a few designers part-time. We got things started by downloading the most popular Oculus Rift / Leap Motion demos and giving them a try.

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The XR Week Peek (2023.06.04): Apple to launch its headset, Meta unveils Quest 3 and many games, and more!

The Ghost Howls

The headset features a depth sensor, and two high-definition 4MP RGB cameras for passthrough mixed reality. This tool is not available to creators, yet, but Meta is launching in preview a game made with them, called Titanborne. The Quest 3 is similar to what Brad Lynch already leaked months ago.

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VRTK vs INTERACTION BUILDER: Which one is for you?

ARVR

It removes the extra utility tools to focus on an easy to use interaction development system, which is completely focalized on a painless and streamlined development process. VRTK proposes a simple grab system that can be coupled with the physic engine of Unity to define the desired behavior of the interaction you are creating.

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Hands Module 2.0: Bring Your Hand Designs to Life in Two Minutes or Less

Leapmotion

Creating new 3D hand assets for your Leap Motion projects can be a real challenge. This has the powerful benefit of being able to quickly iterate between a modeling package and seeing the models driven by live hand motion in Unity. This contains a Leap VR camera rig: LMHeadMountedRig. Step 2A: Separate FBXs.

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Break Out Your Scissors: The Secret of Rapid 3D Prototyping for AR/VR & IoT

Leapmotion

True, the surface inside is definitely magical – we can turn it into any number of configurations depending on our immediate needs – but for the most part the 2D interface is very flat. In the real world, we spend less time looking at our tools, and more time using them. We shape our tools and thereafter our tools shape us.”

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Why VR Will Transform How We Learn About the World and Ourselves

Leapmotion

Education gives you the best possible tools to build and shape your ideas – sort of a bridge between your imagination and reality, giving you ways to transform the former into the latter. It’s a definitely challenging part to design. But you’re limited by two dimensions and simple tools.