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We need camera access to unleash the full potential of Mixed Reality

The Ghost Howls

It was pretty cool using it inside a discotheque The tools we had were very limited: the Vive Focus had just a Snapdragon 835 processor, the image was black and white and low-resolution, we had to do everything at the Unity software level, and we had no environment understanding. So, how we empower the developers without hurting the user?

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The XR Week Peek (2023.06.04): Apple to launch its headset, Meta unveils Quest 3 and many games, and more!

The Ghost Howls

The headset features a depth sensor, and two high-definition 4MP RGB cameras for passthrough mixed reality. This is great news because MRTK 3 introduces better compatibility with Unity standard tools than its previous version. The Quest 3 is similar to what Brad Lynch already leaked months ago.

Apple 360
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Interaction Sprints at Leap Motion: Exploring the Hand-Object Boundary

Leapmotion

The Leap Motion Interaction Engine handles these scenarios by having the virtual hand penetrate the geometry of that object/surface, resulting in visual clipping. Object Interactions in the Leap Motion Interaction Engine. Earlier we mentioned visual clipping, when your hand simply phases through an object.

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Under the Hood: The Leap Motion Hackathon’s Augmented Reality Workspace

Leapmotion

Early last month, Leap Motion kicked off our internal hackathon with a round of pitch sessions. At Leap Motion, we spend a lot of time experimenting with new ways of interacting with technology, and we often run into the same problem. The window capture and layout could definitely use some work. Leap Motion.

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VRTK vs INTERACTION BUILDER: Which one is for you?

ARVR

It now supports Oculus Quest, HTC Vive and UltraLeap (former Leap Motion) systems of skeletal hand tracking for interactions based on realistic, and customizable, hand poses. VRTK proposes a simple grab system that can be coupled with the physic engine of Unity to define the desired behavior of the interaction you are creating.

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Thomas Street’s UI Exploration with the Oculus Rift and Leap Motion

Leapmotion

We all grew tired of talking about how we wanted to explore VR development, so we allocated several weeks to tinkering with the Oculus Rift and Leap Motion — staffing one full-time developer and a few designers part-time. We got things started by downloading the most popular Oculus Rift / Leap Motion demos and giving them a try.

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Reality is Your Instrument: Composing in Soundscape VR

Leapmotion

Designed for the Oculus Rift, it’s available free for Mac and Windows on the Leap Motion App Store. Over time, my interest shifted to Unity3D, and now I love to tinker with new hardware like the Leap Motion, Oculus Rift, or Kinect – which led to experiments like Hoverboard VR , Polyrider , and Soundscape VR.