This site uses cookies to improve your experience. To help us insure we adhere to various privacy regulations, please select your country/region of residence. If you do not select a country, we will assume you are from the United States. Select your Cookie Settings or view our Privacy Policy and Terms of Use.
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Used for the proper function of the website
Used for monitoring website traffic and interactions
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Strictly Necessary: Used for the proper function of the website
Performance/Analytics: Used for monitoring website traffic and interactions
More info Anduril takes over the IVAS project Anduril , the defense technology company founded by Palmer Luckey, has taken over the IVAS project, which was previously managed by Microsoft. Microsoft will still provide the Azure cloud, but all the hardware and software should be provided by Luckeys startup.
Perhaps the biggest company in the mixed reality landscape right now, Microsoft is paving the way to a future of incredible hybrid learning. According to Microsoft, implementing mixed reality into the training landscape leads to a reduction in training times of approximately 30%. That’s where Unity comes in.
“We will definitely be there.” Apple CEO Tim Cook said last year that “AR will change everything” and make the iPhone “even more essential,” while Microsoft has been revamping its computing around VR and AR, or what it calls “mixed reality.”
The Electronic Entertainment Expo (E3) is in Los Angeles, CA next week and it’s always one of the largest events of the year for gamers, giving giants of the industry including Sony, Microsoft, and Nintendo the chance to show off the latest hardware and games to drive the next generation of consumer interest. What We Know .
The next two weeks are going to be definitely hotter, with the Meta Connect on the 25th, and all the other minor VR vendors trying to rush to announce their products before it! Furthermore, he decided that Unity Personal will remain free and the funding ceiling to use it will double from $100k to $200k.
Unity and Deckers. The company decided to leverage the services of RestAR and Unity to scan and render physical products in a digital environment. Using the RestAR and Unity landscape, Decker’s global sales representatives have been able to start presenting 3D samples to buyers in virtual showrooms. Microsoft and Wurth.
For larger companies looking to connect their entire team with HoloLens 2 headsets, Microsoft is offering a package that includes Dynamic 365 Remote Assist on each MR headset at the cost of $125 per user – per month. If you’re a developer working on your own, Microsoft offers the HoloLens 2 Development Edition.
While the tech leader’s app marketplace might not compete with Meta’s yet, it’s definitely on the right track. My favorite options so far are the Zoom app for the Vision Pro , with integrated spatial video, and 3D object sharing, and the Microsoft Teams app. However, they definitely add a lot to the spatial computing experience.
It was really interesting to see Microsoft pivot towards enterprise with the HoloLens and I think it was absolutely the right move for them to make Click To Tweet. For starters, they’re based in Oregon as opposed to Silicon Valley.
What is impressive at first sight is t he definition of the images: thanks to the resolution of 1080p (at maximum, I’ve read that sometimes content is rendered at 720p) and very crisp colors , the augmentations appear detailed and very vivid. At the time of writing it doesn’t work with Unity 2019, but only with Unity 2018.
Bar-Zeev has worked in XR since 1992 including co-founding Google Earth, serving as a consultant for Linden Labs, a principal architect for Microsoft, advisor for Tilt Five and Croquet, and president of the XR Guild. While other companies are likely to step up, this is definitely a company to watch right now.
And while this is anyway a good result for a startup (developing an AR headsets means spending billions in R&D), targeting the consumer market has been a suicide move , that let Microsoft get full control of the profitable enterprise market. Unity’s HDRP is now VR-compatible. Very good news for all us Unity VR developers.
Sony believes in VR, and we definitely believe at some point in the future, VR will represent a meaningful component of interactive entertainment. More info (New features of OpenXR) More info (OpenXR in Unity) More info (OpenXR in Microsoft products). Will it be this year? Will it be next year? But will it come at some stage?
Companies like Microsoft, Accenture and Ubisoft will be sharing their insights on the evolving extended reality ecosystem, and the new technologies being released. 3. Microsoft Ignite November, 2023 Microsoft is currently one of the market leaders leading the way to the future of Mixed Reality, with its innovative HoloLens headsets.
Although many are unclear on the specific definition of the Internet, most agree it will involve multiple technologies. Firms such as Virbela, Meta Platforms, ENGAGEXR, Spatial, Arthur, NVIDIA Omniverse, Microsoft, Pico Interactive, Varjo, HTC VIVE, and UPWorlds are all working to build these platforms.
GDC (Game Developers Conference) March 20-24, San Francisco The Game Developers Conference is definitely a worthwhile event to attend for content creators and entertainment brands, but anyone with a love of XR can get involved. Plus, it’s even possible to attend an accompanying digital VR art festival too.
Cross Platform Mobile AR Development in Unity If utilizing the full power of native AR frameworks on Android and iOS isn’t necessary and if your goal is faster time to market, cross-platform AR development in Unity may be a good option. Unity AR Foundation is a helpful framework for cross-platform augmented reality app development.
Microsoft Magic Leap Varjo HP Acer Samsung ASUS Dell Biel AjnaXR FYR Medical ESight Canon IrisVision VRgineers Zappar Lynx Valve MicrosoftMicrosoft has been increasing its focus on the extended reality landscape in recent years, with the production of solutions such as Microsoft Mesh, and a metaverse environment for Microsoft Teams.
MicrosoftMicrosoft has been increasing its focus on the extended reality landscape in recent years by producing solutions such as Microsoft Mesh and a metaverse environment for Microsoft Teams. The device includes two active Bluetooth controllers and access to development platforms such as Unity.
Survios came out swinging with the pre-release version of Raw Data and ended up with big success , so they’re definitely a team you should listen to if you’re considering this route for your VR game. Liz Mercuri (Unity). Get it wrong and you could be stuck in development hell wondering where to go next.
Immersion Corp was demonstrating TouchSense Force at SVVR 2017 this week where they were showing an animation of a robotic glove enclosing the hand of a VR user ( definitely not inspired by Iron Man’s suit-up scenes ), which had a lot of intricate detail and moving parts. The pricing model is presently unannounced.
Unity integration: Unity offers comprehensive support for Apple Vision Pro developers, including a visionOS template which forms the foundation of spatial experiences. Developers can also leverage all of Unity’s core features without the need for modifications. It also allows developers to import 3D compositions into Xcode.
Microsoft Hololens. AD: Yes, definitely, not only Tango but all phones with dual cameras; every phone manufacturer is working on those. We support everything you would expect when you are using an advanced tool like 3DS Max or Unity. We are integrated with the Unity asset store for example. by Virtual Studio.
Nick: Definitely. And augmented reality, it’s definitely considered the next major tech platform. So we feel it’s too early for the consumer market right now, but the commercial AR market is definitely something that we are seeing a lot of traction happening. We have a Unity SDK. What’s the form factor?
Nick: Definitely. And augmented reality, it’s definitely considered the next major tech platform. So we feel it’s too early for the consumer market right now, but the commercial AR market is definitely something that we are seeing a lot of traction happening. We have a Unity SDK. What’s the form factor?
But it is definitely a good device and for $300, it is definitely a steal. I still have to write my review, but from my first days of usage, I definitely confirm these impressions. Unity 6 is bringing many new features that are helping with cutting-edge technologies like XR and AI.
This could actually be quite beneficial for Meta, Microsoft, and Magic Leap. The reveal that Apple will be using Unity to bring 3D applications and games to Vision Pro was exciting. Their partnership with Unity will get them there quickly. Apple will use Unity to bring 3D applications and games to Vision Pro.
Nick: Definitely. And augmented reality, it's definitely considered the next major tech platform. So we feel it's too early for the consumer market right now, but the commercial AR market is definitely something that we are seeing a lot of traction happening. We have a Unity SDK. What's the form factor?
You know, it's important as cool as Hololens 2, is -- and it does definitely open up opportunities in terms of training, because it is so natural -- but we understand that people need to have different devices to support them at different times, for what they're trying to achieve. Bharat: It definitely feels like it. It's crazy.
You know, it's important as cool as Hololens 2, is -- and it does definitely open up opportunities in terms of training, because it is so natural -- but we understand that people need to have different devices to support them at different times, for what they're trying to achieve. Bharat: It definitely feels like it. It's crazy.
Michael: For me, it’s definitely the fitness aspect of VR. As a gamer, I definitely enjoy the fact that I can play a game, not be sitting the entire time, and afterwards, I’ve burnt 500 calories, and feel really good about it the next day. I definitely hope I’m helping. Most definitely. Amazon Sumerian.
Michael: For me, it’s definitely the fitness aspect of VR. As a gamer, I definitely enjoy the fact that I can play a game, not be sitting the entire time, and afterwards, I’ve burnt 500 calories, and feel really good about it the next day. I definitely hope I’m helping. Most definitely. Amazon Sumerian.
Game engines like the versatile Unity have long been the go-to for AR development, and for good reason. ” You know what, go learn Unity and coding and figure out how to actually make it. And it was for me as well; I’ve been a Unity user forever. It’s amazing.” ” Paul: [laughs] Right.
Game engines like the versatile Unity have long been the go-to for AR development, and for good reason. ” You know what, go learn Unity and coding and figure out how to actually make it. And it was for me as well; I’ve been a Unity user forever. It’s amazing.” ” Paul: [laughs] Right.
8agora provides creative teams, individuals, and groups with customizable virtual reality avatars that they can use to attend meetings and events, three-dimension high definition graphics, instant chat, simultaneous translation from any language, and many other business-oriented tools. (Image courtesy 8Agora.). Sketchbox.
Michael: For me, it's definitely the fitness aspect of VR. As a gamer, I definitely enjoy the fact that I can play a game, not be sitting the entire time, and afterwards, I've burnt 500 calories, and feel really good about it the next day. Michael: The boxing games are pretty popular, and I definitely have to mention Beat Saber.
Game engines like the versatile Unity have long been the go-to for AR development, and for good reason. You know what, go learn Unity and coding and figure out how to actually make it. And it was for me as well; I've been a Unity user forever. Alan: And then they ask their tech teams and they're like, "does anybody know Unity?"
You know, it's important as cool as Hololens 2, is -- and it does definitely open up opportunities in terms of training, because it is so natural -- but we understand that people need to have different devices to support them at different times, for what they're trying to achieve. Bharat: It definitely feels like it. It's crazy.
Matt: Definitely, most of the problems to be solved — and still being solved — are the technical problems right now; we’ve known these use cases for 10 years. Definitely, the advances with neural networks and AI on the graphics side are just making things possible that were never possible before. Matt: Yeah.
Matt: Definitely, most of the problems to be solved — and still being solved — are the technical problems right now; we’ve known these use cases for 10 years. Definitely, the advances with neural networks and AI on the graphics side are just making things possible that were never possible before. Matt: Yeah.
As the pioneer of utilizing AR for industry support and training, Scope AR are partnered with technology leaders such as Google and Microsoft. He's shared his knowledge and spoken about some of the most innovative uses of AR at several leading conferences, including South by Southwest, Augmented World Expo, Unity Vision Summit, and XRDC.
Matt: Definitely, most of the problems to be solved — and still being solved — are the technical problems right now; we’ve known these use cases for 10 years. Definitely, the advances with neural networks and AI on the graphics side are just making things possible that were never possible before. Matt: Yeah.
As the pioneer of utilizing AR for industry support and training, Scope AR are partnered with technology leaders such as Google and Microsoft. We’re definitely starting to see scale across organizations. And it’s kind of funny, because a few years ago these teams were basically Unity developers. Scott: Yeah.
As the pioneer of utilizing AR for industry support and training, Scope AR are partnered with technology leaders such as Google and Microsoft. We’re definitely starting to see scale across organizations. And it’s kind of funny, because a few years ago these teams were basically Unity developers. Scott: Yeah.
We organize all of the trending information in your field so you don't have to. Join 3,000+ users and stay up to date on the latest articles your peers are reading.
You know about us, now we want to get to know you!
Let's personalize your content
Let's get even more personalized
We recognize your account from another site in our network, please click 'Send Email' below to continue with verifying your account and setting a password.
Let's personalize your content