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The first device to be compatible with it is the mixed-reality headset that Google is building with Samsung and Qualcomm, codenamed Project Moohan. Developers can already access a preview of the development environment for native, Unity, WebXR. The chipset is the Qualcomm Snapdragon XR2+ Gen2. appeared first on The Ghost Howls.
Yesterday, during Samsung’s Upacked event, the technology giant gave a short but sweet insight into the future of its elusive but attention-grabbing Moohan headset. Samsung revealed the information on the device alongside its broader ecosystem updates, putting into perspective the value of a firm like Samsung in the XR space.
When it comes to developing virtual reality (VR) videogames there are two primary engines studios use, either Epic Games’ Unreal Engine or Unity by Unity Technologies. Unity’s HDRP targets high-end PCs and consoles, allowing creators to build high-definition and photorealistic visuals.
The success of the Ray-Ban Meta has triggered the smartglasses hype: when I was at CES, I saw many startups launching their AI-powered smartglasses and we have heard rumors of all the major brands (including Apple and Samsung) working on their own smartglasses devices, too. But as usual, I warn you to be careful of the hype.
The next two weeks are going to be definitely hotter, with the Meta Connect on the 25th, and all the other minor VR vendors trying to rush to announce their products before it! Furthermore, he decided that Unity Personal will remain free and the funding ceiling to use it will double from $100k to $200k.
Thanks to custom designed waterproof VR headsets housing Samsung S8 mobile devices, over 9,600 attendees have gone down the VR slide since opening in February. The VR experiences are rendered in real-time inside Unity, so the tracking system can adapt to each user’s speed in real time. Image Credit: Ballast.
The real-time 3D engines powering AR/VR/MR applications, like Unreal and Unity, found fame and traction as gaming development tools. For example, Unity is a critical component of the workplace-focused Vision Pro. Now, these services are leveraged to create enterprise solutions.
It is rumored to feature a powerful M2 processor, a high-definition screen, and many sensors… so it seems a little technical jewel. And when it entered a field, it has often dominated it: the Apple Watch is the most sold wearable, even if it came years after Samsung and other smartwatches brands. Think about ARKit.
Most notable is Samsung’s entry into the headset space with an XR device, which leverages the AndriodXR OS. Moreover, the Samsung headset comes as other leading XR technology firms, including Qualcomm, Sony, XREAL, and Magic Leap, are championing the AndriodXR OS. Its upcoming moves may reflect this pressure.
This week, following last month’s AndriodXR announcement and this week’s Samsung Moohan teasers, Google made a massive parrel move. The firm entered a definitive agreement with HTC VIVE, giving the leading XR firm a massive $250 million investment. What a HTC/Google Unitifaction Mean?
This week, following last month’s AndriodXR announcement and this week’s Samsung Moohan teasers, Google made a massive parrel move. The firm entered a definitive agreement with HTC VIVE, giving the leading XR firm a massive $250 million investment. What a HTC/Google Unitifaction Mean?
The market is evolving rapidly, with new solutions from world-leading companies like Apple and Samsung appearing alongside niche solutions from newer companies like BigScreen Beyond and MeganeX. Meta definitely stands out in this area, with thousands of apps available through the Horizon ecosystem, and options for custom app development.
Microsoft has this great patent portfolio and it would be great to take that amazing secret sauce of the HoloLens and license it out to their existing OEM partners like Dell or Samsung.”. Object Theory are the oldest Mixed Reality company around, having launched in June 2015, before the HoloLens had even started shipping Click To Tweet.
A visit to any electronics or tech shop will definitely be for two reasons. Major tech giants like Samsung, Google, Apple and Nvidia are the chief contributors to VR market and at the same time the chief researchers that can help explore more versatile use cases of this impactful technology within the next few years.
The founder explained: So a lot of the AR apps and VR apps out there are built in programmes like Unity, that are meant to be cross-platform and while those work really well for video playback use cases and games, they’re dont for higher technology where things need to be super accurate. That’s definitely where the future is.
Survios came out swinging with the pre-release version of Raw Data and ended up with big success , so they’re definitely a team you should listen to if you’re considering this route for your VR game. Alon Or-bach (Samsung Electronics), Kaye Mason (Google). Liz Mercuri (Unity). Room 2005, West Hall.
Should it primarily be running on the latest and greatest Samsung and Pixel devices with high-performance AR features, or should it be less intensive to run on more devices? Unity AR Foundation is a helpful framework for cross-platform augmented reality app development.
Microsoft Magic Leap Varjo HP Acer Samsung ASUS Dell Biel AjnaXR FYR Medical ESight Canon IrisVision VRgineers Zappar Lynx Valve Microsoft Microsoft has been increasing its focus on the extended reality landscape in recent years, with the production of solutions such as Microsoft Mesh, and a metaverse environment for Microsoft Teams.
Samsung Technology brand Samsung has been traversing the immersive technology space for some time, with the development of tools designed to take advantage of Samsung smartphones and other computing devices. The device includes two active Bluetooth controllers and access to development platforms such as Unity.
Most notable is Samsung’s entry into the headset space with an XR device, which leverages the AndriodXR OS. Moreover, the Samsung headset comes as other leading XR technology firms, including Qualcomm, Sony, XREAL, and Magic Leap, are championing the AndriodXR OS. Its upcoming moves may reflect this pressure.
He’s built AR system prototypes for Samsung, and had long executive and technical careers in mobile software infrastructure before jumping into AR back in 2009. Matt: Definitely, most of the problems to be solved — and still being solved — are the technical problems right now; we’ve known these use cases for 10 years.
He’s built AR system prototypes for Samsung, and had long executive and technical careers in mobile software infrastructure before jumping into AR back in 2009. Matt: Definitely, most of the problems to be solved — and still being solved — are the technical problems right now; we’ve known these use cases for 10 years.
He’s built AR system prototypes for Samsung, and had long executive and technical careers in mobile software infrastructure before jumping into AR back in 2009. Matt: Definitely, most of the problems to be solved — and still being solved — are the technical problems right now; we’ve known these use cases for 10 years.
Our initial power users were definitely more on the artist side. Alban: Yeah, definitely. And so we already have a set of integrations with proprietary tools like Unity and Real Render and so on. I guess it would be still Unity, for now. Alban: Yes, definitely. What are the most common assets that you guys have?
Our initial power users were definitely more on the artist side. Alban: Yeah, definitely. And so we already have a set of integrations with proprietary tools like Unity and Real Render and so on. I guess it would be still Unity, for now. Alban: Yes, definitely. What are the most common assets that you guys have?
From exporting to editing, making great 360 content could definitely be a chore. Samsung, Nokia entered with their OZO, Jaunt — which recently just got sold to Verizon — they had their Jaunt One camera. I definitely want that! Alan: Welcome to the XR for Business Podcast with your host, Alan Smithson.
From exporting to editing, making great 360 content could definitely be a chore. Samsung, Nokia entered with their OZO, Jaunt — which recently just got sold to Verizon — they had their Jaunt One camera. I definitely want that! Alan: Welcome to the XR for Business Podcast with your host, Alan Smithson.
Our initial power users were definitely more on the artist side. Alban: Yeah, definitely. And so we already have a set of integrations with proprietary tools like Unity and Real Render and so on. I guess it would be still Unity, for now. Alban: Yes, definitely. What are the most common assets that you guys have?
But otherwise we’re using the Samsung Gear VR. Alan: Yeah, I think device management with VR is a bit of a pain in the butt, because you have to keep them charged, especially with the Samsung Gear VR’s great, because you can just swap out the phones. So definitely in the process of transferring over. Anne: Yeah.
But otherwise we’re using the Samsung Gear VR. Alan: Yeah, I think device management with VR is a bit of a pain in the butt, because you have to keep them charged, especially with the Samsung Gear VR’s great, because you can just swap out the phones. So definitely in the process of transferring over. Anne: Yeah.
I mean, all UE developers, we Unity developers felt like being in a party where everyone is making out and you’re just there sipping a coke. If it is too high, you have to ask the artists to reduce their definition, and also employ tricks like LOD, which is showing assets at different definitions at different distances.
From exporting to editing, making great 360 content could definitely be a chore. Samsung, Nokia entered with their OZO, Jaunt -- which recently just got sold to Verizon -- they had their Jaunt One camera. I definitely want that! It's-- there's-- the challenge in our industry is definitely on the headset and the viewing side.
But otherwise we're using the Samsung Gear VR. Alan: Yeah, I think device management with VR is a bit of a pain in the butt, because you have to keep them charged, especially with the Samsung Gear VR's great, because you can just swap out the phones. So definitely in the process of transferring over. Anne: Definitely.
The company has already claimed various times that there won’t be VR in this title , but I think we have now a definitive confirmation. Unity now supports Vulkan for Oculus Quest. Unity has finally implemented Vulkan support for the Oculus Quest, in Unity 2019.3. Samsung Odyssey+ is now at $230. Image by Oculus).
I think that the upcoming release of Quest 3, and the increasing rumors about Samsung are going to improve our situation even more. There will be a new launcher, improved graphics, improved in-game camera, production-ready Unity SDK for the creators, improved full-body VR, and much more. Let’s all hope so. Great job, Magnopus!
He will stay two more months to guarantee the transition and then will definitely leave. Rumors already talk about a new AR headset produced by Microsoft in collaboration with Samsung that should substitute it, but we have no sure info about it. I think the news is the final nail in the HoloLens coffin.
In my opinion , the true error is with the Vive 1 , that will get a price that is higher than the one of all the competitors… and that will cost as much as a Samsung Odyssey, notwithstanding its far lower features. The SDK offers native APIs, but also supports popular game engines like Unity and Unreal 4.
He's what he said: "That’s a model we’ve definitely explored. But if you're sat at a desk, you will definitely notice how the real world skews as you rotate your head in a way that virtual objects don’t. Given this only happens in Unity Full Space apps, I suspect this can be solved in future software.
VR in 2022-2023 will definitely enter the mainstream market , and I wonder if it will just be because of Quest or there will be some other devices. Another brand I’m very curious about is Samsung : sooner or later, it should announce something, either in VR or in AR. Epic has implemented it, and Unity is doing that too.
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