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The Sony XR Headset: A True Vision Pro Competitor?

XR Today - Mixed Reality tag

A Sony XR headset is coming – and it’ll be unlike anything you’ve seen from the tech company before. Sony is advertising this new device as a “spatial content creation system” intended to help organizations and developers create intuitive extended reality experiences. So, what can we expect from the Sony XR headset?

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ESI Design Uses Unreal Engine To Create An AR-Inspired Lobby Experience

VRScout

A two year renovation has transformed The Crossroads lobby into an interactive digital experience powered by Unreal Engine. For the woodland creatures that roam inside of the digital windows, the design team turned to Unreal Engine’s AI-driven animations to bring the animals to life and have them respond naturally to your presence.

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Sony Establishes Virtual Production Collaboration Centre

XR Today - Augmented Reality tag

Sony’s VP Tools Sony’s Crystal LED display technology and Venice camera capture technology create a unified RT3D backdrop solution which projects immersive and reactive visuals with the firm’s high brightness, wide colour gamut, and high contrast ratio promise.

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Sony Leverages XR to Combat Film Production “Pain Points”

XR Today - Augmented Reality tag

That’s why the Virtual Production Toolset [Sony’s virtual set planning system] with the virtual Venice camera is a great tool to have access to. Establishing XR-Powered Production Tools While VP tools have experienced a slow emergence over the past few years, Sony more recently doubled down on its commitment to the VP space.

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BSC 2023: Sony Exec on Virtual Production Tools

XR Today - Mixed Reality tag

Sony Volume Stages and Virtual Production Tools Sony is attempting to get ahead in the virtual production marketplace. The firm produces a premium immersive production ecosystem that leverages Sony’s Crystal LED display technology and Venice camera capture technology to create an RT3D backdrop solution.

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CES 2021 Goes Virtual

ARVR

While it will likely be many years before these types of displays are used in consumer products, the potential to create more comfortable and natural viewing experiences is definitely exciting. I’m definitely looking forward to trying this out. Image courtesy bHaptics?—?flying

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‘Lone Echo’ Behind-the-Scenes – Insights & Artwork from Ready At Dawn

Road to VR

The team had their interest in VR piqued around 2012, at an internal conference for Sony developers. An early prototype of PlayStation VR, codenamed Project Morpheus | Image courtesy Sony. A very big team, for VR definitely.”. Was there a temptation to jump into engines such as Unity or Unreal to jumpstart development?

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