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Impressive Social VR Demo Combines Mouth and Eye Tracking

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Face and Communication Entertainment, or FACE, is a project from a Colopl company called 360ch that is building a social VR demo collaborating with BinaryVR, Facerig, and FOVE. The FOVE headset, which we covered recently during GDC , provides an eye-tracking solution.

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FOVE Launches Pre-Orders For Eye-Tracking VR Headset FOVE 0, Starting at $549

Road to VR

It’s been a long road for FOVE , the creators of the eye-tracking VR headset that hit Kickstarter last summer, but today the company launches pre-orders for their first commercially available product, the FOVE 0. Pre-orders start at a special discount price of $549, available from today until November 9 at 8 a.m.

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FOVE Debuts Latest Design for Eye Tracking VR Headset

Road to VR

FOVE, the company behind the eponymous eye-tracking VR headset, today announced that they will be showing off a new industrial design at both Comic-Con and SIGGRAPH 2016 where attendees will have a chance to demo the new headset design themselves. Previous FOVE design | See Also: FOVE’s Eye-tracking VR Headset Was the Next Best at CES.

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GDC 2017: FOVE and AMD Take Aim At Improving VR Rendering

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The more major headsets have their issues as well and FOVE has partnered with AMD to demo a new style of rendering that could influence the trajectory of the VR industry as a whole. FOVE developed their own VR headset, which was funded with over $400k in contributions via Kickstarter.

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Hands-On With Rewind’s Eye-Tracking Shooter, ‘Project Falcon’ for FOVE 0

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When the UK-based VR studio, Rewind, asked me if I wanted to come and see a demo of its eye-tracking tech demo for the upcoming FOVE 0 headset, I was intrigued. Project Falcon , as this new demo is called, is an on-rails first-person shooter that uses eye-tracking as an aiming system for noisy machine guns and explosive rockets.

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Hands-on: HoloLens 2 is a More Than Just a Larger Field of View

Road to VR

Stepping into the closed off demo space at Microsoft’s MWC booth, I was greeted by a pretty familiar mock-up of a few tables and some art on the wall to make it feel like a tastefully decorated home office. Both demos had the headset at max brightness, which can be changed via a rocker switch on the left side.

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SMI Talks Eye Tracking VR Applications & Foveated Rendering

Road to VR

At SIGGRAPH this year, Nvidia was showing a foveated rendering demo where it only renders high resolution to the sections of the scene that you are actually looking at. See Also: FOVE Debuts Latest Design for Eye Tracking VR Headset. Here’s a recent demo of using SMI eye tracking with the HTC Vive. Support Voices of VR.