This site uses cookies to improve your experience. To help us insure we adhere to various privacy regulations, please select your country/region of residence. If you do not select a country, we will assume you are from the United States. Select your Cookie Settings or view our Privacy Policy and Terms of Use.
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Used for the proper function of the website
Used for monitoring website traffic and interactions
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Strictly Necessary: Used for the proper function of the website
Performance/Analytics: Used for monitoring website traffic and interactions
Epic Game’s Unreal Engine is making it easier to create for augmented reality in the newest 4.18 update, now including official support for Apple’s ARKit and Google’s ARCore software dev kits, and support for SteamVR on Mac. ” Unreal Engine 4.18 ” Unreal Engine 4.18 The post Unreal Engine 4.18
This appeared to deliver fairly stable tracking, without the need for dedicated hardware, unlike Google Tango, which uses a suite of cameras and sensors. The post 4 Dev Demos Showing Off Apple’s New ARKit Tracking appeared first on Road to VR.
This week, we dive into Snap’s new AR Spectacles, Google I/O takeaways and Digilens’ new reference frames. On the more comical side of the news, Unreal is suing Chinese smartglasses maker Nreal because the brand names are too similar and will cause confusion. W elcome back to Spatial Beats. We were not confused.
Riding the wave of excitement over Google’s new VR platform, Daydream, Epic Games CTO Kim Libreri announced on the Google I/O stage today that the gaming giant has brought support for Daydream to Unreal Engine 4. The post Epic Games Goes All In With Unreal Engine 4 Support for Google Daydream appeared first on VRScout.
Much like the popular third-party platform SideQuest, XR Swim could be huge for Web-based immersive content by offering independent creators a place to showcase their projects, whether it be a fully developed game or a simple tech demo. Steam provides an excellent service and can charge developers because of their huge install base.
Daydream is Google's new Android-powered VR platform, and Epic Games has released Unreal Engine 4 support for it. Here you can see a new UE4 demo for Daydream in action. Epic Games CTO Kim Libreri announced on the Google I/O stage support for Daydream to Unreal Engine 4.
More info (Roblox is coming to Quest — Road To VR) More info (Roblox is coming to Quest — Upload VR) More info (Roblox on Quest may increase scrutiny on the platform) Other relevant news (Image by WIRED) Mark Lucovsky has left Google Mark Lucovsky has just left Google. More info iVRy makes the PSVR2 work with SteamVR!
Epic Games’ popular Unreal Engine has just received a major update with version 4.12 now sporting Google VR ‘Daydream’ and OSVR native support. Clearly in the above demo, Donaldson is immersed with the Oculus Rift and using Oculus Touch controllers, but the original unveiling was done on the SteamVR powered HTC Vive.
A second demo from Wingnut AR showed how ARKit could place an entire imaginary world on top of a real-world platform on the stage. The more sophisticated demo, made in Unreal Engine, shows a complex world war taking place with spaceships and explosions. The demo is expected to be released as a game “later this year.”.
Epic Games’ Kim Libreri today took to the stage at Google’s I/O conference to announce Unreal Engine support for the newly announced Daydream Android VR platform, what’s more is that it’s available right now.
Don't Miss: Microsoft's Live HoloLens 2 Apollo 11 Demo Didn't Take Flight, but You Can See It Thanks to Unreal Engine's Video The John. Luckily for us, augmented reality presents the opportunity to experience the Apollo 11 launch and landing, as well as the moonwalk, within our own, Earth-bound terrestrial boundaries.
Gelfenbeyn was a co-founder of API.AI, which was purchased by Google and now exists as Dialogflow. The creator studio, which I was shown in a remote demo, consists of text inputs, toggles, and sliders. A Colorful Background. Inworld AI only started as a company about a year ago, but the founding members are industry veterans.
At the same time, Facebook could have an approach similar to the one that Google has with Android: theoretically you can use an Android phone without a Google account, but good luck in doing it : since my phone is Chinese, I don’t have Google services and I can assure you that it is a true pain in the a**. Image by Google).
The company is still heavily involved with VR development however, and are expected to present some new technology with Google at Display Week 2018 in May. Magic Leap has launched the SDK for the device’s Lumin OS , with support for Unity and Unreal engines. Magic Leap announcements. image courtesy Magic Leap.
Google have announced that developers itching to get started on building Android VR games using the Unity game engine can do so right now using a Daydream plugin. The post Unity Native Support for Google Daydream VR Coming in Summer, Plugin Out Now appeared first on Road to VR.
As this article was being written, Varjo further expanded its cloud with Unreal and Unity engine integrations. At first, we were just building for the phone and porting to the glasses,” Lens Creator Alex Bradt told me when I got to demo Snap’s Spectacles at AWE. CloudXR From NVIDIA. Parents and Partners. Your Forecast: Cloudy.
There is only one big problem: the form factor is terrible , they look super-dork, even worse than Google Glasses. The demo was not with real people like the one from Improbable, but the technology is VR-ready, with all the characters being able to move their fingers and perform facial expressions. Plus, RP1 used ONLY ONE SERVER.
T he use of the Exynos chips makes me think even more that this is an old device : Samsung has recently announced that it is going to build its headset with Google and Qualcomm, so it is impossible that the to-be-released device doesn’t have a Qualcomm chip.
Also noteworthy: Final Cut Pro X will be able to support 360 video editing, Unity and Unreal now have VR support for Macs, and SteamVR is coming to Mac… and although there was a sweet on-stage mixed reality demo using Star Wars assets and an HTC Vive, there was no mention of support for Oculus.
High-precision 6DOF tracking, eye tracking, gesture inputs, with dedicated input controllers The SDK will support Unity , with Unreal coming Soon. We have early internal units and demos at different iterations. It is very positive… usually, after our demos, people want to buy the devices! All APIs have a plain C version.
Years later, in 2014, my previous classmate Gianni Rosa Gallina called me because he wanted to create a startup about all the fancy things we were discussing in that period, in particular Google Glasses and my obsession about seeing virtual objects on top of the real world. From it, ARKit has born, I guess. A random tutorial found on Youtube.
For starters, the company showcased how spatial recognition could be used to place virtual objects in real world locations, much like we’ve seen on Google’s Tango platform. The platform will support Unity and Unreal engines. Following that reveal, we saw some quick demos of new experiences built with ARKit.
OK, I will be able give a more definite verdict after I actually get a hands-on demo first thing tomorrow, but in the meantime, here are our first impressions from having seen the live demos on the stage here at MWC Barcelona. Microsoft debuts their latest mixed reality device at Mobile World Conference 2019.
This is a period with many tech announcements: we had Meta telling about its Horizon OS, yesterday OpenAI unveiled the new GPT-4o, and today Google will hopefully unveil its Android XR operating system. What a time to be alive!
The Oculus Rift and Touch, HTC Vive, PlayStation VR (PSVR), Google Daydream, Samsung Gear VR, and so many other headsets are all available for purchase. On Sunday 2/26, members of the press (UploadVR included) will attend a full-day long set of demos of all the latest upcoming games, but we can’t talk about them until Tuesday 2/28.
Working out of a modest two-story house tucked away in a historic Hollywood neighborhood, Christian Bretz is giving me a demo of his Stonehenge VR experience, just days before he has to pack up everything and make the journey to the Pacific Science Center in Seattle. Bretz is one of those new breed of VR creators.
Earlier this week, Epic Games announced that it created a plugin for Google’s new VR platform, Daydream, that would allow developers to use Unreal Engine 4 to create games and experiences for the device. It also showed off a demo of a classic fantasy-type dungeon experience running on the platform.
An environmental artist with a passion for Star Wars has realised the iconic location of Star Wars’ Mos Eisley space port in jaw-dropping detail via Unreal Engine 4. What’s more, it’s coming to VR soon and you can download the demo now. ” The team have made the demo available to the public to download now. .
Did Seebright just release the augmented reality equivalent of Google Cardboard? The Seebright SDK also supports Unity and Unreal engines and is compatible with both iOS and Android. In a clear Google snub, you can view Facebook 360 photos with a Gear VR… but not with Cardboard.
Image Credit: Unreal Engine’s YouTube channel. Unreal Engine shows off a stunning Star Wars real-time ray-tracing demo. Unreal Engine shows off a stunning Star Wars real-time ray-tracing demo. Google providing their Maps API for mobile game developers- expect more titles like Pokémon Go. Source: Road To VR.
And if you don’t know the answer yourself, you can help by looking on Google, or asking another mentor to support you. This meant that a super innovative application delivered as a buggy demo with a crappy trailer would have had the same final score as a boring plain application delivered in a polished way and with a fantastic trailer.
.” He went on to talk about Facebook’s social VR demo that debuted at Oculus Connect 3 last month, revealing that both it and Oculus’ own Rooms and Parties social software had been made with Unity. “We want you to make all your VR and AR with Unity,” he said, promising renewed investment in the industry.
Now, however, countless companies and developers are beginning to embrace this model, including Varjo (with Varjo Teleport ), Unity, and Unreal. Adobe, Apple, Google, and Meta are incorporating the technique into their enterprise apps. We’ve already mentioned Unity and Unreal, for instance. What is Gaussian Splatting?
The typical development environment that they use is Unity, but if the customer requires Unreal because wants a better graphical quality, they can develop using UE4, too. Of course, he said that after having tried Google products, they also took inspiration to improve their ones to try to keep pace, but this was surely a bad news for them.
Shoutout to @ArcturusXR and @dlxrofficial for helping to make this demo happen. With the solution, users can leverage the following tools: FreeD plug-and-play capabilities for Epic Games’ Unreal Engine. Our virtual production stage is set up and ready to go with the VIVE Mars CamTrack at @siggraph.
Other teams in this group include Survios ( which is funded by investors to the tune of $50 million ) and Owlchemy Labs ( acquired by Google ). They recall demos of Owlchemy’s Job Simulator, Google’s Tilt Brush and Valve’s early robot demo, each of which made excellent use of those hand controls.
Anyway, after I enjoyed the free song (let me tell you about that later), the application showed that “the tutorial ended”… which technically was true, but together with the tutorial, also the demo was finished at that point, so I was a bit confused.
Because most VR developers know well Unity or Unreal, and WebVR languages like A-frame are based on Javascript, that is very different from the usual programming flow of the game engines. Google Glass can help Autistic kids. A research project using Google Glass to help autistic kids has been published on IEEE. Learn more.
OSSIC debuted their latest OSSIC X headphone prototype at CES this year with one of the best immersive audio demos that I’ve heard yet. OSSIC produced an interactive audio demo using Unity that is able to produce audio in the near-field of less than 1 meter distance.
In this first post we will be describing what OpenVR is, what it may be useful for and finally, we will go through a little OpenVR application to demo some of the core functionality of the API in what respects to interacting with a VR system (get connected devices, get tracking data, etc). OpenVR simple demo application screenshot.
VR, gaming engines, Unity, Unreal and Epic were just some of the topics we touched upon. But perhaps the biggest of all was Google’s new game-streaming service Stadia. But, when I started, the demo was a little like — I think they just had the system on for a couple of hours when I tried it and immediately it was awful.
You can see a demo of it here. The aim in developing the PanguVR engine was to equip content producers to create immersive and interactive content, in UE4 (Unreal VR Engine), automatically meaning without any learning curve. In other words, what you see is what you get. I’ve read about the PanguVR engine. What is it?
One of the most stunning demos offered by Magic Leap has been the AI-driven avatar Mica. So, the company has created this androgenic girl called Mica , which should be as close as possible to a real human, featuring a great visual quality (thanks to Unreal Engine) and credible eye movements and facial microexpressions. But different.
Helios , an Unreal-based social VR platform which actually came and went before I even had a chance to add it to the spreadsheet! These include the Hubs Demo Server (hubs.mozilla.com) and the Managed Subscription , the two services actively maintained by Mozilla that most of our users rely on.
We organize all of the trending information in your field so you don't have to. Join 3,000+ users and stay up to date on the latest articles your peers are reading.
You know about us, now we want to get to know you!
Let's personalize your content
Let's get even more personalized
We recognize your account from another site in our network, please click 'Send Email' below to continue with verifying your account and setting a password.
Let's personalize your content