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.” SteamVR will also be joined on Mac systems by the Unreal and Unity video game engines, all tying directly into today’s newly announced Metal 2 video-processing API. Also continuing the theme of VR support for Mac, Industrial Light and Magic staffers demonstrated the first-ever native HTC Vive demo on a Mac system.
More info The Vive Focus Vision has been released HTC has decided to release the Vive Focus Vision the same week as the Quest 3S. It seems that HTC has invested a lot in providing a standalone headset that is great for PCVR and so it features a lossless wired Displayport connection, very high display resolution, and integrated eye tracking.
The past week has been a pretty interesting one for the tech world: between Microsoft Ignite, Unity Unite, and the OpenAI drama, there has been a lot to follow. Unity 6 takes back the original way of specifying engine versions and abandons the confusing one that bound a new Unity version to the year it was released.
NVIDIA DLSS (Deep Learning Super Sampling) will be natively supported for HDRP in Unity 2021.2. More info (NVIDIA CloudXR upgrade) More info (NVIDIA CloudXR on Tencent Cloud) More info (NVIDIA VRSS v2) More info (DLSS integrated inside Unity) More info (Jarvis) More info (NVIDIA RTX cards shortage). Two cool news from Oculus App Lab.
A new FCC listing appears for an HTC Vive headset. And in fact, a new request to FCC for a new device has arrived from HTC. FCC certifications are requested before releasing an electronic device in the US (to certify that it is safe to be used), so this is a clear sign that HTC is going to release a new headset soon.
That’s the consensus that seems to emerge from “Top 2020 Trends: Enterprise AR & VR” , a report published today by Unity Technologies where 15 industry experts (yours truly among them) outline how mixed reality (or XR depending on what flavor acronym you favor) will supercharge and transform the world of work. . “The
Until recently, Rune Skovbo Johansen worked at Unity as a senior software engineer, working on Eye of the Temple as an indie developer in his spare time. We went hands-on with the Eye of the Temple’s demo back shortly after it was released on Steam in August, and we were really impressed with what we saw.
HitMotion: Reloaded has been one of the 20 launch titles of the Vive Focus Plus , and we can never thank enough HTC for the support that has given us. Now the game is available on SideQuest as a free demo, and it is getting great feedback from all its users (download it now!). From HitMotion AR to HitMotion VR.
Hands-on with UltraLeap demos. Unluckily, UltraLeap has not released any new demo to highlight the new possibilities enabled by this new runtime , especially the two hands interactions. Some little problems with interactions and tracking of the hands when moving my head in the Blocks demo. UltraLeap Unity SDK.
RGB Haptics is a new Unity-based tool that aims to make it easier for developers to create and implement haptic effects in VR games. Custom waveform editor window, allowing you to design waveforms without ever leaving Unity. Anything supported by the Unity XR platform should be supported by this.
Then the management of the camera will happen through the functionalities exposed by Camera2 in Android and WebCamTexture in Unity, which are the ones developers have always used with smartphones. This is something absolutely impossible to have with Unity or Unreal. This will let Google enrich its content library pretty fast.
Curiously enough, he let us also the journalist Janko Roettgers try Cambria for a very short demo. Weirdly enough, most of the demos he showed were games. Weirdly enough, most of the demos he showed were games. Even worse, Unity has lost -30% of its stock value.
” SteamVR and HTC Vive on Mac OS. While Steam has been Mac compatible for some time now, Apple announced that Valve will be bringing SteamVR to Mac too, allowing the HTC Vive to run VR games on Mac systems. Vive Demo on Stage. Unity and Unreal VR SDK Support. Metal for VR. Photo courtesy TIME.
That’s the consensus that seems to emerge from “Top 2020 Trends: Enterprise AR & VR” a report published today by Unity Technologies, where 15 industry experts (yours truly among them) outlined how Mixed Reality (or XR depending on what flavor acronym you favor) will supercharge and transform the world of work. “The Look no further!
Image by HTC Vive). HTC expands its Cosmos offering and teases the future with Proton. This has been a pretty interesting week for HTC Vive. And it is nice that HTC with this new Cosmos line is satisfying the needs of a broad share of VR people : from the casual gamer that wants something cheap to the professional.
Inside the box you find: 1x SenseGlove right 1x SenseGlove left 1x SenseGlove linkbox 1x power cable 1x USB connector cable short (2m/ 6.5ft) 2x USB connector cable long (3m/ 10ft) 2x HTC tracker mounts including screws 1x manual. This way your gloves are powered and can communicate with your PC; Setup of the HTC Vive system.
This trend follows a similar approach that Valve and HTC took with the debut of the Vive where Valve sent out rough prototypes to a handful of developers and then expanded that pool with the HTC ‘Vive Pre’ which was a nearly complete version of the final Vive consumer headset which shipped a few months later.
While in all past years the answer had always been “HTC Vive”, now the king is Oculus, with both the Rift S and the Oculus Quest getting the majority of answers (especially the Quest). Unity changes how it handles XR Plugins. There will be an XR plugins manager, and some of them will be managed by Unity together with its partners (e.g.
A second demo from Wingnut AR showed how ARKit could place an entire imaginary world on top of a real-world platform on the stage. The more sophisticated demo, made in Unreal Engine, shows a complex world war taking place with spaceships and explosions. The demo is expected to be released as a game “later this year.”.
Going into 2025, WEART will showcase TouchDIVER Pro demos worldwide, matching a forecasted surge of enterprise XR interest. The TouchDIVER Pro is also a multi-module product that works across PCVR and stand-alone headsets, with support for Meta Quest, Pico, HTC, and Windows Mixed Reality-ready for a range of end-user situations.
Disclaimer: HTC provided three of their Vive Tracker 3.0 What is an HTC Vive Tracker? Whilst the first part of this article looked at the history of the HTC Vive Tracker and its three different versions, the second part will focus on some practical experiments with the latest HTC Vive Tracker 3.0. HTC Vive Tracker 3.0
So we would require many public demos about it… but well, there is a pandemic and so people can go out less, and even if they go out, it’s not safe wearing the headset that others have worn in a demo booth. Companies like Pico, HP, Valve, and HTC are already performing very well in this sector.
During the demo, Apple’s employees will give you an Apple device that fits your head, and let you try the most important features of the headset. More info (How to reserve your demo at an Apple Store) More info (What happens during a demo at an Apple Store) We also keep learning new things about the headset.
Ok, of course, I’m kidding, but, you know, the possibility of saying the wrong name is so high that my proposal actually starts making sense… Top news of the week (Image by HTC Vive) HTC reveals inside-out-tracked Tracker With a totally unexpected move, HTC has revealed a new kind of Tracker.
Image courtesy HTC. HTC have finally revealed the price and release date of the anticipated Vive Pro , opening preorders globally at Vive.com and other retailers. Magic Leap has launched the SDK for the device’s Lumin OS , with support for Unity and Unreal engines. Magic Leap announcements. image courtesy Magic Leap.
We’ve seen Unity’s impressive in-VR authoring tool a few times throughout 2016, with no real clue of when it’s coming. Unity (@unity3d) November 1, 2016. This time, West used the HTC Vive, having used the Oculus Rift with Touch controllers in previous demos. That changed today.
In these two weeks, we got to discover that Apple is planning to organize demo sessions of Vision Pro inside the Apple Store venues and that in the beginning, the only way to buy a Vision Pro will be going to an Apple Store. Nimo 1 is now available to preorder for $1299. SteamVR 2.0 is now live for everyone.
Facebook’s VR headset subsidiary Oculus is finally integrating a native tool that will let you capture and share your Rift experiences through 360 photos and videos—one that developers can integrate into Unity and Unreal Engines, and across NVIDIA and AMD GPUs— and it’s available today on GitHub.
These come very handy when you have to make demos and don’t want to give the controller to every user that must handle the device. It is easily accessible in the Unity SDK as a standard WebcamTexture, so if you like hacking things, I guess you can have a lot of fun developing things for it! User Interface.
The MRTK is a set of components with plugins, samples, and documentation designed to help the development of MR applications using gaming engines from either Unreal Engine or Unity, providing two versions of the solution – MRTK-Unity and MRTK for Unreal. Understanding the MRTK-Unity Toolkit for MR Developers.
I’m sure that after April, 20th, the Meta Quest ecosystem will appear even richer than it is now , creating a wider gap with other companies that may think about competing with the Quest, that is Pico, HTC, and even Apple. I have seen the demo via a Zoom call and CNET’s Scott Stein saw it live and we came out both impressed by it.
Some 110 VR games for PlayStation VR, Oculus Rift and HTC Vive got all the attention with new demos and mixed reality performances. HTC Vive had a huge presence as well, taking the form of mixed reality demo booths that had attendees all snapping photos and video. See our video below.
HTC Vive Senior Engineer James Xiong has provided a Vive IK Demo on GitHub , which includes a reference source code and Unitydemo. SEE ALSO Watch: IKinema's HTC Vive Powered Full Body Motion Capture System is Impressive. The Vive IK Demo requires strapping a Tracker to each foot and one on the waist.
Since having a 3DOF controller with a 6DOF headset is weird (HTC and Lenovo know this well), RealMax has decided to add also support for Leap Motion. When I got it, it just had a rough launcher to execute some demo programs. Realmax has an SDK that is compatible with Unity 2017 and Unity 2019.
Its userbase is superior to known PCVR headsets like the HTC Vive Pro and Pro 2 and most probably in the next weeks, it will also surpass the Pico 4. Read Graphic Designer Job Description Read Unity Developer Job Description Read Full Stack Developer Job Description Some XR fun Do you have a minute to read my opinion on the BigScreen Beyond?
The HTC Vive should not exist. For a troubled company that’s spent much of the past few years making losses instead of profits, the niche and expensive VR market is the last place HTC is going to make a quick buck. And yet here we are, with the smartphone maker and Valve seemingly in it for the long haul. Expected Expense.
At SIGGRAPH this week the Boston-based startup is showing its modified HTC Vive which include EEG ( Electroencephalography ) sensors along the interior of the headstrap. It became active during the next portion of the demo meant to show the potential of the system in a game environment.
The PlayStation 5 demo for Matrix Resurrections was able to showcase that very well, and the great news is that the city of that demo will be released for free as a sample of the engine. As a Unity developer, I am a bit envious of all of this. It’s interesting that HTC is keeping the name Vive both for VR and Web3 solutions.
In October, Igloo Vision , a major provider of immersive collaborative spaces, refurbished its demo centre in London to provide five novel immersive spaces for its Hoxton-based showroom. What a FANTASTIC day yesterday opening our newly refurbed London demo centre Missed out & want to see if for yourself?
Epic Games is heavily invested in VR thanks to deep integration with its Unreal Engine 4 and its own tech demos like Bullet Train. There’s no assigned speaker yet, but this session will detail how to integrate devices with the SteamVR tracking systems that we’ve come to know and love through the HTC Vive.
Ctrl+Labs already demoed it years ago: check out the link to the Dino Game that I added below this paragraph. More info (FRL Official blog post) More info (Road To VR reporting and commenting the news) More info (Ctrl+Labs’s Dino Game Early Demo) More info (ETH’s experimental wristband). As long as it works…. Some XR fun.
HTC is set to reveal its new VIVE Mars CamTrack solution at the SIGGRAPH 2022 in Vancouver, Canada, where it will showcase the immersive production tool with Departure Lounge and Arcturus, it was revealed on Tuesday. Shoutout to @ArcturusXR and @dlxrofficial for helping to make this demo happen. HTC VIVE (@htcvive) August 8, 2022.
Also noteworthy: Final Cut Pro X will be able to support 360 video editing, Unity and Unreal now have VR support for Macs, and SteamVR is coming to Mac… and although there was a sweet on-stage mixed reality demo using Star Wars assets and an HTC Vive, there was no mention of support for Oculus.
It has become one of the headset manufacturers with the biggest worldwide market, and the market leader (together with HTC) in the B2B virtual reality sector. And I was even able to make a demo standalone version of VRrOOm’s musical experience Oxymore from VRChat to Pico Neo 3 Link in around two days. (And
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