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.” SteamVR will also be joined on Mac systems by the Unreal and Unity video game engines, all tying directly into today’s newly announced Metal 2 video-processing API. Also continuing the theme of VR support for Mac, Industrial Light and Magic staffers demonstrated the first-ever native HTC Vive demo on a Mac system.
Epic Games releases Unreal Engine 5. Epic Games has finally released the latest iteration of its popular game engine: Unreal Engine 5. The PlayStation 5 demo for Matrix Resurrections was able to showcase that very well, and the great news is that the city of that demo will be released for free as a sample of the engine.
John Knoll, chief creative officer at Industrial Light & Magic, presented a mixed reality Star Wars themed live demo of VR content created on Mac and played on the Vive. Lauren Ridge, programmer at Epic Games, was backstage to operate the demo (which you can watch in the video heading this article).
Epic Game’s Unreal Engine is making it easier to create for augmented reality in the newest 4.18 Epic has however provided experimental support in their game engine for ARKit since Unreal Engine 4.17, but the new 4.18 ” Unreal Engine 4.18 ” Unreal Engine 4.18 The post Unreal Engine 4.18
A new FCC listing appears for an HTC Vive headset. And in fact, a new request to FCC for a new device has arrived from HTC. FCC certifications are requested before releasing an electronic device in the US (to certify that it is safe to be used), so this is a clear sign that HTC is going to release a new headset soon.
The open-source demo offers a framework for use in any Unreal Engine project, as well as a ‘Playground’ scene containing an underground bunker and shooting range to showcase hand interactivity. This little demo is an attempt to make VR development easier for them.”. SEE ALSO 'Job Simulator' and the Magic of Hand Presence.
He’s ready to answer with his HTC super powers. And I still remember that you have done boxing, so I agree with you in any case… HTC Vive Pro first impressions. HTC Vive 1.0 vs HTC Vive Pro. The moment when I tried the Vive Pro has not been one of this wow moments. The wonderful Vive Pro.
” SteamVR and HTC Vive on Mac OS. While Steam has been Mac compatible for some time now, Apple announced that Valve will be bringing SteamVR to Mac too, allowing the HTC Vive to run VR games on Mac systems. Vive Demo on Stage. Unity and Unreal VR SDK Support. Metal for VR. Photo courtesy TIME.
Mercedes: Lair Escape was created by VR Playhouse, Double A Labs, and AT&T AUDIENCE Network, and was developed with Unreal Engine and Nurulize Atom View , a tool for volumetric data processing, color management, and delivery. The title is headed to Viveport, HTC’s digital storefront for HTC Vive games, on July 22nd.
Meant to serve as an interactive teaser for an upcoming Silent Hills game directed by Hideo Kojima in collaboration with legendary film director Guillermo Del Toro, the playable demo featured an assortment of “looping” puzzles nestled within a genuinely unsettling atmosphere designed to shake the human psyche. Unreal P.T.
Image by HTC Vive). HTC expands its Cosmos offering and teases the future with Proton. This has been a pretty interesting week for HTC Vive. And it is nice that HTC with this new Cosmos line is satisfying the needs of a broad share of VR people : from the casual gamer that wants something cheap to the professional.
A second demo from Wingnut AR showed how ARKit could place an entire imaginary world on top of a real-world platform on the stage. The more sophisticated demo, made in Unreal Engine, shows a complex world war taking place with spaceships and explosions. The demo is expected to be released as a game “later this year.”.
Since HTC Vive began shipping the Vive Tracker to developers earlier this year, we’ve seen everything from ceiling fans , fire hoses , and even cats tracked in VR. One of those developers is Master of Shapes , who unveiled their first Tracker demo at CES with HTC Vive.
Image courtesy HTC. HTC have finally revealed the price and release date of the anticipated Vive Pro , opening preorders globally at Vive.com and other retailers. Magic Leap has launched the SDK for the device’s Lumin OS , with support for Unity and Unreal engines. Magic Leap announcements. image courtesy Magic Leap.
Epic Games’ popular Unreal Engine has just received a major update with version 4.12 With the latest release release of Unreal Engine 4 (version 4.12) Epic have included a preview version of the VR Editor they first unveiled in February and more recently at GDC 2016. The post Unreal Engine 4.12 Elsewhere, UE4 4.12
Going into 2025, WEART will showcase TouchDIVER Pro demos worldwide, matching a forecasted surge of enterprise XR interest. The TouchDIVER Pro is also a multi-module product that works across PCVR and stand-alone headsets, with support for Meta Quest, Pico, HTC, and Windows Mixed Reality-ready for a range of end-user situations.
Survios’ stunning VR action game Raw Data , currently in Early Access for HTC Vive and Oculus Rift, will launch in September on PlayStation VR. Our players have been clamoring for PvP ever since Raw Data ’s earliest demos,” said Mike McTyre, Survios Game Design Director. “ You can sign up to the closed beta here.
Facebook’s VR headset subsidiary Oculus is finally integrating a native tool that will let you capture and share your Rift experiences through 360 photos and videos—one that developers can integrate into Unity and Unreal Engines, and across NVIDIA and AMD GPUs— and it’s available today on GitHub.
Ok, of course, I’m kidding, but, you know, the possibility of saying the wrong name is so high that my proposal actually starts making sense… Top news of the week (Image by HTC Vive) HTC reveals inside-out-tracked Tracker With a totally unexpected move, HTC has revealed a new kind of Tracker.
Curiously enough, he let us also the journalist Janko Roettgers try Cambria for a very short demo. Weirdly enough, most of the demos he showed were games. Weirdly enough, most of the demos he showed were games. Zuck still thinks that it is a device that can start substituting the laptop.
It seems anyway that Valve is taking a very open approach for what concerns PCVR: its Steam Link software is allegedly coming also to Pico and HTC headsets, giving more people the ability to play Steam VR games on their standalone devices. This is something absolutely impossible to have with Unity or Unreal.
Epic Games turned their popular Bullet Train tech demo into a full game that’s not only coming to Oculus Rift with Touch next year after the controllers release this December, but it will also be available for free when it arrives. We wanted to make the ultimate tech demo.”
The education-focused Mars 2030 launches today on SteamVR for the HTC Vive and Oculus Rift, soon to come to PSVR. As described in our first experience of Mars 2030 at GTC 2016 , the team went to great lengths to represent the martian terrain in the most realistic manner, using Unreal Engine 4’s physically-based rendering.
The experience has been demoed throughout a few of its earliest stages, having made its first public appearance at SVVR 2014. If you’ve been around VR long enough to remember Oculus Share, you might have run across a playable demo there too. And so Synthesis Universe was born. Image courtesy Olivier JT.
Rubin walked me through the demo experience, built using an SDK of HaptX’s design, which he says is largely created by leveraging Unreal Engine’s physics system to tell the glove when and where to apply haptic effects and when and how to engage the force feedback.
Also noteworthy: Final Cut Pro X will be able to support 360 video editing, Unity and Unreal now have VR support for Macs, and SteamVR is coming to Mac… and although there was a sweet on-stage mixed reality demo using Star Wars assets and an HTC Vive, there was no mention of support for Oculus.
If you don’t already know Cliff Bleszinski from his involvement with the Unreal Tournament and Gears of War franchises, you may remember him from Oculus’ 2012 Kickstarter video. The challenge is creating a game that goes beyond those wave shooters and tech demos that Bleszinski openly laments. That's the quote.
High-precision 6DOF tracking, eye tracking, gesture inputs, with dedicated input controllers The SDK will support Unity , with Unreal coming Soon. We have early internal units and demos at different iterations. It is very positive… usually, after our demos, people want to buy the devices! All APIs have a plain C version.
HTC is set to reveal its new VIVE Mars CamTrack solution at the SIGGRAPH 2022 in Vancouver, Canada, where it will showcase the immersive production tool with Departure Lounge and Arcturus, it was revealed on Tuesday. Shoutout to @ArcturusXR and @dlxrofficial for helping to make this demo happen. HTC VIVE (@htcvive) August 8, 2022.
Epic Games is heavily invested in VR thanks to deep integration with its Unreal Engine 4 and its own tech demos like Bullet Train. There’s no assigned speaker yet, but this session will detail how to integrate devices with the SteamVR tracking systems that we’ve come to know and love through the HTC Vive.
The demonstration included the now familar Unreal Engine 3 powered citadel area, one which would become the setting for one of the most famous early VR applications of all time, Rift Coaster. The HTC Vive (DK1), SteamVR Controllers and Laser Basestations. The final Oculus Rift consumer edition.
The HTC Vive and Oculus Rift have good content and roomscale capabilities, but they’re tethered and the resolution isn’t great. I was shown a handful of demos that showcase its features and can definitely see the potential for a dedicated high-resolution device like this.
It’s interesting to see that Neurable is still around and kicking: a few years ago there was a bit of hype around it when it created an EEG-based “mind controller” for the HTC Vive. I wonder if VR remains one of its most important use cases.
Welcome to another week chronicling the latest releases for HTC Vive. We also have a top list of the absolute best HTC Vive games — which is updated every few months with the latest and greatest options. New HTC Vive Releases on Steam. New HTC Vive Releases on Viveport. Xion, from Zenz VR. Price: Free.
This memorable struggle I experienced was made possible by an HTC Vive, a couple of smartphones, and a lot of plastic. This demo didn’t have any damage enabled so it was more of a shooting gallery than an action stand-off, but you can see how this concept would quickly take shape into something more exciting. .
The Oculus Rift and Touch, HTC Vive, PlayStation VR (PSVR), Google Daydream, Samsung Gear VR, and so many other headsets are all available for purchase. On Sunday 2/26, members of the press (UploadVR included) will attend a full-day long set of demos of all the latest upcoming games, but we can’t talk about them until Tuesday 2/28.
Unreal Engine 5 gets released in Early Access. After a lot of teasing of its upcoming fantastic features, Unreal Engine 5 is finally available for download. And it feels weird that HTC hasn’t fixed such a cheap little component that was already faulty on the original Vive. Here you can find the link: [link] Thanks a lot []-).
Its first VR concert tour springs from years of R&D that resulted in proprietary 9K cameras and software that can automate complex unreal engine-based VR concert visual effects (VFX) modules and run more than 100 headsets at a time. Beatday is another virtual concert I was able to try at the HTC Vive booth. The booth for Beatday.
Minimal and clean — the reception desk and pursuing waiting room felt more like entering a high-priced Beverly Hills plastic surgeon’s office rather than any sort of tech demo. There was even one point during the VR demo when you take a seat on a virtual chair and at the same time, a physical chair is also moved into its place.
VR has many use cases beyond entertainment and with HTC, RiVR's fire safety program aims to minimize training risks. I firmly believe XR devices must go beyond entertainment to ever truly become mainstream, so I was curious when HTC invited me to a VR fire safety training demonstration last month. Here's what we thought.
As the publisher of Unreal Engine 4, Epic Games is at the forefront of developers creating new worlds in VR, and we recently sat down with the man driving their VR efforts: Nick Whiting, Epic’s Technical Director of VR/AR. I’ve also worked on all the VR demos that Epic has done to date. Read on for the full interview.
Being them very kind, they gave me as a gift an aGlass DK II eye tracking add on for HTC Vive and I used it to experiment with eye tracking interfaces. aGlass DK II box on top of HTC Vive one. FOV: >110° (adapted to HTC Vive). My HTC Vive is now able to track my eyes! FPS: 100Hz/120Hz. Delay: < 5ms.
While doing demos, people new to VR technology would repeatedly put both controllers into one hand to reach out and try to touch digital artefacts. For example, most HTC VR technology supports 3D hand tracking. Hand Tracking in VR Technology – It’s Come a Long Way. According to Laverde, this began in 2015.
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