This site uses cookies to improve your experience. To help us insure we adhere to various privacy regulations, please select your country/region of residence. If you do not select a country, we will assume you are from the United States. Select your Cookie Settings or view our Privacy Policy and Terms of Use.
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Used for the proper function of the website
Used for monitoring website traffic and interactions
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Strictly Necessary: Used for the proper function of the website
Performance/Analytics: Used for monitoring website traffic and interactions
The past week has been a pretty interesting one for the tech world: between Microsoft Ignite, Unity Unite, and the OpenAI drama, there has been a lot to follow. I’ll try to summarize all of that, especially for what concerns the announcements related to our XR space.
The company is currently launching new hardware and a new product package, so we spoke with CEO and co-founder Jay Wright for a software demo and an explanation of the new release. Wright did mention that he will be at the Augmented World Expo in a few weeks , so hopefully I’ll be able to try the headset there.
For instance, in the box I’ve found a cleaning cloth for an Oculus device… and I don’t think it actually comes with a Microsoft HoloLens! So, Microsoft has made whatever it could to make the limited FOV more acceptable and we have to appreciate that. The headset is very light and balanced (Image by Microsoft).
Microsoft Ignite was a three-day conference that took place virtually on YouTube, Microsoft.com, and in Altspace from March 2-4. Surprisingly, there was little at the conference directly related to HoloLens , Microsoft’s mixed reality headset. The Future of the Cloud, According to Satya Nadella. Satya Nadella.
After many years of waiting, and even a second iteration of the device scrapped away, Microsoft is finally going to announce the next generation of HoloLens. On stage, there will be Satya Nadella (CEO of Microsoft), Alex Kipman (the inventor of Kinect and HoloLens) and Julia White (Corporate Vice President). The time has come.
For larger companies looking to connect their entire team with HoloLens 2 headsets, Microsoft is offering a package that includes Dynamic 365 Remote Assist on each MR headset at the cost of $125 per user – per month. If you’re a developer working on your own, Microsoft offers the HoloLens 2 Development Edition.
Immediately following Inbar’s welcome address is the Unity keynote by Unity Technologies CEO John Riccitiello. As one of the leading tools for 3D content creation, Unity is also one of the engines driving XR content and experiences. Panel Discussions. The team will be discussing “The Road from 3D Graphics to Metaverse.”
Microsoft Ignite was a three-day conference that took place virtually on YouTube, Microsoft.com, and in Altspace from March 2-4. Surprisingly, there was little at the conference directly related to HoloLens , Microsoft’s mixed reality headset. The Future of the Cloud, According to Satya Nadella. Satya Nadella.
In my opinion, Magic Leap 2 is a superior device to HoloLens 2 (see my hands-on here ), so I think that with these prices, it can have good success in the enterprise market, starting to gain shares with regard to Microsoft. Nano-tech wants to be the Nanite of Unity. See Unity running on Quest. Learn more. This is mind-blowing!
That’s why we rejoiced when Apple launched its headset: while Google and Microsoft can discard new technologies pretty easily, Apple is slower at deciding to take a step, but when it makes it, it commits to it. Furthermore, he decided that Unity Personal will remain free and the funding ceiling to use it will double from $100k to $200k.
The Unity real-time development platform has become one of the industry-standard choices for the creation of powerful XR experiences over the years. Countless companies have built powerful games and training environments within Unity, specifically designed to work within the extended reality landscape.
A WebVR Community Group to decide on WebVR standards was formed by Mozilla, Google, Samsung, Facebook, Intel, Microsoft and other major tech players, with Apple recently joining the community in July this year. So you saw the ‘ Made with ARKit ’ portal demos that have taken the internet by storm. ” Browsers. .”
But there’s even more: Unity has already published a page about how it is possible to build for the Quest 3 using not only the XR Interaction Toolkit, but also AR Foundation. Unity page also confirms that the headset will provide plane detection, so you will be able for instance to detect the walls and the desks in your room.
On the server-side, it is being integrated with Microsoft Azure, and it is also coming in the future for Google Cloud and Tencent Cloud. NVIDIA DLSS (Deep Learning Super Sampling) will be natively supported for HDRP in Unity 2021.2. Shariiing VR helps you in providing demos in VR. HTC is going to launch its headset on May, 11th.
That’s the consensus that seems to emerge from “Top 2020 Trends: Enterprise AR & VR” a report published today by Unity Technologies, where 15 industry experts (yours truly among them) outlined how Mixed Reality (or XR depending on what flavor acronym you favor) will supercharge and transform the world of work. “The Look no further!
Not the plucky startup it was before its acquisition by Microsoft three years ago, the company remains creative and agile. update to Theia for Unity Developers. Zappar CTO Connell Gauld’s talk “Build face tracking, image tracking and instant world tracking for the web with Universal AR” introduced the Universal AR SDK with a live demo.
The glasses continuously remind you that they’re actually working as displays of an Android system : when you launch Unity applications, you see the visuals split in two for the duration of the splash screen; when you change the volume, you see the standard volume bar of Android moving (split in two, of course).
The Mixed Reality Toolkit (MRTK) by Microsoft is an open-source toolkit that has been around since the HoloLens was first released in 2016. Understanding the MRTK-Unity Toolkit for MR Developers. Microsoft-driven MRTK-Unity is a suite of components and capabilities used to speed the creation of cross-platform MR applications in Unity.
Unity Technologies has reportedly backtracked on the controversial fees it introduced last week, triggering a public outcry from the developer community. Many Unity developers have slammed the new fees as unfair, prompting the San Francisco-based firm to rescind its announcement partially.
I am standing in a virtual living room rendered via Unity. The talent comes from the likes of Microsoft and Nokia. My experience in that Unity-based living room and other demos, using what Varjo is calling the “20/20” prototype, shows that they are working in the right direction. It’s a glimpse of VR’s future.
The Meta 2 has officially begun shipping , Vuforia recently announced native integration on the Unity platform , and Occipital’s Bridge lets iOS users taste this cutting-edge tech while we (anxiously) await formal announcements from Apple after years of speculation.
You can access it at this link: [link] ) Top news of the week (Image by Microsoft) Microsoft kills Windows Mixed Reality Microsoft has decided to pull the plug on the Windows Mixed Reality platform , the one of the WMR headsets by Acer, Asus, HP, Lenovo, and Samsung which were the first to introduce inside-out tracking in the VR ecosystem.
In many ways they’re your typical tech company – my demos are delivered in the familiar blueprint of a trendy open-plan office with exposed brick walls, which sits above a sushi restaurant – but it’s got a different vibe from a lot of similar start-ups.
This is a simpler mechanism than the waveguides employed by Microsoft HoloLens 2 or by Magic Leap, and while it may provide a bit less immersive holograms, it is the only way to provide affordable wide-FOV glasses at the moment. When I got it, it just had a rough launcher to execute some demo programs.
Building on the momentum set into motion by the inaugural event, Unity Technologies is hosting Vision VR/AR Summit Asia in Beijing. Unity revealed that representatives from Google, Samsung Gear VR, PTC Vuforia, Sony PlayStation VR, and Microsoft HoloLens will be on hand to discuss new developments in their individual technologies.
SAP shapes the future of work with Unity. That’s changing with the SAP Extended Reality Cloud (XR Cloud), which is based on Unity’s platform and enables the development of mixed reality applications. To make it easier for Unity developers to integrate SAP data into Unity, SAP recently launched the Unity Integration Toolkit.
As this article was being written, Varjo further expanded its cloud with Unreal and Unity engine integrations. At first, we were just building for the phone and porting to the glasses,” Lens Creator Alex Bradt told me when I got to demo Snap’s Spectacles at AWE. CloudXR From NVIDIA. See Also: Is 2022 the Year for Consumer AR Glasses?
Google Services For Glasses & Headsets 0:00 / 0:06 1 Google's range of transparent and shaded glasses demos range from light to very light, with the most impressive being a binocular waveguide featuring roughly two bright lines of text in the center of my vision.
Considering how quickly VR is becoming a part of productivity apps and being integrated into engines like Unity, for example, there may be a valid purpose to utilize workstations that support headsets like the Vive and Rift. The device had been running the demo pretty much non-stop for the past few hours and didn’t seem too hot.
Apple has said significant companies like Microsoft and Disney will be producing apps for the system, but there isn’t much information about these apps on Apple’s site so far. Apple also works with Microsoft on solutions like Teams for the Apple Vision Pro.
In October, Igloo Vision , a major provider of immersive collaborative spaces, refurbished its demo centre in London to provide five novel immersive spaces for its Hoxton-based showroom. What a FANTASTIC day yesterday opening our newly refurbed London demo centre Missed out & want to see if for yourself?
A team of developers with a Hololens dev kit were able to create a demo showcasing Pokemon GO as a Hololens App. The build was created in Unity with the HoloLens SDK" "For now the Pokémon are randomly generated within a mapped environment. David Robustelli, Head of Digital at CapitolaVR posted the above video and had this to say. "We
He has a very interesting working story, having worked for great companies like Microsoft and Fast Company. As John Riccitiello (CEO of Unity) said some years ago , the VR market won’t be interesting enough until it will reach the 10 million users mark. 2022 could be the key year for XR. USA vs China.
We started talking with other professionals in the field, and they always kept saying to us “If Microsoft can’t do it, how can you do it?”. High-precision 6DOF tracking, eye tracking, gesture inputs, with dedicated input controllers The SDK will support Unity , with Unreal coming Soon. The official computational unit runs Android.
Furthermore, Microsoft 365 apps such as Teams, OneDrive, and SharePoint, will be connected with Omniverse Project Mellon has been unveiled. And the 100 most important managers of the company just had a dedicated demo of it in Cupertino. Of course, Epic is completely against Apple and its vision of its own walled garden.
Ctrl+Labs already demoed it years ago: check out the link to the Dino Game that I added below this paragraph. More info (FRL Official blog post) More info (Road To VR reporting and commenting the news) More info (Ctrl+Labs’s Dino Game Early Demo) More info (ETH’s experimental wristband). Image by Microsoft). Some XR fun.
Didn’t work (Image by Microsoft). I can’t think about an AR-app that is actually popular : many have tried to make AR games, AR educational experiences, AR sports… but they all ended up being tech demos or gimmicks. There are vaiours solutions to also export Unity XR projects to the web (Image by Mozilla).
Katie Kelly, Head of Engagement, AltspaceVR / Microsoft. In addition to Friday’s keynotes, for those of you who purchase the Pro Pass you’ll benefit from access to the full expo, shorter demo lines and an exclusive lineup of professional and developer programming. Hugo Swart, Senior Director of XR Product Management, Qualcomm.
Late to the party after Oculus and Microsoft already released prototypical implementations, but finally Valve has implemented OpenXR into its runtime SteamVR. We need more demos to increase the adoption of the technology. Unity details its MARS solution. Two new interesting demos for Quest hands tracking.
Mozilla updates its Unity WebVR exporter. Two years ago, I reviewed on this blog a Unity plugin that Mozilla had released in beta to let you create WebVR experiences from your Unity projects. Thanks to this exporter, every Unity developer can create a WebXR experience by just building the Unity project for HTML5!
Industry-leading companies sponsoring this year’s expo include Intel, Dell, Qualcomm, VIVEPORT, Microsoft, Neurogaming and OptiTrack, as well as a full lineup of innovative companies shaping the future of immersive tech. Katie Kelly, Head of Engagement, AltspaceVR / Microsoft.
A new week, a new sheer of demos exploiting Oculus Quest hands tracking! A demo made by the creator of Holoception, that mixes portals and hands tracking. Image by Microsoft). This reinforces my belief that Microsoft in 2021–2022 will add VR support to it , to fight the PSVR when the market will be riper. Learn more.
In a compilation video released by the research team, you can see a person wearing a Microsoft Hololens mixed reality headset extinguishing an AR fire using a real-world fire extinguisher. During one demo, the team showed how they could control someone’s hand as they played guitar.
Microsoft has picked volumetric video company Arcturus as its primary marketing partner for its Microsoft Mixed Reality Capture Studios (MRCS) solution provider. Arcturus’s Dimension Studio Arcturus will also provide licence and expertise support for studios seeking to partner with Microsoft’s MRCS network.
We organize all of the trending information in your field so you don't have to. Join 3,000+ users and stay up to date on the latest articles your peers are reading.
You know about us, now we want to get to know you!
Let's personalize your content
Let's get even more personalized
We recognize your account from another site in our network, please click 'Send Email' below to continue with verifying your account and setting a password.
Let's personalize your content