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So let me show you how you can develop an AR app for Oculus Quest 2 using Oculus Passthrough APIs in Unity. In this tutorial, you are going to replicate the fantastic The Unity Cube experience, this time in AR! Oculus Passthrough APIs video tutorial. Oculus Passthrough APIs textual tutorial.
After a long time with my lovely Unity 2019.4 LTS, I have decided it was time to switch to something new, not to miss the new features that Unity has implemented these years. I have so started using Unity 2021.3 That is, an application built for the Oculus runtime can also run for the Valve Index on SteamVR.
WebXR is a technology with enormous potential, but at the moment it offers far worse tools to develop for it than standalone VR , where we all use Unity and Unreal Engine. As a Unity developer, I think that it is a very important enabling solution. How to get started with WebXR in Unity – Video Tutorial. Requirements.
I finally managed (with some delay) to find the time to try First Hand, Meta’s opensource demo of the Interaction SDK , which shows how to properly develop hand-tracked applications. What is incredible about this demo is that all the interactions are very polished, and designed so that to be ideal for the user. The Unity project.
Some people asked me how I did that and in this post, I’m sharing my knowledge giving you some hints about how to replicate the same experience in Unity. It won’t be a step-by-step tutorial, but if you have some Unity skills, it will be enough for you to deliver a mixed reality experience.
Earlier this year the Unity Labs team shared an incredible proof-of-concept mixed reality demo that shows the power of blending the real and virtual worlds together. ” This week Provencher affirmed that Unity Slices: Table will be released as a demo on Oculus Quest for anyone to try.
I wanted just to experiment with technology, not make a product I’m not going to do a step-by-step tutorial, but if you are a bit experienced with Unity, you can use the info I’m providing you to create something similar yourself. Initialization I launched Unity (I’m using version 2022.3 But how to do that?
.” SteamVR will also be joined on Mac systems by the Unreal and Unity video game engines, all tying directly into today’s newly announced Metal 2 video-processing API. Also continuing the theme of VR support for Mac, Industrial Light and Magic staffers demonstrated the first-ever native HTC Vive demo on a Mac system.
After Venice VR Expanded has come to an end, I have finally had the time to experiment with Oculus Quest AR Passthrough. The proof is the fact that if you look for passthrough content on SideQuest, you just find a bunch of demos (like Cactus Cowboy and Crazy Kung Fu ), and nothing more. Mild interest of the community.
Another month, another round of free games and apps for the Oculus (Meta) Quest 2. The following VR games and apps are available now on the Oculus (Meta) Quest 2 100% free of charge via the Oculus Quest Store, App Lab, and SideQuest: COUCH. Couch is available free on Oculus (Meta) Quest via the App Lab. NEVER BOARD.
It starts with how you can install Unity and get started with hand tracking development and then proceeds with some suggestions about hands tracking UX. First, let’s start with installing Unity hand-tracking. How to Set Up Hand Tracking in Unity 3D. Also, install the Oculus app and the Oculus Hub on your computer.
Meta Platforms unveiled last week the latest iteration of its hand-tracking technologies as a demo for developers, allowing users to explore virtual worlds with their hands rather than physical controllers. Modular systems for adjusting hand-tracking functions such as pose recognition and velocity tracking.
One of the first accessories for AR/VR I had the opportunity to work on is the Leap Motion hands tracking controller : I made some cool experiments and prototypes with it and the Oculus Rift DK2. I’ve tested it with my Leap Motion Controller, the Oculus Quest, and a lot of scotch tape and I was very satisfied by the results.
As a little-known initiative, Oculus is actively funneling in talent with the promise of training, tools and other resources that developers — new and old — can use to build projects for the Oculus platform as well as for the greater VR ecosystem. Receiving funding was not only a blessing, but an incredible learning experience for me.
In the interview with me, he talked about many topics, like the rumors he heard on Apple Glasses, on the Oculus Quest 2 , the America vs China war, XR entrepreneurship, Tesla, and more! But of course, the technology is still not there: the Oculus Quest is still uncomfortable, we can’t read texts in it, and so on.
RGB Haptics is a new Unity-based tool that aims to make it easier for developers to create and implement haptic effects in VR games. Custom waveform editor window, allowing you to design waveforms without ever leaving Unity. Anything supported by the Unity XR platform should be supported by this.
Image by Oculus). The other bombshell news is that Resident Evil 4 is coming to the Oculus Quest 2. On April, 21st, Oculus will host its first Gaming Showcase , with news on ‘Lone Echo II’, ‘Star Wars: Galaxy’s Edge’, and many other titles. Top news of the week. Facebook announces Wi-Fi streaming and Resident Evil 4 for Quest.
I tried Weart device at Laval Virtual, but before it, I was able to have also a private demo in my office in Turin. The glove per se doesn’t have positional tracking, that’s why the little white box is magnetic and you can attach on it a Vive or Oculus controller. Let me tell you something about it. Weart gloves.
Facebook’s VR headset subsidiary Oculus is finally integrating a native tool that will let you capture and share your Rift experiences through 360 photos and videos—one that developers can integrate into Unity and Unreal Engines, and across NVIDIA and AMD GPUs— and it’s available today on GitHub.
It was too early for Unity, but they taught me about C++, C#, Java, OpenCV, OpenGL and other fancy development stuff. In that period, the Oculus DK2 ordered by Gianni arrived, and he told me that I should go to his office to try that device, and my reaction at that time was like “Oculus what??”
That’s why we decided to port it to other devices, especially the Oculus Quest that is selling so well among consumers in the last months. Now the game is available on SideQuest as a free demo, and it is getting great feedback from all its users (download it now!).
When hand-tracking first became available, I quickly prototyped experimental support for the feature and released it in a demo on SideQuest as it seemed like hand-tracking could make for a very intuitive way of playing the game. The demo I made did not handle these limitations well.
Thanks to the rigorous submission processes used by major platforms, however, many independent XR content developers are finding it difficult to publish their experiences in marketplaces such as the Oculus or Apple App Stores. They will soon support a marketplace feature that will allow creators to sell experiences and digital downloads.
Oculus just officially announced that they’d be winding down Story Studio, the company’s internal VR film studio which produced first-party VR shorts like Lost , Henry , and Dear Angelica. When we started to show people [the Oculus Rift] in Hollywood, their question was ‘how do we get started?’…
Last Oculus Quest update shows hints of an Oculus MR ecosystem. Facebook is continuously updating the Oculus Quest , its most successful device, and this week it has rolled out the runtime v16. I think that this update, together with the last ones, marks the beginning of a mixed reality ecosystem that is being built by Oculus.
Some weeks ago, I’ve got to know a crazy demo for Oculus Rift called Eyeballs VR Demo, who lets you detach your eyes inside VR. The first place where I got to know this demo has been Twitter, where the author Jack Brookes published this video. The post I’ve detached my eyes in VR thanks to Eyeballs VR Demo!
One of the videos from Oculus Connect 5 that stuck in my mind till tody is when Michael Abrash showed a real space transformed into a virtual one that has exactly the same shape, but a different mood. But I can tell you how was the experience as a user of a demo built with the current alpha of the SDK. SyncReality’s Vision.
I told him “no way this can be true”, so he invited me to his demo to prove that he was saying the truth. And RP1 is actually not stopping there: they plan to expand the current network architecture so that the next demo should feature 100,000 people in 20 square kilometers , with also the ability to deploy gaming modules.
The idea behind Conquest VR is to improve the audio quality of the Oculus Quest 2 (or the Meta Quest 2, if you prefer the new soul-less name) without sacrificing the comfort of the user. Conquest VR. I needed more tests. I so asked Raghu if I could try something else, and he suggested going for Beat Saber. I started it, and… wow.
This is a cool video of me unboxing the Nreal Light Devkit: I have to say that I loved unboxing this headset : while Nreal has not reached the mastery of packaging that Oculus has, it has done a great job: the external box is in a very elegant silver color, and the case of the glasses is small and beautiful.
While Oculus has decided to discontinue the Oculus Go and abandon completely the 3DOF sector, Chinese vendor Pico has decided to double down on 3DOF offering two new models , the Pico G2 4K S and the Pico G2 4K Enterprise , that are two improvements of the original Pico G2 4K. Looking at it from the top, you can see its fitting system.
So we reached out to Lynx to ask for a demo and they invited us to come over. I imagined this must have been like when Oculus just started out. I tried an AR color passthrough demo that showed off the hand tracking. They share a curated selection of their content with extra insights for the Road to VR audience. Office Vibes.
Although SteamVR also supports the Rift on PC, it relies on elements of Oculus’ PC SDK which means it’s unlikely that we’ll see Rift on Mac until Oculus supports it officially. Vive Demo on Stage. Unity and Unreal VR SDK Support. Metal for VR. Photo courtesy TIME.
Be sure to access it from a WebXR-compatible browser, like Firefox Reality, Oculus Browser, or the latest versions of Chrome and Firefox. I thought they used A-frame, but actually it was far more complex than this : The demo was built using web technologies, using the three.js engine and our ECSY framework in some parts.
Some days ago, I’ve published on Linkedin a video with the Home of my Oculus Go and lots of people have asked me how I did such a recording. So, I decided to write a post about it and also about how to perform the streaming of your Oculus Go to an external PC. It will perform the hard work for you.
There, players could step into an interactive VR experience based on the popular game show ‘Let’s Make a Deal’ and compete in a game of “CarPong” for the chance at winning some sweet prizes, including Insta360 cameras, t-shirts, even a few Oculus Quest’s. So, I taught myself Unity late at night after my son and wife went to bed.
My silly app The Unity Cube is now in 20th place among the best-rated applications on App Lab ! Finally, Facebook has released passthrough APIs for Quest 2, so you can create AR/MR apps for the Oculus standalone headset. Space Pirate Arena to come soon to Oculus Quest. Absolutely not bad for an app… that is just a cube.
Google , Oculus and Samsung Internet also published their WebVR and open-source developer resources. . On the browser front, browser vendors are developing or enhancing their browsers to make them VR-friendly: there’s Chrome for Android, Firefox Nightly, Samsung Internet, Microsoft Edge, Chromium, Servo and Oculus Carmel.
As usual, I have also prepared a video review of NextMind, with a thorough analysis of its features, its SDK, and also a video showcasing to you all the technical demos that the company is offering together with the sensor. Hands-on with the demos. NextMind Video Review. If you like detailed video reviews, this one is for you!
While that funding campaign still has a ways to go and we’re an estimated month away from a functioning XR headset demo, Walker Industries founder, Herman Remy, reached out to ARPost to talk about his company and his passion. Since then he’s been independently working with creator platforms like Unity and Unreal. Meet Herman Remy.
After 14 years of working on home and portable consoles, Ready At Dawn this month released Lone Echo and its multiplayer spinoff Echo Arena on the Oculus Rift & Touch. He’s referring to a conversation he had with Jason Rubin—Head of Content at Oculus—way back in late 2014. “We We did a very, very small demo.
Facebook has started today enforcing the “Facebook login” rule , asking Oculus users to merge their Facebook and Oculus accounts. So I imagine a Quest 2 where you can avoid having a Facebook account, but you can’t use the Oculus Store, or all the most important apps and games , and so you are de facto forced to use it.
SenseGlove is currently producing its DK1 device , that can be used both with Vive systems (in this case, a Vive Tracker is attached to the gloves to provide the positional tracking) or Oculus systems (in this case, the Oculus Touch controllers are used). It has not been thought for games, but more for enterprise uses like training.
I am standing in a virtual living room rendered via Unity. My experience in that Unity-based living room and other demos, using what Varjo is calling the “20/20” prototype, shows that they are working in the right direction. They retrofitted an Oculus Rift with an extra layer of lenses inside the unit.
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