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Epic also announced a few interesting things, like a tool to record facial animations for MetaHumans that run on an iPhone; and Fab, the Unreal version of the Unity Asset Store, where the developers can find many tools and multimedia elements put on sale. Of course, Epic is completely against Apple and its vision of its own walled garden.
It’s available as a plug-in for development engines like Unity and Unreal. It’s been a while since the company has demoed its tech, but you can see (or, more accurately, hear) the state it was in a year ago at CES 2016 below. Impulsonic had previously signed up to Razer’s open virtual reality ecosystem, OSVR.
Sensics and Razer launched OSVR 18 months ago with the intent of democratizing VR. Many game engines—such as Unity, Unreal, and SteamVR—immediately support it. Today, you can experience a VR demo at a Best Buy. OSVR is an open source software platform and VR headset. Guest Article by Yuval Boger. Others did this work themselves.
This was what inspired me to create Graffiti 3D – a VR demo that I entered into the Leap Motion 3D Jam. Similarly, VRClay and Virtual Clay use Razer Hydras to sculpt meshes in 3D. In the next post, we take a closer look at the development behind the demo, and what’s in store for the future. Why virtual reality?
At this moment both the lenses and the unit are already functional, and the company has a demo that showcases the system working together. I have seen the demo via a Zoom call and CNET’s Scott Stein saw it live and we came out both impressed by it. Unity talked about PlayStation VR 2 at GDC. News worth a mention.
Sensics and Razer launched OSVR 18 months ago with the intent of democratizing VR. Many game engines – such as Unity, Unreal and SteamVR- immediately support it. Today, you can experience a VR demo at a Best Buy. Introduction OSVR is an open source software platform and VR goggle. It turns out that others share this vision.
And doing activations so we can import any Unity scene. And these are things I don’t see in a lot of demos, and people almost want to get up. We’re speaking with Razer as well. Anne: That’s something we’ve explored, too. So for 2020, we have huge plans. And we share that with our audience.
And doing activations so we can import any Unity scene. And these are things I don’t see in a lot of demos, and people almost want to get up. We’re speaking with Razer as well. Anne: That’s something we’ve explored, too. So for 2020, we have huge plans. And we share that with our audience.
And doing activations so we can import any Unity scene. And these are things I don't see in a lot of demos, and people almost want to get up. We're speaking with Razer as well. Anne: That's something we've explored, too. So how can we commercialize this, how can we make a successful business beyond ticket sales.
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