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The first device to be compatible with it is the mixed-reality headset that Google is building with Samsung and Qualcomm, codenamed Project Moohan. The real deal of Android XR and the demos made with it has been artificial intelligence. Developers can already access a preview of the development environment for native, Unity, WebXR.
Samsung's first standalone headset is coming in 2025, running Google's new Android XR operating system and powered by Qualcomm's Snapdragon XR2+ Gen 2 chipset. Beyond this, Samsung isn't yet sharing specifications. I went hands-on with an early headset developer kit showcasing Google's software and Samsung's hardware.
According to the Korean outlet JoongAng (which we all read every day), Samsung headset is codenamed “Infinite” and will be announced at a Samsung Unpacked event happening in the second half of 2024. During this period it will be possible to play the demo of upcoming VR games for free! appeared first on The Ghost Howls.
Top news of the week (Image by VRTUOLUO) A leak shows a prototype of the Samsung XR headset We finally have a leak of the Samsung headset that makes us see something about it. The report talks about Samsung wanting to target the $1000–2000 range, which in my opinion risks being neither expensive nor affordable.
Elizabeth McSheery, business developer at PhaseSpace, says that while these examples are mostly used in demonstration environments, PhaseSpace is “looking towards allowing customers to purchase access to these games when they gain access to our API SDK that makes our system work easily with the Unity game engine.”.
Google , Oculus and Samsung Internet also published their WebVR and open-source developer resources. . A WebVR Community Group to decide on WebVR standards was formed by Mozilla, Google, Samsung, Facebook, Intel, Microsoft and other major tech players, with Apple recently joining the community in July this year. . ” Browsers.
Developers looking to use ARCore to create augmented reality apps can start building right now on both the Pixel line and Samsung S8 line. Built with Unity and ARCore. Built by Jane Friedhoff with friends at Google Creative Lab using Unity and ARCore. This is a simple demo that lets you draw lines in 3d space.
More info (VisionOS 2 features — Road To VR) More info (VisionOS 2 features — Upload VR) More info (iPhone 16 can shoot spatial photos and videos) Unity cancels its runtime fee Unity has finally canceled the abomination of the “Runtime fee” , which was meant to charge developers based on revenue in the last 12 months and lifetime installs.
Unity Technologies has reportedly backtracked on the controversial fees it introduced last week, triggering a public outcry from the developer community. Many Unity developers have slammed the new fees as unfair, prompting the San Francisco-based firm to rescind its announcement partially.
Building on the momentum set into motion by the inaugural event, Unity Technologies is hosting Vision VR/AR Summit Asia in Beijing. Unity revealed that representatives from Google, Samsung Gear VR, PTC Vuforia, Sony PlayStation VR, and Microsoft HoloLens will be on hand to discuss new developments in their individual technologies.
The road to photorealistic VR is long, but OTOY is helping to shorten it with the integration of its technology into the free version of Unity. You could import a simple item from the Unity asset store, apply the renderer, and have it look strikingly realistic. ” Tagged with: cloud , development , Octane , orbx , otoy , unity.
Also noteworthy: Final Cut Pro X will be able to support 360 video editing, Unity and Unreal now have VR support for Macs, and SteamVR is coming to Mac… and although there was a sweet on-stage mixed reality demo using Star Wars assets and an HTC Vive, there was no mention of support for Oculus. LET’S SPECULATE ON Q1 HEADSET SALES.
You can access it at this link: [link] ) Top news of the week (Image by Microsoft) Microsoft kills Windows Mixed Reality Microsoft has decided to pull the plug on the Windows Mixed Reality platform , the one of the WMR headsets by Acer, Asus, HP, Lenovo, and Samsung which were the first to introduce inside-out tracking in the VR ecosystem.
In addition to Friday’s keynotes, for those of you who purchase the Pro Pass you’ll benefit from access to the full expo, shorter demo lines and an exclusive lineup of professional and developer programming. Katie Kelly, Head of Engagement, AltspaceVR / Microsoft. The centerpiece of this year’s show floor will be Mezo.
Instead, it is not for people wanting: An affordable device ( Rift S is much better in this sense); A portable device ( Oculus Quest or Vive Focus Plus are the way to go); A super-big screen resolution ( Varjo VR-1 or HP Reverb are better in this sense); An easy-to-use headset (again, Rift S or WMR devices like the Samsung Odyssey are better).
In addition to Friday’s keynotes, attendees who purchase the Pro Pass will benefit from access to the full expo, shorter demo lines and an exclusive lineup of professional and developer programming – including “VR Valuation: What Drives ROI,” “Artificial Minds in Artificial Spaces,” “Can VR Be Decentralized Using Blockchain?”
In many ways they’re your typical tech company – my demos are delivered in the familiar blueprint of a trendy open-plan office with exposed brick walls, which sits above a sushi restaurant – but it’s got a different vibe from a lot of similar start-ups.
FOVE, the company behind the eponymous eye-tracking VR headset, today announced that they will be showing off a new industrial design at both Comic-Con and SIGGRAPH 2016 where attendees will have a chance to demo the new headset design themselves. Previous FOVE design | See Also: FOVE’s Eye-tracking VR Headset Was the Next Best at CES.
Supported phones: Samsung: S8, S8 plus, Note 8, S9, S9 plus, Huawei: Mate 10, Mate 10 Pro, P20, P20 pro. Unity-based SDK supporting Windows and Android. Its SDK is compatible with Unity, so us developers can use a game engine we already know well to create AR apps. PC: 2 x USB 3.0 + 1 x HDMI 1.4. Android: 1 x USB Type-C.
This trend will continue in 2021 : the new LiDAR sensor, which is rumored to be installed in all future iPhones, will for sure be copied also by Android phones (Samsung?) There are vaiours solutions to also export Unity XR projects to the web (Image by Mozilla). and I can expect more realistic filters with depth occlusion to come soon.
Unlike the Lucasfilm AR headset, which uses a smartphone to power it (like the Google Daydream or the Samsung Gear VR does), the company says this concept is a standalone, self-powered headset. UNITY ADDS MAP FUNCTION, SO LOCATION IS OFFICIALLY FOUNDATION FOR VR/AR GAMES. and just a few more…. AND THE EMMY GOES TO… VR?
The following MobiDev demo demonstrates how ARCore object detection features for a virtual user manua work. Should it primarily be running on the latest and greatest Samsung and Pixel devices with high-performance AR features, or should it be less intensive to run on more devices?
After raising $480,000 in funds through Kickstarter and an undisclosed amount from Samsung Ventures, FOVE later participated in the River accelerator program early last year alongside a number of other “frontier technology” startups.
This week in XR hasn’t had any explosive news, but it was interesting nonetheless: in particular we had cool info on AR glasses, with some news from Kura, Lynx, and Samsung. Samsung AR glasses concept has been leaked. Popular Twitter leaker WalkingCat has leaked two trailer videos about two AR glasses by Samsung.
This follows similar news from Samsung, who have noted that smartphone sales are decreasing and, in response, they are investing more in XR devices. XR Cloud Streaming to Break Down Enterprise Barriers Daniel Seidl, the CEO and Founder of Innovative, participated in an exclusive interview with XR Today at NVIDIA GTC’s XR Demo floor.
Image by Samsung, taken from Upload VR). Samsung may launch a next-gen Samsung Odyssey. A recent filing at the Chinese IP offices makes us speculate on a new PC VR headset in the works by Samsung. Unity changes how it handles XR Plugins. That said, let’s have a look at this interesting week in AR and VR.
Then the management of the camera will happen through the functionalities exposed by Camera2 in Android and WebCamTexture in Unity, which are the ones developers have always used with smartphones. This means that Samsung wont go all-in with hand tracking like Apple did. This will let Google enrich its content library pretty fast.
So with this LiDAR that Apple is pushing pretty hard -- I'm pretty sure Google is going to follow suit pretty quickly, probably one year behind, and then they're going to have LiDAR on their top end phones, probably coming to Samsung -- but try-on is going to be made really possible, try-on of suits. Alan: Yeah, it's going to be so easy.
So with this LiDAR that Apple is pushing pretty hard -- I'm pretty sure Google is going to follow suit pretty quickly, probably one year behind, and then they're going to have LiDAR on their top end phones, probably coming to Samsung -- but try-on is going to be made really possible, try-on of suits. Alan: Yeah, it's going to be so easy.
So with this LiDAR that Apple is pushing pretty hard -- I'm pretty sure Google is going to follow suit pretty quickly, probably one year behind, and then they're going to have LiDAR on their top end phones, probably coming to Samsung -- but try-on is going to be made really possible, try-on of suits. Alan: Yeah, it's going to be so easy.
You’ve done everything from IBM Watson, to Google, to HTC, Samsung. And I started giving talks about stuff and doing the demos at the booth. And one of the demos they do is this ball of light is 10 feet away from you on the floor, and the sound is coming from 10 feet away from you on the floor. Michael: Glad you liked it.
You’ve done everything from IBM Watson, to Google, to HTC, Samsung. And I started giving talks about stuff and doing the demos at the booth. And one of the demos they do is this ball of light is 10 feet away from you on the floor, and the sound is coming from 10 feet away from you on the floor. Michael: Glad you liked it.
More info Google and Samsung are working on smartglasses According to The Information, Google and Samsung are not only working together on a mixed reality headset but also on a pair of smartglasses (a la Ray-Ban Meta) powered by Gemini AI. I cross my fingers, but I don’t have high hopes. A Creator Platform for next-gen to ‘Socialize.’
But to summarize, the most important XR-related tidbits have been: Google confirmed that is still working with Qualcomm and Samsung to build an XR headset. More information about it is coming “later this year” Project Starline , the booth to have volumetric 1-to-1 calls has been improved and optimized. All without leaving your editor.
At AWE I have been able to try the demo of Doublepoint WowMouse, an application for your smartwatch that transforms it into a 3D mouse for XR. WowMouse is currently compatible with Magic Leap 2 and with Quest 2/3 headsets and it is suggested to be executed on Samsung Galaxy Watch 4 / 5 / 6 or Google Pixel Watch 2 smartwatches.
And my co-founder and CTO, Cedric, had been a 3D programmer in the gaming industry for 15 years, was hired by Mozilla to make one of the very first demos of WebGL for the launch of Firefox 4. And so we already have a set of integrations with proprietary tools like Unity and Real Render and so on. Alan: That’s really incredible.
You've done everything from IBM Watson, to Google, to HTC, Samsung. And I started giving talks about stuff and doing the demos at the booth. And one of the demos they do is this ball of light is 10 feet away from you on the floor, and the sound is coming from 10 feet away from you on the floor. Michael: Glad you liked it.
If this partnership is exclusive, Meta has just got a huge edge over its competitors like Samsung or Google. But a new report in Korean magazine “Daily Korea” states that Samsung may not be in a hurry to release its headset anymore, because Meta canceled its Quest Pro 2 plans with LG, and Apple is postponing its Vision Pro 2.
I mean, all UE developers, we Unity developers felt like being in a party where everyone is making out and you’re just there sipping a coke. The demo has been showcased on a PS5, but Epic Games has confirmed that it can work the same on a PC powered by an RTX 2070. Samsung terminates its XR services. You gotta love Epic.
And my co-founder and CTO, Cedric, had been a 3D programmer in the gaming industry for 15 years, was hired by Mozilla to make one of the very first demos of WebGL for the launch of Firefox 4. And so we already have a set of integrations with proprietary tools like Unity and Real Render and so on. Alan: That's really incredible.
Let’s see: Google is still working with Qualcomm and Samsung on a mixed-reality headset. At first, we had good news: Unity finally revealed its first two AI tools: Muse, which lets you create assets (textures, animations, code) directly in the editor using textual queries. Muse looks a lot like ChatGPT integrated inside Unity.
And my co-founder and CTO, Cedric, had been a 3D programmer in the gaming industry for 15 years, was hired by Mozilla to make one of the very first demos of WebGL for the launch of Firefox 4. And so we already have a set of integrations with proprietary tools like Unity and Real Render and so on. Alan: That’s really incredible.
Anyway, with the end of the life of Quest 2, this cycle finished and a new one started with Quest 3, Apple Vision Pro, Google and Samsung announcing their own headset, and other companies chasing them (e.g. with Xiaomi, Oppo, Samsung, etc…) to convince hardware manufacturers to create headsets powered by Android XR.
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