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How to get started with Oculus Quest hands tracking SDK in Unity

The Ghost Howls

I want to start this year and this decade (that will be pervaded by immersive technologies) with an amazing tutorial about how you can get started with Oculus Quest hands tracking SDK and create in Unity fantastic VR experiences with natural interactions! How to get started with Oculus Quest hands tracking SDK in Unity – Video Tutorial.

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Analyzing Oculus Santa Cruz patent images

The Ghost Howls

Yesterday I was reading the comments on Reddit regarding my post with the predictions for Oculus Connect 5 and the kind redditor /u/SilverWhite2 provided me the link to the latest available patent with the design of Santa Cruz. Here you are some images from that document, with some comment of mine. Front view (Image by Oculus).

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Leap Motion’s Interaction Engine Lets You Get a Grip in VR

VRScout

Launched back in 2012, Leap Motion first introduced us to their new way of interacting with computers in three dimensions. At the time, the Leap Motion sensor sat on your desk or was built into your keyboard, allowing for natural hand and finger movement tracking. There was one thing — the device never really caught on.

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Indie developer shares the lessons learned from publishing the first App Lab bundle

The Ghost Howls

Some weeks ago, a group of 12 indie development studios decided to launch the first bundle dedicated to App Lab experiences for Oculus Quest. The user could buy the bundle and get access to sideloadable versions of the games, with the promise of a free key for when the game would have been approved by Oculus on App Lab.

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WCVRI: Hands-on with new North Star headset, Virtualizer 2, Pareal VR and more!

The Ghost Howls

Project North Star is an opensource reference design for a wide-FOV augmented reality headset that Leap Motion (now Ultraleap ) has given to the community. In March, in Shenzhen, I have met Noah Zerkin , a genius that has found a way to transform this project from some documents on GitHub to a real headset.

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How to fix Vive controllers not working inside SteamVR games

The Ghost Howls

And that’s ok, it is still a new technology and it has already made big steps forward (I remember all the computer crashes I had at the Oculus DK 2 times!), Recently I had a big issue with my VR controllers in SteamVR (both with Oculus and Vive) and so I’m writing this post to try to help you in solving it. ASUS AI Suite 3.

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SenseGlove review: a nice DK1 for force-feedback in VR

The Ghost Howls

SenseGlove is currently producing its DK1 device , that can be used both with Vive systems (in this case, a Vive Tracker is attached to the gloves to provide the positional tracking) or Oculus systems (in this case, the Oculus Touch controllers are used). It has not been thought for games, but more for enterprise uses like training.

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