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We need camera access to unleash the full potential of Mixed Reality

The Ghost Howls

It was pretty cool using it inside a discotheque The tools we had were very limited: the Vive Focus had just a Snapdragon 835 processor, the image was black and white and low-resolution, we had to do everything at the Unity software level, and we had no environment understanding. Meta already does that with some features (e.g.

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How to get started with Oculus Quest hands tracking SDK in Unity

The Ghost Howls

If you’re following this tutorial, I assume you already know: How to install Unity and all the Android Tools; How to put your Quest in developer mode; How to develop a basic Unity application for the Quest. I think Oculus has to improve its SDK to make these interactions easier to be implemented (or document how to implement them).

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SenseGlove review: a nice DK1 for force-feedback in VR

The Ghost Howls

I expected some sorts of runtime, configuration panel, hardware diagnostic tool, etc… instead, there is nothing. The finger tracking can be improved and it is worse than the one of Leap Motion, also because every finger has not all its DOF tracked. As you can see, the hardware setup is not plug and play.

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How to fix Vive controllers not working inside SteamVR games

The Ghost Howls

There are anyway other tools that can help in configuring it properly. Copy-paste from official Steam Documentation: Hold down the trigger, menu button, trackpad button, AND grip buttons on the controller (everything except the system button). To enter SteamVR Beta, open Steam and Select Library -> Tools. With no luck.

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Indie developer shares the lessons learned from publishing the first App Lab bundle

The Ghost Howls

And we also used collaborative tools like Figma to produce covers, ads, as the launch. We reached out to people we like, the ones whom we read their articles or watch their videos , the ones we interact with, and we just told them how and why we did it by sharing a clean, simple document: What is it? Why are we doing it?

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What is MRTK-Unity? – Mixed Reality ToolKit

XR Today - Mixed Reality tag

The MRTK is a set of components with plugins, samples, and documentation designed to help the development of MR applications using gaming engines from either Unreal Engine or Unity, providing two versions of the solution – MRTK-Unity and MRTK for Unreal. Ultraleap Hand Tracking – Ultraleap Leap Motion controller.

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Design Sprints at Leap Motion: Building a Sculpture Prototype with the Graphic Renderer

Leapmotion

Recently we created a quick VR sculpture prototype that combines the latest and greatest of these tools. Click To Tweet The Leap Motion Interaction Engine lets developers give their virtual objects the ability to be picked up, thrown, nudged, swatted, smooshed, or poked. Rapid Prototyping and Development at Leap Motion.