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Triton Project is an affordable DIY AR headset

The Ghost Howls

Then for the next 6 months I built the platform and documented everything to be replicated by the community both in the user experience and pure excitement as AR brings your surface to life. . This is the official documented guide for building a Triton headset. Triton works with Leap Motion (now Ultra Leap) hands tracking.

AR 532
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How to get started with Oculus Quest hands tracking SDK in Unity

The Ghost Howls

I want to start this year and this decade (that will be pervaded by immersive technologies) with an amazing tutorial about how you can get started with Oculus Quest hands tracking SDK and create in Unity fantastic VR experiences with natural interactions! How to get started with Oculus Quest hands tracking SDK in Unity – Video Tutorial.

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We need camera access to unleash the full potential of Mixed Reality

The Ghost Howls

It was pretty cool using it inside a discotheque The tools we had were very limited: the Vive Focus had just a Snapdragon 835 processor, the image was black and white and low-resolution, we had to do everything at the Unity software level, and we had no environment understanding. They are not many, but they are.

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What is MRTK-Unity? – Mixed Reality ToolKit

XR Today - Mixed Reality tag

The MRTK is a set of components with plugins, samples, and documentation designed to help the development of MR applications using gaming engines from either Unreal Engine or Unity, providing two versions of the solution – MRTK-Unity and MRTK for Unreal. Understanding the MRTK-Unity Toolkit for MR Developers.

Unity 103
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SenseGlove review: a nice DK1 for force-feedback in VR

The Ghost Howls

Experimenting with different force-feedback haptics inside Unity: rigid object, bendable object, breakable object. The finger tracking can be improved and it is worse than the one of Leap Motion, also because every finger has not all its DOF tracked. Structure of the Unity SDK (Image by Senseglove). Applications.

Haptic 503
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Redesigning Our Unity Core Assets: New Workflow and Architecture for Orion

Leapmotion

Leap Motion’s new Orion software represents a radical shift in our controller’s ability to see your hands. In tandem, we’ve also been giving our Unity toolset an overhaul from the ground up. We started with a brand new LeapC client architecture for streamlined data throughput from the Leap service into Unity.

Unity 38
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How to fix Vive controllers not working inside SteamVR games

The Ghost Howls

In my case, the controllers weren’t detected in any app, not even in Unity when developing for VR. Copy-paste from official Steam Documentation: Hold down the trigger, menu button, trackpad button, AND grip buttons on the controller (everything except the system button). Leap Motion driver and runtime.