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Hand-tracking on Quest rolled out as an experimental feature in late 2019, but Oculus is letting it gestate before it will accept third-party apps with hand-tracking. In the meantime, the company has published fresh developer documentation which establishes best practices for working within the limitations of Quest hand-tracking.
Data allegedly obtained from Capcom in a recent hack suggests that a VR version of Resident Evil 4 is coming to Oculus headsets next year. In all, Capcom says some customer and shareholder data was leaked, as well as “some corporate information” including sales reports, financial information, and development documents.
Oculus’ new developer hub website is up and running, featuring better navigation, documentation and search capabilities. The documentation has been refreshed in ‘many areas’, including the Platform SDK, and a Feedback button has been added to bottom of every page. Alternatively, you can use the new search icon in the top right.
Today I woke up to read this letter from Oculus, sent to me because I’m a developer: Hello, Today, we announced our plans to sunset Oculus Go as we focus on driving forward the future of VR with 6DOF platforms like Oculus Quest. Goodbye Oculus Go. Image by Oculus).
Earlier today, Facebook announced that they will no longer be accepting new game and app submissions for the Oculus Go as they begin to shift their efforts away from 3DoF VR in search of greener pastures, namely the Oculus Quest. On December 16th , the company will cease publishing new content entirely.
In honor of National Space Day, Oculus will be streaming a 24-hour loop of developer Felix & Paul’s groundbreaking VR film, Space Explorers: The ISS Experience. Those with an Oculus Quest or Oculus Rift headset can check out Episode One on-demand for a limited time via Oculus TV.
Oculus Mixed Reality Capture is a plugin that lets content creators make amazing mixed reality videos of a VR game for the Oculus Quest. Since I had to make some tests with Oculus MRC for our game HitMotion: Reloaded (download it now on SideQuest !) Are you ready to implement Oculus MRC like a boss?
Today I publish a very specific post to help Oculus developers in a particular situation I’ve been myself in: how to publish an update to an App Lab experience of yours when the “Production Channel” is missing in the Oculus Developer Hub interface and the web uploader has been deprecated. My story with this problem.
So let me show you how you can develop an AR app for Oculus Quest 2 using Oculus Passthrough APIs in Unity. Oculus Passthrough APIs video tutorial. Oculus Passthrough APIs textual tutorial. Do this in the project settings to enable Oculus VR. Create and configure the project. Wait for Unity to do its boring stuff.
It’s the beginning of the end for Oculus Quest and the start of the beginning for Meta Quest, as Meta (formerly Facebook) moves to erase the Oculus brand in order to bring its XR division more in line with its fresh brand identity. The name change is more than just getting rid of the Oculus brand.
Oculus is making hard shift away from its proprietary developer APIs in favor of OpenXR, an industry-backed project that aims to standardize the development of VR and AR applications. ” Oculus announced this month that it plans to begin deprecating the existing Oculus Mobile and Oculus PC SDK in favor of OpenXR. .”
As we grow closer to the release of the Oculus Quest, creators are already underway developing a new helping of games and experiences capable of harnessing the standalone devices 6DoF capabilities and inside-out tracking. Oculus Quest in action / Image Credit: Oculus. Oculus Quest in action / Image Credit: Oculus.
As soon as my Oculus Quest arrived, I immediately started playing with it and have fun with Beat Saber, Robo Recall, Creed and all the other titles. But then, as a developer, I felt the urge to understand how to develop my applications in Unity for the Oculus Quest. Development on Oculus Quest unleashes your creative VR superpowers!
As we head into 2019, there’s a growing sense of bated breath within the VR industry as the Oculus Quest launch draws near. After showing off prototypes in years prior, Oculus formally announced Quest in September , saying that the high-end standalone headset would launch in Spring 2019 priced at $400. Block Diagram.
But there is a solution that can solve some of these problems, that lets you log in on multiple Oculus Quests that you own, without using any real Facebook account (for now), if the only thing that you want to do is sideloading applications. This solution is called Oculus Test Users: let me show you what they are and how you can use them.
With Facebook recently moving to require the use of a Facebook account with Oculus headsets we wanted to understand how violations of the company’s Facebook Community Standards would intersect with its headsets. If your account is fully disabled as a result of this violation you may also lose access to your [games and content].
Oculus Quest may not have a specific release date yet, although now that both the headset and its Touch controllers have undergone FCC testing, there’s little left standing in the way of the headset’s launch this Spring. SEE ALSO Oculus Quest Hits FCC on Its Way to Spring 2019 Launch. Image courtesy Oculus.
I’m writing my review on the Oculus Quest (it will be out tomorrow!) All the developer studios working on Oculus Quest when the Quest was announced (Image by Upload VR). Oculus wants to ensure that every person buying a Quest will be able to play only high-quality games. So, I am ok with content review.
In a patent issued this week to Oculus, the company describes a wireless relay system designed to prevent loss of signal even when a user is out of range of the primary transmitter and receiver. The patent was filed earlier this year and granted this week to Facebook Technologies, LLC, which was formerly Oculus VR, LLC.
Oculus has added new documentation to their developer knowledge base detailing the ‘buffered haptics’ feature of the Oculus SDK, a method for programming more advanced haptic feedback from the company’s Touch controllers. SEE ALSO Oculus Touch Insides Revealed in Detailed Teardown.
Probably if I had tested it at the Oculus Quest 2 times, I would be here saying that the passthrough of the Varjo is the best I have ever tried. My brain then started processing the information. I so took the sheets of paper again and looked at them with more attention now: they looked incredibly crisp.
I want to start this year and this decade (that will be pervaded by immersive technologies) with an amazing tutorial about how you can get started with Oculus Quest hands tracking SDK and create in Unity fantastic VR experiences with natural interactions! How to get started with Oculus Quest hands tracking SDK in Unity – Video Tutorial.
The big Oculus Rift Summer Sale may be officially over, which saw the Rift + Touch bundle temporarily slashed from $600 to $400 for a limited time, but for some reason the US Amazon site hasn’t reverted yet to the new $500 price tag, making now the very last time you’ll be able to get the deal. Oculus Rift on Amazon.
Oculus recently revealed in a blog post that in the past months they’ve been working on bringing native mixed reality capture support to Oculus Rift, and it’s available today for developers to start creating mixed reality videos. image courtesy Oculus. 3D printable mixed reality mount, image courtesy Oculus.
According to leaked documentation recently discovered by a handful of Oculus developers, it appears as though Facebook has already begun development on its next VR headset. Code-named ‘Del Mar’, the device was referenced briefly in an infobox posted on the official Oculus website. Looks like a new Oculus headset is in the works?
Oculus has provided the ‘Touch Accessory Guidelines 1.0’ Available for download on the Oculus developer website , the Touch Accessory Guidelines 1.0 Available for download on the Oculus developer website , the Touch Accessory Guidelines 1.0 SEE ALSO Oculus Touch Insides Revealed in Detailed Teardown.
Oculus has always taken a curated approach to VR content, being the first and last word on what VR content can and can’t be offered through their platform. Each of the three major VR platforms (PSVR, Oculus, and SteamVR) fall in a different place along the ‘openness’ spectrum when it comes to content.
Learn the ins-and-outs of Unity development and have your project reviewed by Oculus experts. From the initial prototyping stages to testing and final submissions, students will be guided through every stage of VR development for Oculus Rift/Rift S and Oculus Quest headsets on the Unity platform. Image Credit: Oculus, Unity.
Bloomberg reported this week that the $500 million penalty levied at Oculus in last year’s case brought by ZeniMax has been reduced to $250 million. A motion seeking to prevent sales of Oculus products using code attributed to ZeniMax has been rejected, according to the publication. Oculus case, Bloomberg reports that U.S.
Then you may be interested in Oculus and Unity’s new intermediate level VR game development course, which is not only free, but can get you some valuable feedback from Oculus on your creation. After you complete the course, you have the option to submit your vertical slice for review by the team at Oculus.
Check out this next-gen office powered by Oculus’ Passthrough technology. Earlier this week Facebook’s head of AR & VR Andrew “Boz” Bosworth showed off an experimental mixed reality workspace powered via prototype Oculus hardware. Image Credit: Andrew Bosworth.
Oculus recently published a new guide on how to optimize VR experiences along with some of the common pitfalls for devs to watch out for when tracking down and solving VR performance issues. SEE ALSO Oculus Research Devises High-accuracy Low-cost Stylus for Writing & Drawing in VR.
(Image by Oculus). Oculus could be starting the production of a new Quest at the end of July. Multiple reports seem to confirm that Oculus is actually starting the production of a new Oculus Quest headset, with an expected release date in 2021. Oculus improves development time for UE4 developers. Image by Pico).
Recently Oculus announced via their blog that they’ve added native MR support to their flagship PC VR headset, the Oculus Rift. There are a couple things the Oculus team recommends you keep in mind if you want to take advantage: You’ll need a way to mount the Touch controller for dynamic camera tracking.
An update to Oculus developer tools has brought a handful of updates, including support for Quest hand-tracking in Unreal Engine 4. Oculus released controllerless hand-tracking on Oculus Quest as a beta feature back in late 2019. 2020 color space for Oculus Quest, and Rec.709 709 color space for Oculus Go. .”
Since its launch back in 2010, Adam Savage’s Tested, a YouTube channel and website documenting the bizarre creations of Savage and other talented creators, has accumulated a jaw-dropping 4.5M The post Adam Savage’s Tested VR Now Available Free On Oculus Quest & Go appeared first on VRScout. subscribers.
Oculus Go , the company’s $200 standalone VR headset, launched at Facebook’s F8 developer conference yesterday to much fanfare—likely because everyone in attendance got one free. Oculus Go is rated for a 2 to 2.5
Coming to HTC Vive and Oculus Rift headsets on Steam and Oculus Home, you can take part in the dimension-hopping adventure starting Thursday, April 20th for for $29.99. Been up all night working on design documents for several VR video games I plan to bring to market for #HTCVive @steam_games I'm so pumped.
An ostensibly premature Walmart product listing may point to both the price and available internal storage sizes for the upcoming Oculus Quest 2. At the time of this writing, Walmart currently has a mystery Oculus headset listed, which neatly fits within Oculus’ long established codenaming scheme; Oculus Point Reyes.
Yesterday I was reading the comments on Reddit regarding my post with the predictions for Oculus Connect 5 and the kind redditor /u/SilverWhite2 provided me the link to the latest available patent with the design of Santa Cruz. Here you are some images from that document, with some comment of mine. Front view (Image by Oculus).
Developers wasted no time creating unique experiences that effectively showcased the potential of Oculus Passthrough technology. Both Presence Platform and the Oculus Platform SDK are designed to work together, so you’ll be able to use both in tandem to create mixed reality experiences and natural interactions on Oculus Quest devices.
Filed with the World Intellectual Property Office (WIPO), the patent outlines a VR motion controller with embedded LED tracking markers, or similar to how Oculus Rift S and Oculus Quest track its respective Touch controllers. The news was first reported by LetsGoDigital (Dutch). Image courtesy Sony Interactive Entertainment, WIPO.
The report cites people with knowledge of the project in addition to internal company documents shared with The New York Times. It’s had pop-up events and in-store demos as far back as 2016 to prepare for the launch of the original Oculus Rift.
The year started out with ZeniMax Media taking Facebook-owned Oculus to court over an alleged theft of technology. A jury eventually ruled that Oculus must pay ZeniMax $500,000,000, but that wasn’t the end of things — ZeniMax wants more. One of the biggest stories of 2017 for the VR industry is also one of its longest.
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