This site uses cookies to improve your experience. To help us insure we adhere to various privacy regulations, please select your country/region of residence. If you do not select a country, we will assume you are from the United States. Select your Cookie Settings or view our Privacy Policy and Terms of Use.
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Used for the proper function of the website
Used for monitoring website traffic and interactions
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Strictly Necessary: Used for the proper function of the website
Performance/Analytics: Used for monitoring website traffic and interactions
More info The Vive Focus Vision has been released HTC has decided to release the Vive Focus Vision the same week as the Quest 3S. It seems that HTC has invested a lot in providing a standalone headset that is great for PCVR and so it features a lossless wired Displayport connection, very high display resolution, and integrated eye tracking.
PICO’s OpenXR SDK is located in the download section of its developer website. The OpenXR API is a core piece behind many XR headsets from vendors such as Acer, ByteDance, Canon, HTC, Magic Leap, Meta, Microsoft, Sony, XREAL, Qualcomm, Valve, and Varjo.
Image by HTC). HTC is teasing the launch of a new hardware. With a tweet, HTC has just teased the upcoming launch of a new device. More info (HTC is going to launch a new hardware) More info (Second tweet from HTC) More info (Third tweet from HTC). All of this running thanks to the power of the Azure cloud.
The fitness application goes from costing $30 upfront to be free to download and costing $10/month after a trial. NVIDIA DLSS (Deep Learning Super Sampling) will be natively supported for HDRP in Unity 2021.2. HTC is going to launch its headset on May, 11th. HTC is keeping rising the hype for its new upcoming headset.
VRChat , one of the earliest social VR apps, announced that they’ve completed a $4 million Series A investment round lead by HTC’s Vive group. Joining HTC are venture capital firms Brightstone VC , GVR Fund and Rothenberg Ventures. VRChat says HTC is both a key investor and strategic partner now.
That’s the consensus that seems to emerge from “Top 2020 Trends: Enterprise AR & VR” , a report published today by Unity Technologies where 15 industry experts (yours truly among them) outline how mixed reality (or XR depending on what flavor acronym you favor) will supercharge and transform the world of work. .
These virtual offerings are split into three categories: the VeeR VR Cinema, the Unity for Garden Showcase, and the Cannes XR Developer Showcase. This includes SteamVR headsets such as the HTC Vive and Valve Index as well as the Oculus Rift. Just be sure you have enough memory on your computer; these downloads aren’t small.
The Focus features two frontal cameras that are used for the inside-out tracking and through scripting, in Unity, it is possible to access their stream. The cybernaut Enea Le Fons: he always pushes for a completely open and free XR ecosystem (Image by HTC). Are you interested in it? Then keep reading! It was unusable.
HitMotion: Reloaded has been one of the 20 launch titles of the Vive Focus Plus , and we can never thank enough HTC for the support that has given us. Now the game is available on SideQuest as a free demo, and it is getting great feedback from all its users (download it now!). From HitMotion AR to HitMotion VR.
Developers can now download a beta version that will let them start integrating OpenXR apps into SteamVR. Valve just took a big step in prepping Steam game developers for the full arrival of OpenXR, the new industry-wide open standard for AR and VR headsets. The company has released what it calls “initial support” for the 1.0.9
In a video posted by CBS Los Angeles , we see Rams COO Kevin Demoff guiding a reporter through the VR tour of the jaw dropping venue using an Oculus Rift headset with Touch controllers (photos also show an HTC Vive being used). No word yet on whether or not the VR tour or Call to Play will be for download in the future.
Speaking on the Unity integrations, Ivan Rajkovic, CEO of SpectreXR, noted: We’re excited to expand hand-tracking support for OctoXR and enable even more Unity developers to create immersive and engaging interactive VR/AR experiences. Unity itself is a highly accessible graphics engine ready for a range of developers.
According to HTC, the SDK breaks down into three primary modules that allow developers to focus solely on their content: a depth module, see-through module, and a 3D reconstruction module. The SDK also supports native development with plugins for both Unity as well as Unreal Engine 4.
Download and run programs – including malware – onto user computers. Phish users into downloading fake VR drivers. During their investigation, the team claimed to also have discovered several concerning security flaws in the popular game engine Unity – upon which Bigscreen was developed.
With many years in the making, Unity developer and 3D environmental artist Kaveh Tabar’s Serenity VR fan project is finally here. The fully-explorable Serenity supports SteamVR headsets including Oculus Rift, HTC Vive and Windows “Mixed Reality” VR headsets. You can download Tabar’s Serenity VR here.
The game will be released in Early Access and only with official support for the HTC Vive, though the developer says that support for the Rift is expected “really soon.” ” Image courtesy Construct Studio. Construct Studio also developed The Price of Freedom VR (2016).
Up until this point, creating a completely unique avatar meant designing your own 3D model, rigging it for animation, and importing your creation into the 3D game engine Unity. You can also download a copy of your avatar in the.fbx format. Image Credit: Ready Player Me. For more information visit readyplayer.me.
Now, I don’t want to sound like a balloon popper, but VRChat basically lets you use Unity for the development, so most of the content that can be developed in Unity and that does not require low-level features like reading files or connecting with custom servers can be done in VRChat.
The preview of the runtime can be downloaded for free by everyone on the UltraLeap website , and the final official release is expected for Q2 2021. UltraLeap Unity SDK. Playing around with Leap Motion/Ultraleap SDK in Unity is pretty easy. The UltraLeap Unity SDK is the same SDK we have always appreciated all these years.
That’s the consensus that seems to emerge from “Top 2020 Trends: Enterprise AR & VR” a report published today by Unity Technologies, where 15 industry experts (yours truly among them) outlined how Mixed Reality (or XR depending on what flavor acronym you favor) will supercharge and transform the world of work. Look no further!
If you have a Vive Focus Plus, go out on Viveport M and download it! It is getting lots of downloads, and many enthusiastic reviews. While in all past years the answer had always been “HTC Vive”, now the king is Oculus, with both the Rift S and the Oculus Quest getting the majority of answers (especially the Quest).
It provides complete flexibility to configure Unity projects, allowing the inclusion of third-party assets and code libraries, just as in any standard Unity project. VIROO allows clients and partners to “create their own custom applications with greater logical depth through VIROO Studio SDK for Unity,” remarked Carlier.
The company got more than $10M of investment over the years, including important support from HTC Vive, which uses its spaces to organize the virtual events to launch its XR hardware. Most of the portals are “coming soon”, and among all the important companies, I could visit only the HTC hub.
More info (Quest 3 going ok in Steam Hardware Survey) More info (Quest 2 selling much better than Quest 3 on Amazon) HTC announced the Vive Ultimate Tracker Finally, HTC has officially announced the Vive Ultimate Tracker, its standalone inside-out tracker unit. But for now, we are not sure at all this is going to happen.
For instance, I contributed to the little musical experience that Enea Le Fons has taken to a disco club during his 30 Days in VR experiment and I made the porting of the ImmotionRoom full-body VR system to the new HTC device. Unity and Android Permissions. What does this mean if you want to request some permissions inside Unity?
Disclaimer: HTC provided three of their Vive Tracker 3.0 What is an HTC Vive Tracker? Whilst the first part of this article looked at the history of the HTC Vive Tracker and its three different versions, the second part will focus on some practical experiments with the latest HTC Vive Tracker 3.0. HTC Vive Tracker 3.0
Dave Rhodes, Senior Vice President and General Manager of Digital Twins for Unity , delivered a keynote speech at the massive immersive tech event on Monday morning. These entities leveraged real-time 3D (RT3D) content, with Unity leading the industry as a RT3D content creation platform. PHOTO: XR Today.
It is easily accessible in the Unity SDK as a standard WebcamTexture, so if you like hacking things, I guess you can have a lot of fun developing things for it! The Pico SDK can be easily accessed from the Pico website : it is available for Unity, UE4 and also for the native Android platform. from where you can download the sample.
Developed in Unity, each pixel is rendered with volume, in turn adding a sense of depth and layer to the original 2D composition. According to the post, 3DNes was at one point available for download via Steam. These updated renditions feature new layers of depth that add immensely to the visual quality of each title shown.
Back at GDC 2017 at the start of this month Unity gave us a brief update on Editor VR, its new platform for developing 3D content within headsets like the Oculus Rift and HTC Vive. Tagged with: Editor VR , KinematicSoup , Scene Fusion , unity.
Being them very kind, they gave me as a gift an aGlass DK II eye tracking add on for HTC Vive and I used it to experiment with eye tracking interfaces. aGlass DK II box on top of HTC Vive one. FOV: >110° (adapted to HTC Vive). In China I met the company 7Invensun , that is a worldwide leader for what concerns eye tracking.
The MRTK is a set of components with plugins, samples, and documentation designed to help the development of MR applications using gaming engines from either Unreal Engine or Unity, providing two versions of the solution – MRTK-Unity and MRTK for Unreal. Understanding the MRTK-Unity Toolkit for MR Developers.
While still in Italy, I verified that Microsoft Teams, Unity, and Github were accessible from China. But then I started having at another problem: I was downloading stuff at 100Kb/s … and I had to download something like 200MB of data. I started downloading at 20MB/s and in 10 seconds I had all that I needed.
As you can see, it is a hybrid event, a bit like the just organized HTC event that was held simultaneously in Shanghai and on ENGAGE. I’m visiting the preview world every day and I’ve seen this project grow under my eyes and go from a flat Unity plane to a full stage with so many special FXs and… WOW. You should see it.
Although Unity 3D is undoubtedly the most common and trained standards for developing and deploying augmented and virtual reality application for both beginner or expert developer, it is cannot be employed for developing content for some headsets. Both are free to download and try. It is covered in 4 weeks in about 11 hours total.
Last Thursday, leading hand-tracking firm SpectreXR announced a strategic collaboration with XR headset vendor HTC VIVE via its Linkedin account to drive innovation, immersion, and realistic interaction on the latter’s product portfolio. HTC VIVE also offers a rich resource hub for XR adoption and understanding.
You can create your own world using the Unity SDK. It is available for HTC Vive, Oculus, Windows Mixed Reality, and PCs (both Windows and Macs). vTime XR is available for download on Google Play, and App Store, and works with Samsung Gear VR, Windows Mixed Reality, Oculus Go, Oculus Quest, and Google Daydream.
. “This is a small project that I created using Unity, Which current allow user to enter RO’s maps (extracted from data.grf of RO original file) and walk around using vive,” says developer ChaMi, “just want to share this nostalgic, my favorite game in vive!” Any developers out there willing to take those on?
More info (Nathie going around the streets with the Vision Pro on) More info (Vision Pro guy with a robot dog) More info (A girl staying in the pool with the Vision Pro) More info (Photos and videos of other people wearing the headset in public places) Unity has released the tools to build for the Vision Pro.
Sinespace was built using the Unity game engine allowing for an easily customizable as well as upgradable experience. Sinespace is currently available on PC via download or a web client, all OpenVR compatible headsets including the HTC Vive, Oculus Rift and Microsoft Mixed Reality, with plans for iOS and Android releases in the near future.
Comparison of the speakers solutions in the Oculus Quest (left) and HTC Vive Focus Plus (right). The same Unity plugin is able to serve all Oculus devices and this helps a lot in developing cross-platform titles. You have to disable developer mode, connect the device to the PC, download the movies and the re-enable developer mode.
Mark Zuckerberg, but also Unity CEO John Riccitiello) that should mark the beginning of the serious adoption of new technology. Finally, we can also offer freemium content, publishing a free app that works by selling additional content after it has been downloaded. The VR ecosystem looks like being heavily US-based.
Unity developers will soon be able to use the renderer used by Valve in its HTC Vive title The Lab in their own virtual reality games. Valve’s Chet Faliszek announced onstage at this year’s Unite Europe that the tool would be released for free download to creators via SteamVR.
One area Quest is optimising is application downloads. According to Meta, the firm is rolling out “behind-the-scenes improvements” that allow users to download multiple games or applications at the same time. Interestingly, the new download tools came after Meta removed its App Lab storefront.
We organize all of the trending information in your field so you don't have to. Join 3,000+ users and stay up to date on the latest articles your peers are reading.
You know about us, now we want to get to know you!
Let's personalize your content
Let's get even more personalized
We recognize your account from another site in our network, please click 'Send Email' below to continue with verifying your account and setting a password.
Let's personalize your content