This site uses cookies to improve your experience. To help us insure we adhere to various privacy regulations, please select your country/region of residence. If you do not select a country, we will assume you are from the United States. Select your Cookie Settings or view our Privacy Policy and Terms of Use.
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Used for the proper function of the website
Used for monitoring website traffic and interactions
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Strictly Necessary: Used for the proper function of the website
Performance/Analytics: Used for monitoring website traffic and interactions
One of the first accessories for AR/VR I had the opportunity to work on is the LeapMotion hands tracking controller : I made some cool experiments and prototypes with it and the Oculus Rift DK2. LeapMotion has also been the first important company I have interviewed in this blog. If you want, you can find it here below!
Ultraleap (previously LeapMotion), a company focused on developing haptics technology for the immersive experiences industry, has recently launched Gemini. It is their fifth-generation hand tracking platform, now available for download for Windows OS. Introducing Ultraleap’s Fifth-Generation Hand Tracking Platform .
It starts with how you can install Unity and get started with hand tracking development and then proceeds with some suggestions about hands tracking UX. First, let’s start with installing Unity hand-tracking. How to Set Up Hand Tracking in Unity 3D. Let’s start there—let’s downloadUnity and set it up for hand-tracking.
I want to start this year and this decade (that will be pervaded by immersive technologies) with an amazing tutorial about how you can get started with Oculus Quest hands tracking SDK and create in Unity fantastic VR experiences with natural interactions! How to get started with Oculus Quest hands tracking SDK in Unity – Video Tutorial.
LeapMotion has announced it’s to early access to the beta of its Interaction Engine , a set of systems designed to help developers implement compelling, realistic and hopefully frustration-free input with just their hands.
Unlike the original models, however, users can download 3D models, animations, and volumetric video directly onto the device and access the content at any time without the need of a dedicated PC. Users can upload multiple file formats, including OBJ, gITF, GLB, and STL.
The MRTK is a set of components with plugins, samples, and documentation designed to help the development of MR applications using gaming engines from either Unreal Engine or Unity, providing two versions of the solution – MRTK-Unity and MRTK for Unreal. Understanding the MRTK-Unity Toolkit for MR Developers.
For the software side, you can download on its website an installer that configures everything. A future runtime could offer more functionalities , a bit like it has happened with LeapMotion that in 2012 was a rough accessory and now is an amazing hands tracking device. The Unity SDK for NextMind is just fantastic.
Then, you can create MR applications, and so code in Unity and at the same time see the preview of your 3D game in 3D in front of you. Unity releases the XR Interaction Toolkit. The plugin is currently in preview, and Unity seeks feedback for fixing the bugs and adding new features. The possible applications are endless.
Developers can develop AR experiences with Zappar using the tool they like the most : Unity, native Javascript, A-frame, C++. Unity launches MARS tools. After many months of teasing them, Unity has finally launched the MARS tools, a suite of tools to build easily Augmented Reality experiences in Unity without knowing how to code.
With the release of our latest Unity assets for v2.2.2 , Quick Switch is now available for developers. The assets include Prefabs that make it easy to integrate Quick Switch functionality into any Unity VR application. DOWNLOAD ASSETS ». This means it won’t interfere with any applications using traditional LeapMotion tracking.
We all grew tired of talking about how we wanted to explore VR development, so we allocated several weeks to tinkering with the Oculus Rift and LeapMotion — staffing one full-time developer and a few designers part-time. We got things started by downloading the most popular Oculus Rift / LeapMotion demos and giving them a try.
63 for the LeapMotion Controller and VR Developer Mount , now on sale in our web store. Since VRidge and our Unity Core Assets both take advantage of OpenVR, it’s possible for you to build and test your project using this minimal setup. Setup your Google Cardboard with LeapMotion Controller. Getting Started.
New Unity Asset Lets You See Your Actual Hands — Not Just a Rigged Replica. That’s why we’ve just released a new Unity asset feature that brings your real hands into any VR experience. That’s why we’ve just released a new Unity asset feature that brings your real hands into any VR experience. DOWNLOAD THE DEMO.
As part of our global tour for the LeapMotion 3D Jam , we’re at Berlin’s Game Science Centre to take developers through our SDK and building with the latest VR tools. Let’s take a light-speed look at VR development with LeapMotion in Unity and JavaScript. Hey everyone! Why Hands in VR? Escaping from Flatland.
A lot has been going on behind the scenes here at LeapMotion. Even applications will be faster thanks to a new API that can be used initially in Unity. Because the shift is so stark, we’re making the software available today for Windows on the LeapMotion Controller. And we’re only getting started.
With the LeapMotionUnity Core Assets and Modules , you can start building right away with features like custom-designed hands, user interfaces, and event triggers. LeapMotion Core Assets. The LeapMotionUnity assets provide an easy way to bring hands into a Unity game. What’s Next?
LeapMotion is a great tool for this.”. The project was primarily built in Unity, utilizing our widgets to cue interaction design. In the beginning, I wanted to develop a haptic glove that I could use with LeapMotion in a virtual reality scenario, allowing me to feel the stuff I touched.”
Hand Viewer , a brand-new release in our Examples Gallery , gives you an arsenal of onscreen hands to experiment with as you build new desktop experiences with LeapMotion. DOWNLOAD NOW ». Once you’ve downloaded and installed the assets, you’ll want to follow along with the first few minutes of this video.
How can I build in Unity with the 1.3 With just one simple Unity patch, you’ll be ready to tackle the brave new world of consumer VR. Using our latest Unity Core Assets , just downloadUnity 5.3.4p1 and install the OVRPlugin for Unity 1.3.0. Do LeapMotion demos work with the 1.3 But not today!
Location-based games are already popular, with over a billion downloads of Pokemon Go in the three years since it launched, and over 20B kilometers walked playing the game. In another scenario, we may see game engines dominant, like Unity or Unreal. Its wizarding successor grossed $12M in its first month.
Unity Widgets are back – with a new name and massively streamlined functionality! Just released for our Unity Core Assets , the UI Input Module provides a simplified interface for physically interacting with World Space Canvases within Unity’s UI System. What’s Inside? This utility is used in each of our example Widgets.
Examples of such peripherals could be head trackers, hand and finger sensors (like LeapMotion and SoftKinetic), gesture control devices (such as the Myo armband and the Nod ring), cameras, eye trackers and many others. Provide optimized connectors to popular engines such as Unity and Unreal.
That application became Cat Explorer , which you can download now for Oculus Rift and HTC Vive. This is the core of our mission at LeapMotion. The post Designing Cat Explorer appeared first on LeapMotion Blog. On the surface it’s a fun, slightly twisted tech demo.
Charles ( @cwan2011 ) is a software developer experienced in both iOS and Unity game development. Their Mind the Arrow and Gelato Flicker titles have been featured under “Best New Games” on the Apple App Store, with over 350,000+ downloads between the two. Flip Out was created by Charles Wan and Julian Halliday. Jenga Hero.
A quick note: VR/AR is a rapidly emerging ecosystem, and many of the engine tools and features that we use to build our Unity and Unreal assets are constantly shifting. Create a developer account to download the SDK and integrations you’ll need to start building. Get started with Unity. Getting Started Checklist. and VR support.
With our 2016 developer survey in full swing, we thought we’d share some great assets that you could buy with one of five $100 Unity/Unreal asset credit prizes! Using the weather and fire packs, Fnordcorps from Spectacular-Ocular.com has been working on integrating different particle effects into LeapMotion hand controls.
With input from a LeapMotion Controller, Hovercast radiates from the palm of your hand – becoming a powerful, versatile extension of your virtual self. The demo requires a LeapMotion Controller and (optionally) an Oculus Rift headset. DOWNLOAD THE DEMO ». Design Inspirations.
Over the last several months, we’ve been boiling that complexity down to a fundamental tool that Unity developers can rapidly build with. Today we’re excited to share an early access beta of our Interaction Engine, now available as a Module for our Unity Core Assets. How It Works. Interaction Engine 101. Ready to experiment?
Creating new 3D hand assets for your LeapMotion projects can be a real challenge. This has the powerful benefit of being able to quickly iterate between a modeling package and seeing the models driven by live hand motion in Unity. This contains a Leap VR camera rig: LMHeadMountedRig. Step 1: Setting the Scene.
They’re all free for download at itch.io/jam/leapmotion3djam. We learned how to use Unity, code in C#, design in Autodesk Maya, and use a LeapMotion sensor. Requires: Windows, Ableton Live (30 day trial available), Python 2.7 , LoopMidi (optional), Showtime-Live (included in download).
Interacting with LeapMotion. I chose to work with optical hand tracking using the LeapMotion Controller in order to perform gestures that were natural to our culture. The LeapMotion Controller worked well and everyone reacted naturally with the gestures. appeared first on LeapMotion Blog.
Following up on last week’s release of the LeapMotion Interaction Engine , I’m excited to share Weightless: Remastered , a major update to my project that won second place in the first-ever 3D Jam. Now with our Unity Detectors Scripts , giving users feedback on their current hand pose is extremely simple.
Check out our results below or download the example demo from the LeapMotion Gallery. The advanced hand-based physics layer of the LeapMotion Interaction Engine makes the foundational elements of grabbing and releasing virtual objects feel natural. The Challenge. Now it’s time to play with our blocks!
You can download the Windows demo free for the Oculus Rift: frooxius.itch.io/world-of-comenius. The post Why VR Will Transform How We Learn About the World and Ourselves appeared first on LeapMotion Blog. world-of-comenius. Outside of academic circles, the father of modern education doesn’t get much name recognition.
This is because LeapMotion has announced its v4 version of the tracking runtime and with it three demos to showcase the new tracking functionalities: Cat Explorer, Particles, and Paint. Cat Explorer is an educational app made to show you all the anatomy of a cat and it obviously employs LeapMotion as the only medium of interaction.
When I downloaded the software package related to Etee, I found a practical guide on how to use the devices. You have to connect one controller at a time to the USB port of your PC with the USB cable provided and use the window of the tool to update the firmware using a firmware file you have downloaded online. Battery time.
And we have something like Beat Saber, which had more than a million downloads. And then Ultrahaptics and LeapMotion coming together, creating that virtual hand tracking meets virtual manipulation of the air: ultrasonics. But I think first that is sort of talking about what’s happened. Alan: It’s so true.
And we have something like Beat Saber, which had more than a million downloads. And then Ultrahaptics and LeapMotion coming together, creating that virtual hand tracking meets virtual manipulation of the air: ultrasonics. But I think first that is sort of talking about what’s happened. Alan: It’s so true.
John Riccitiello -- the CEO of Unity -- was one of the first to point out that there was going to be this great sort of gold rush of people who were going to overhype VR and its potential, and then we're going to see this gap of a disappointment where the early reality didn't match up with the hype and a lot of people were going to bail on it.
And we have something like Beat Saber, which had more than a million downloads. And then Ultrahaptics and LeapMotion coming together, creating that virtual hand tracking meets virtual manipulation of the air: ultrasonics. But I think first that is sort of talking about what’s happened. Alan: It’s so true.
You probably have heard about LeapMotion’s Project North Star , that should be able to offer people affordable augmented reality. Notice a LeapMotion sensor installed on top of it. Project North Star is an opensource augmented reality headset that LeapMotion has designed and gifted to the community.
After you download the latest demo and experiment with Widgets in your own projects, we’d like to get your thoughts as we forge ahead towards a full release. We also updated the Button and Slider Widgets to use elements of Unity’s 4.6 Featuring Dial Picker + Data Binding appeared first on LeapMotion Blog.
He has demonstrated even more original (and less scary) ideas for AR interaction while directing UX design at LeapMotion. Arvind Neelakantan was earlier part of Unity India & was instrumental in the adoption and growth of the company's solutions across product verticals. Developed games which clocked over 60M downloads.
We organize all of the trending information in your field so you don't have to. Join 3,000+ users and stay up to date on the latest articles your peers are reading.
You know about us, now we want to get to know you!
Let's personalize your content
Let's get even more personalized
We recognize your account from another site in our network, please click 'Send Email' below to continue with verifying your account and setting a password.
Let's personalize your content