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Stepping Up Communication and Collaboration With Virtual Reality Technology

ARPost

While we traditionally use keyboard strokes or voice commands to tap into massive data, virtual reality can make us understand information in refreshing ways. Virtual reality helps users appreciate data more in the following ways: Unlimited presentation options. Data becomes the environment that people can walk through.

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Is Virtual Reality The Next Big Break For B2B?

ARPost

Virtual reality is one of those technologies that has been hyped for several years. While most virtual reality applications would find a home in the consumer market, such as gaming or media consumption, there are individual companies in the B2B segment that have been using it to promote their products. But they are wrong.

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Ceraadi Teams Up With AmazeVR for a Fall Virtual Reality Concert

ARPost

New technologies like virtual reality can help us revel in new experiences without fear of catching the virus. AmazeVR is the latest platform to announce a fully immersive virtual concert. How Virtual Reality Is Reshaping Live Music. Virtual reality gathers people together without fear of anyone getting sick.

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How I got started with virtual reality (and you can, too)

The Ghost Howls

If I had to choose the most common question I’ve received in these 4 years on the blog, social media, and Quora, I would surely pick “How do I get started with virtual reality?” How I got started with virtual reality. This is how I got started with Virtual Reality development. Just START.

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PICO Integrates OpenXR 1.1 for Simplified Immersive Application Development

XR Today - Virtual Reality

The immersive virtual reality provider said it is also planning to integrate it with the PICO 4 and Neo 3 by June 2025. PICO’s OpenXR SDK is located in the download section of its developer website. has already been made available on PICO 4 Ultra with OS 5.12.0.

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Vive Trackers Experiments – Part 2: Setup, Props, and Full Body Virtual Reality

The Ghost Howls

One particular item of interest for my experiments is the render model reference (in the orange section), because it tells SteamVR where to look for a file stored on the host PC that provides the render model that is seen as the virtual representation of your device in VR. ’s config onto a 2.0 and now SteamVR won’t find the 2.0

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Gracia moving volumetric scenes hands-on: I’m impressed

The Ghost Howls

That equates to weeks of total AWS compute time per minute, and though it can be parallelized to take less time in reality, it’s still a significant cost. Further, the download size of these clips equates to over 300 megabytes per second. That means streaming this kind of content would theoretically take a 2.4

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