This site uses cookies to improve your experience. To help us insure we adhere to various privacy regulations, please select your country/region of residence. If you do not select a country, we will assume you are from the United States. Select your Cookie Settings or view our Privacy Policy and Terms of Use.
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Used for the proper function of the website
Used for monitoring website traffic and interactions
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Strictly Necessary: Used for the proper function of the website
Performance/Analytics: Used for monitoring website traffic and interactions
Over 1 million players have now unlocked the first achievement of the Quest 3 & 3S exclusive Batman: Arkham Shadow. French YouTuber QuestWithMatt has been tracking how many people have unlocked the achievement, which typically happens within the first 5 to 10 minutes of gameplay, for months now. Before Christmas that figure stood at less than 400,000, and as of today it has crossed 1 million.
The HTC VIVE XR Elite is an all-in-one augmented reality (AR) and virtual reality (VR) headset capable of some impressive feats. The headset provides users with advanced tracking, high-quality visual rendering, and a number of features designed to improve immersion. The device can be used for entertainment or scaled up for professional use. In this [.
Open Blocks, the open source rebirth of Google's Blocks, is now available on Quest in early access. Blocks by Google released in 2017 as a PC VR tool for low-poly 3D modeling with tracked controllers, and was one of the first VR-native 3D creation tools. Google ceased development of Blocks in 2018, and the app seemed to be relegated to history for six years.
The VR animation software Mindshow is relaunching as an enterprise tool for professional productions. Mindshow is a virtual animation studio, allowing the user to set up scenes and puppeteer virtual characters using their VR head, hand, and body tracking hardware. Mindshow was one of the earliest creation tools in the modern rebirth of VR, previewed back in 2016 and released on Steam in 2017 , before its delisting in 2020.
Speaker: Chris Paxton McMillin, President of D3 Training Solutions
To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.
Ahoy! From Picardy is an invitation to start again in spatial storytelling. The project from Daniel Jones is available now on Apple Vision Pro headsets priced $5.99. The story Jones tells here made me laugh and cry in its 16-minute runtime, and I recommend it to Vision Pro owners as a standout example of a story playing out in space with the lightest interaction to progress the story.
Don Carson joined Mighty Coconut in 2021 where he and the rest of the design team make places in Walkabout Mini Golf. Drawing from his experience as a Disney Imagineer, their process involves brainstorming, putting pencil sketch to paper and then blocking out the layout of the new space in Gravity Sketch. Over the course of roughly 15 to 18 months, 'Coconuts' pass the model between their lighting, sound, animation, and gameplay teams, releasing as a final destination for players priced $3.99.
Don Carson joined Mighty Coconut in 2021 where he and the rest of the design team make places in Walkabout Mini Golf. Drawing from his experience as a Disney Imagineer, their process involves brainstorming, putting pencil sketch to paper and then blocking out the layout of the new space in Gravity Sketch. Over the course of roughly 15 to 18 months, 'Coconuts' pass the model between their lighting, sound, animation, and gameplay teams, releasing as a final destination for players priced $3.99.
We organize all of the trending information in your field so you don't have to. Join 3,000+ users and stay up to date on the latest articles your peers are reading.
You know about us, now we want to get to know you!
Let's personalize your content
Let's get even more personalized
We recognize your account from another site in our network, please click 'Send Email' below to continue with verifying your account and setting a password.
Let's personalize your content