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How much do brands spend on technologies to AR-enable their eCommerce shopping flows, including product try-ons, and other 3D visualization? Our latest Behind-the-Numbers installment dives in. This post appeared first on AR Insider.
The Game Developer Conference (GDC) is coming up next week, which could give ByteDance’s XR subsidiary Pico Interactive a perfect opportunity to showcase what, according to a recent trademark and leaked controller model, could be its next standalone VR headset. A post by X user and serial sleuth @Lunayian shows a 3D model scraped from the Pico Connect PC client, ostensibly showing off the right controller for the alleged Pico 4S.
Screenshot from VWBPE 2023 spotlight presentation. The seventeenth annual Virtual Worlds Best Practices in Education Conference , beginning on Thursday, March 14, 2024, will be an online distributed conference happening in multiple virtual spaces. This conference focuses on the use of immersive virtual environments for educational purposes including virtual and augmented reality.
Mighty Coconut, developer of indie VR hit Walkabout Mini Golf (2020) , announced it’s partnering with Wallace & Gromit creators Aardman to bring a course inspired by the very same British boffin and canine pair. The course is set to feature 18 easy mode and hard mode holes, and commemorative in-game putter and themed avatars all set in the world of Wallace & Gromit, the studio says in a blog post.
Speaker: Chris Paxton McMillin, President of D3 Training Solutions
To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.
ByteDance has trademarked Pico 4S, and icons depicting its controllers were found in the Pico software. The 'Pico 4S' trademark, brought to our attention by VR enthusiast Luna , was filed with the China National Intellectual Property Administration. Separately, a user on a Chinese VR forum posted screenshots of a folder of the Pico Connect PC VR streaming software version 10.0 showing a new 'icons_4s' folder.
The Agog Immersive Media Institute officially launched today by Grist-founder Chip Giller and philanthropist / investor Wendy Schmit. They describe Agog as “a groundbreaking initiative at the intersection of technology, communications, and social impact. Agog, a philanthropic organization, will help creators and nonprofit leaders harness the power of extended reality (XR) technologies to spur positive […] The Agog Immersive Media Institute officially launched today by Grist-founder C
The Agog Immersive Media Institute officially launched today by Grist-founder Chip Giller and philanthropist / investor Wendy Schmit. They describe Agog as “a groundbreaking initiative at the intersection of technology, communications, and social impact. Agog, a philanthropic organization, will help creators and nonprofit leaders harness the power of extended reality (XR) technologies to spur positive […] The Agog Immersive Media Institute officially launched today by Grist-founder C
For enterprise, the Vision Pro presents a curious concept as, unlike predecessors like Meta, Apple focused on productivity as its core use case, leading to various enterprise-ready applications landing on the product ready for launch. Workplace spatial computing solutions provider Glartek is joining Vision Pro’s extensive portfolio of third-party enterprise-ready applications.
Be quiet! is renowned for its dedication to excellence in the realm of PC components, specializing in products that emphasize silence and performance. The brand's product lineup is extensive, encompassing high-quality power supply units (PSUs), cases, and cooling solutions, including air and liquid coolers. Be quiet! is particularly renowned for trying to achieve whisper-quiet operation across all its products, making it a favorite among PC enthusiasts who prioritize a noiseless computing en
Warner Bros. Discovery is delisting titles published by Adult Swim Games, leaving Rick and Morty: Virtual Rick-Ality at risk. Released in 2017, Rick and Morty: Virtual Rick-Ality lets you play as a clone of Morty Smith and explore the Smith household. However, it could be permanently removed from digital stores as multiple developers confirm Warner Bros Discovery is delisting Adult Swim games in the next 60 days.
AR-wayfinder service provider ARWay recently announced that various enterprise end-users are adopting its AI-powered software as a service (SaaS) immersive product. The firm highlighted how end-users, including Holition.com, 3D Marx and Aigentless, leverage ARWay’s no-code service for building custom spatial wayfinding visualizations – notably boosting the platform’s adoption in retail and hospitality sectors.
With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.
Agog: The Immersive Media Institute wants to empower social activism using XR technology. Announced by co-founders Chip Giller and Wendy Schmidt, Agog: The Immersive Media Institute is a new philanthropic organization that aims to promote social justice and equality using immersive media. The effort aims to open "new avenues for empathy, understanding, and activism" while promoting positive social transformation.
Sometimes, it’s nice to take a break from peeking at what’s just around the corner to try and gaze a bit further ahead! From the vantage point of 2035, halfway through the next decade, I expect 2023 and 2024 will be remembered as watershed moments in the history of artificial intelligence. But what will the world look like then? Today, I’m specifically looking at consumer technology – a vast field that covers the entertainment devices in our homes, the appliances in our kitchen
IRVINE, CA – March 11, 2024 – EON Reality, a global leader in the field of virtual and augmented reality learning solutions, today announced the introduction of its innovative AI Autonomous Agent Approach. This forward-thinking strategy utilizes advanced artificial intelligence to automate the development and personalization of educational content, marking a significant evolution in the efficiency and effectiveness of digital learning.
Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.
IRVINE, CA – March 11, 2024 – EON Reality, a trailblazer in the realm of spatial artificial intelligence and knowledge transfer, has once again set new standards in the industry with its latest breakthrough, EON AI Ready. Revolutionizing the speed of content creation, EON has successfully condensed the process from weeks to mere moments, embodying the company’s slogan, knowledge is a human right, and reinforcing its commitment to making education universally accessible and affordable
Generative AI is a transformative tool that will impact almost all industries. And retail is no exception. From smoothing out the online shopping journey to providing personalized products and a whole lot in between, generative AI can help retailers delight customers – and that goes for shopping in physical stores as well as online stores. Here are seven generative AI use cases that all retailers should be exploring. 1.
IRVINE, CA – March 11, 2024 – EON Reality, a trailblazer in immersive learning and knowledge transfer solutions, is excited to announce the EON Learn for Life Academy Entrepreneurship Initiative, a pioneering program designed to nurture the entrepreneurial spirit among the youth. This initiative underscores EON Reality’s commitment to empowering the next generation with the tools and knowledge necessary for innovation in the digital age.
IRVINE, CA – March 11, 2024 – EON Reality, a pioneer in spatial artificial intelligence and knowledge transfer solutions, is thrilled to announce its strategic global expansion plan in collaboration with the U.S. Commercial Service and an invigorated network of value-added resellers. This comprehensive initiative is set to enhance the accessibility, affordability, and effectiveness of learning and training solutions worldwide.
Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor
With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.
IRVINE, CA – March 11, 2024 – EON Reality, the leader in virtual and augmented reality-based knowledge transfer for industry and education, is excited to extend an exclusive invitation to our upcoming webinar series, designed uniquely for your country and language. This initiative is set to unlock unprecedented opportunities for local organizations by leveraging the groundbreaking EON AI Ready technology.
Irvine, March 11, 2024 – EON Reality, a global leader in spatial artificial intelligence and knowledge transfer, is excited to announce a significant advancement in its global strategy. Following an extensive analysis, EON Reality has identified over 17,750 key prospects across 190 countries, encompassing top academic institutions, government bodies, and leading companies within EON’s six core sectors.
Irvine, March 11, 2024 – EON Reality is thrilled to announce the national rollout of the Spatial AI Centers tailor made courses with an unparalleled initiative within the realm of spatial artificial intelligence. This initiative marks the commencement of an ambitious plan to integrate cutting-edge technology into the fabric of various sectors, heralding a new era of knowledge transfer and skill development.
IRVINE, CA – March 11, 2024 – In an ambitious move set to redefine the landscape of Spatial AI technology, EON Reality announces the new EON AI Impact & Development Program. This comprehensive initiative is designed to support the widescale adoption of Spatial AI across government, academia, and community sectors, underpinning EON’s partnership with the National Spatial AI Center.
Speaker: Treion Muller, Chief Strategy Officer at ELB Learning
Since when has learning and development (L&D) become such a negative experience with its intended learners? Could it be because learners have been conditioned by very poor learning experiences over the past two decades, combined with the kinks of technological innovation? Or is it because learning has typically been designed as a one-size-fits-all solution, despite the fact that humans are not clones?
“Empowering Cameroon’s Future: EON Reality’s XR and AI Initiative Transforms Education for Global Opportunities.” Irvine, CA, March 11, 2024 – EON Reality, the global leader in virtual reality (VR) and augmented reality (AR) knowledge transfer solutions for industry and education, is thrilled to announce its strategic entry into Cameroon.
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