Wed.May 15, 2024

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How Many Consumers Have Tried VR?

AR Insider

25 percent of U.S. adults have tried VR according to ARtillery Intelligence's latest original survey research with Thrive Analytics. We break down the findings in this week's Behind-the-Numbers installment. This post appeared first on AR Insider.

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AR Content is Coming to Google Maps, But It Won’t Matter Until There’s a Headset to See it Through

Road to VR

Google today announced it’s starting a pilot program that will soon allow select partners to create AR content and display it within Google Maps. While it seems like an important step for Google on the way to owning a piece of the ‘all-day AR glasses’ future, it’s unclear just where it’s all headed for the company in the near term.

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How to Master Apple Vision Pro Facetime

XR Today - Virtual Reality

Apple Vision Pro Facetime is one of the first features most people experimented with when they finally received their spatial computing headset. While initially, the number of apps available on the Vision Pro was limited, Apple did ensure users could dive straight into an immersive experience with updated versions of the popular features you’d usually find on your iPhone.

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All OpenSim stats drop on grid outages

Hypergrid Business

The total land area in OpenSim fell this month by over 3,000 standard region equivalents, the total number of registered users fell by just over 1,000, and the number of active monthly users dropped by 425 compared to this time last month. The region loss was due to the fact that Discovery Grid did not report its region totals this month. In April, the grid reported 5,178 standard region equivalents.

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The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.

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Apple Vision Pro Is Getting Systemwide Live Captions For People & Apps

Upload VR

visionOS is getting systemwide Live Captions sometime this year. These captions will work for live conversations via microphone input as well as audio from any app, including on FaceTime calls. For comparison, Meta's Quest platform currently offers a Live Captions option in Quest TV and Quest Store videos, but not systemwide. Apple says Vision Pro will also get "support for additional Made for iPhone hearing devices and cochlear hearing processors" as well as Reduce Transparency, Smart Invert, a

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TSMC: Performance-Optimized 3nm N3P Process on Track for Mass Production This Year

Anand Tech

As part of the second leg of TSMC's spring technology symposium series, the company offered an update on the state of its 3nm-class processes, both current and future. Building on the back of their current-generation N3E process, the optical shrink of this process technology, N3P, is now on track to enter mass production in the second half of 2024.

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Retronika Mixes Futuristic Cycling With A VR FPS On Quest

Upload VR

Retronika mixes real-life cycling controls across futuristic highways with a VR FPS on Quest. Created by 4Players-Studio, Retronika is an immersive racer game with FPS elements and cartoonish cel-shaded visuals. Set across a mission-based campaign, Retronika requires clearing objectives like defeating a set number of enemies or surviving challenging conditions.

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The Potential of Virtual Reality Training Solutions: An In-depth Guide for Modern Businesses

Program Ace

Discover the benefits of VR training solutions with immersive learning experiences. Learn how to integrate VR into your organizational framework for practical training outcomes.

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Augmented Reality Kits: The Top Picks for Developers in 2024

XR Today - Augmented Reality tag

Augmented reality kits seem to be everywhere, from well-known options like Apple’s ARKit and Google ARCore to Apple’s new collection of AR development tools. The simple reason is that demand for AR is growing at an incredible pace. Valued at $57.26 billion in 2023 , the AR market is now growing at a CAGR of 39.8%, thanks to evolving smartphone technology, Augmented smart glasses, and intuitive developer tools.

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How to Train Employees 65% Faster With Virtual Reality

With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.

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Google Glass Might Get a Second Shot with AI Assistant Integration

XROM

Sundar Pichai, CEO of Google, hinted at a potential comeback for Google Glass during a recent interview with CNBC. This wearable technology, initially launched in 2013, faced significant commercial challenges. However, Google seems to be revisiting the idea by developing prototype glasses that integrate with Project Astra, their new multimodal AI assistant.

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