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Seven of the ten largest companies in the world are racing to control what will become a foundational layer of the future of the internet: spatial computing. Nils Pihl breaks down the drivers and dynamics. This post appeared first on AR Insider.
FarBridge, the studio behind the classic real-time strategy franchise Homeworld, announced it’s releasing an all-new VR game for Quest, putting players in its iconic 3D space battles. The studio, which is working with Borderlands studio Gearbox , says Homeworld: Vast Reaches is an entirely new game (re: not a port or remaster) which has been designed from the ground up for VR in terms of controls, play-style, and optional mixed reality mode.
This week on Reality Bytes, we clone our voice with OpenAI, test out advertising on Discord, and get spatial with the MLB on Apple Vision Pro. This post appeared first on AR Insider.
VirtualSpeech, an immersive training solutions provider integrating genAI technology to make responsive and personalized enterprise training scenarios, recently announced that it is teaming up with Lenovo and Qualcomm to launch its VR service on the ThinkReality VRX headset and Snapdragon Spaces ecosystem. By integrating VirtualSpeech XR learning solutions onto the enterprise focus headset, the firm can reach a “significant milestone” in achieving global scalability of its product.
Speaker: Chris Paxton McMillin, President of D3 Training Solutions
To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.
Warner Bros. announced that The Matrix , one of the biggest film franchises to popularize virtual reality, is getting a fifth installment. The film, which doesn’t have a release date yet, is set to be directed by Oscar-nominated filmmaker Drew Goddard, who is also known for writing the screenplay for The Martian (2015) and co-writing and directing The Cabin in the Woods. “Drew came to Warner Bros. with a new idea that we all believe would be an incredible way to continue the ‘Matrix’
Meta Reality Labs Celebrates 10 years, OpenAI clones your voice, and Apple clones your persona. We have these and other happenings from the spatial spectrum through the eyes of Charlie Fink. This post appeared first on AR Insider.
Meta Reality Labs Celebrates 10 years, OpenAI clones your voice, and Apple clones your persona. We have these and other happenings from the spatial spectrum through the eyes of Charlie Fink. This post appeared first on AR Insider.
I went hands-on with Silent Slayer: Vault of the Vampire, an upcoming horror-puzzle for Quest from Schell Games that tasks you with defusing various arcane traps protecting a coven of sleeping vampires. Much like the studio’s pioneering VR puzzle franchise I Expect You to Die, any false move means certain death, but you’ll need to think twice before fumbling your trusty vampire-busting tools since there’s always a jump scare waiting for you on the other side of inevitable fai
PCI-SIG this week released version 0.5 of the PCI-Express 7.0 specification to its members. This is the second draft of the spec and the final call for PCI-SIG members to submit their new features to the standard. The latest update on the development of the specification comes a couple months shy of a year after the PCI-SIG published the initial Draft 0.3 specificaiton , with the PCI-SIG using the latest update to reiterate that development of the new standard remains on-track for a final releas
Fall Guys-inspired Sky Climb reaches the main Quest Store today, and a PSVR 2 release isn't far behind. Previously launched on Quest App Lab in January, Sky Climb by VRMonkey ( Galaxy Kart ) is a VR platforming game set in a "balloon-themed universe." Promising an adventure that spans 65 levels across seven worlds with various power-ups, this family-friendly experience tasks you with "restoring harmony by rescuing guardians from the clutches of corruption.
With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.
It’s been ten years since Meta – then Facebook – bought emerging VR start-up Oculus and, in turn, formed its Reality Labs division. Since the Oculus purchase in 2014, the firm has released numerous headsets, most notably the Quest range, which now includes mixed and virtual reality products. Moreover, in 2023, Meta sees partnerships with various large-scale companies to scale its immersive solutions, notably through a Ray-Ban collaboration over smart glasses and a recent allian
It's pretty easy to describe the Swarm series as Spider-Man with guns. But how exactly does Swarm 2 build on the original? Read on for our hands-on impressions. Yes, of course, Swarm 2 absolutely made me feel like your friendly neighborhood webslinger. The feeling of swinging across tall structures while high in the air has been exhilarating since the first Swarm in 2021.
I interviewed The Golden Key co-directors Matthew Niederhauser & Marc Da Costa remotely during SXSW XR Experience 2024. See more context in the rough transcript below. Here is all of my coverage of projects in and around SXSW XR Experience 2024: This is a listener-supported podcast through the Voices of VR Patreon. Music: Fatality I interviewed The Golden Key co-directors Matthew Niederhauser & Marc Da Costa remotely during SXSW XR Experience 2024.
Silent Slayer may be a stationary game, designed to be played while sitting down, but that didn’t stop me from breaking a sweat as I tried to end vampires in their sleep. Schell Games’ upcoming horror game wasn’t the usual creep-filled jumpscare fest you might expect from VR horror. Instead, it reflects the studio’s consistently innovative spirit as it eschews trends in horror game design for something a bit more fresh and compelling.
Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.
Look alive, contractor, because you’re about to be called up to the frontlines to put your skills to the ultimate test when VR battle royale shooter Contractors Showdown deploys to the Meta Quest Store on April 25.
I interviewed Soul Paint co-directors Sarah Ticho & Niki Smit remotely ahead of the SXSW XR Experience 2024. See more context in the rough transcript below. This is a listener-supported podcast through the Voices of VR Patreon. Music: Fatality I interviewed Soul Paint co-directors Sarah Ticho & Niki Smit remotely ahead of the SXSW XR Experience 2024.
Prepare to embark on an epic, colorful adventure through the clouds in Sky Climb, an all-new made-for-VR platformer out now on Meta Quest 2, 3, and Pro.
“Empowering Tunisia’s Future: EON Reality Redefines Education and Industry with XR and AI.” IRVINE, CA – April 4th, 2024 – EON Reality, a world leader in Virtual Reality (VR) and Augmented Reality (AR) knowledge transfer for industry and education, is thrilled to announce its strategic expansion to Tunisia. This monumental launch includes Tunisia’s inaugural Spatial AI Center, set to significantly enrich the educational landscape and empower various key indust
Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor
With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.
Brace yourself for The Faceless Lady, a new six-episode stereoscopic 3D VR horror series from Eli Roth, Crypt TV, and ShinAwiL, debuting tonight at 5:00.
I interviewed Detachment director Roman Rappak remotely after the SXSW XR Experience 2024. See more context in the rough transcript below. This is a listener-supported podcast through the Voices of VR Patreon.
Moving from App Lab to the Meta Quest Store today, Drums Rock turns you into a snare-smashing hero. Descending into hell, you’ll need to drum harder than you’ve ever drummed in your life if you want to fend off the demons.
I interviewed Impulse (Preview) co-directors May Abdalla & Barry Gene Murphy remotely after the SXSW XR Experience 2024. See more context in the rough transcript below. This is a listener-supported podcast through the Voices of VR Patreon. Music: Fatality I interviewed Impulse (Preview) co-directors May Abdalla & Barry Gene Murphy remotely after the SXSW XR Experience 2024.
Speaker: Treion Muller, Chief Strategy Officer at ELB Learning
Since when has learning and development (L&D) become such a negative experience with its intended learners? Could it be because learners have been conditioned by very poor learning experiences over the past two decades, combined with the kinks of technological innovation? Or is it because learning has typically been designed as a one-size-fits-all solution, despite the fact that humans are not clones?
Spring has sprung, and POPULATION: ONE is back with even more free content! That’s right, the team at BigBox VR just dropped its second major update of the year with Event Series 2. Charge those headsets and jump in now for some multiplayer battle royale action.
The HelloSpace team (makers of InSpaze) met with Apple CEO Tim Cook in late March (source: Twitter ) In its emphasis on the term spatial computing (instead of virtual reality or augmented reality ), some observers have commented that there is a somewhat puzzling lack of social VR/AR apps for the Apple Vision Pro. Well, I recently learned (from the very active r/VisionPro community on Reddit) that there is a social app for the AVP, called InSpaze.
C-Smash VRS, created by RapidEyeMovers and Wolf & Wood, reimagines Cosmic Smash for Meta Quest 2, 3, and Pro. C-Smash VRS mashes up addictive arcade action with a killer soundtrack and presentation. Play it like a real racket sport, or sit back and let the experience wash over you a la Rez Infinite.
I interviewed Dreaming of Lebanon co-directors Martin Waehlish & Cynthia Sawma remotely after SXSW XR Experience 2024. See more context in the rough transcript below. This is a listener-supported podcast through the Voices of VR Patreon. Music: Fatality I interviewed Dreaming of Lebanon co-directors Martin Waehlish & Cynthia Sawma remotely after SXSW XR Experience 2024.
Speaker: Bruce Armstrong Taylor, Co-Founder & Managing Director of SmartNations Foundation, Jimmy Jia, Venture Partner at Pi Labs, Fabienne Durand, Senior Advisor to the SmartNations Foundation, & Roger Strukhoff, Executive Director of the Tau Institute
The Climate 4.0 Economy. Climate change is here. We see it in many ways already. Weather catastrophes: Texas freezing over, the wildfires of California, the increasingly unpredictable violence and frequency of hurricanes, the rapid melting and disappearance of polar ice caps. Much more evidence all around us. What can we do in our corporate organizations, in our homes and communities, to change the current course?
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