Thu.Apr 04, 2024

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Behind the Camera: Big Tech’s Silent War Over Spatial Computing

AR Insider

Seven of the ten largest companies in the world are racing to control what will become a foundational layer of the future of the internet: spatial computing. Nils Pihl breaks down the drivers and dynamics. This post appeared first on AR Insider.

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Classic RTS ‘Homeworld’ is Getting a Brand New VR Game for Quest Soon

Road to VR

FarBridge, the studio behind the classic real-time strategy franchise Homeworld, announced it’s releasing an all-new VR game for Quest, putting players in its iconic 3D space battles. The studio, which is working with Borderlands studio Gearbox , says Homeworld: Vast Reaches is an entirely new game (re: not a port or remaster) which has been designed from the ground up for VR in terms of controls, play-style, and optional mixed reality mode.

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Reality Bytes: Apple, Discord & OpenAI

AR Insider

This week on Reality Bytes, we clone our voice with OpenAI, test out advertising on Discord, and get spatial with the MLB on Apple Vision Pro. This post appeared first on AR Insider.

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Warner Bros Announces New ‘Matrix’ Movie Directed by ‘The Martian’ Screenwriter Drew Goddard

Road to VR

Warner Bros. announced that The Matrix , one of the biggest film franchises to popularize virtual reality, is getting a fifth installment. The film, which doesn’t have a release date yet, is set to be directed by Oscar-nominated filmmaker Drew Goddard, who is also known for writing the screenplay for The Martian (2015) and co-writing and directing The Cabin in the Woods. “Drew came to Warner Bros. with a new idea that we all believe would be an incredible way to continue the ‘Matrix’

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The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.

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Spatial Beats: The Spatial Era Turns 10

AR Insider

Meta Reality Labs Celebrates 10 years, OpenAI clones your voice, and Apple clones your persona. We have these and other happenings from the spatial spectrum through the eyes of Charlie Fink. This post appeared first on AR Insider.

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‘Silent Slayer’ Preview – Dr. Van Helsing’s Deadly Game of Operation

Road to VR

I went hands-on with Silent Slayer: Vault of the Vampire, an upcoming horror-puzzle for Quest from Schell Games that tasks you with defusing various arcane traps protecting a coven of sleeping vampires. Much like the studio’s pioneering VR puzzle franchise I Expect You to Die, any false move means certain death, but you’ll need to think twice before fumbling your trusty vampire-busting tools since there’s always a jump scare waiting for you on the other side of inevitable fai

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PCIe 7.0 Draft 0.5 Spec Available: 512 GB/s over PCIe x16 On Track For 2025

Anand Tech

PCI-SIG this week released version 0.5 of the PCI-Express 7.0 specification to its members. This is the second draft of the spec and the final call for PCI-SIG members to submit their new features to the standard. The latest update on the development of the specification comes a couple months shy of a year after the PCI-SIG published the initial Draft 0.3 specificaiton , with the PCI-SIG using the latest update to reiterate that development of the new standard remains on-track for a final releas

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Silent Slayer Hands-On: Schell Games Builds Tension While Hunting Vampires

Upload VR

Silent Slayer may be a stationary game, designed to be played while sitting down, but that didn’t stop me from breaking a sweat as I tried to end vampires in their sleep. Schell Games’ upcoming horror game wasn’t the usual creep-filled jumpscare fest you might expect from VR horror. Instead, it reflects the studio’s consistently innovative spirit as it eschews trends in horror game design for something a bit more fresh and compelling.

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#1382: Interactive Generative AI Storytelling Installation “The Golden Key” Wins Top Prize at SXSW Leveraging Archetypal Folklore Motifs + Links to SXSW 2024 Coverage

Voices of VR

I interviewed The Golden Key co-directors Matthew Niederhauser & Marc Da Costa remotely during SXSW XR Experience 2024. See more context in the rough transcript below. Here is all of my coverage of projects in and around SXSW XR Experience 2024: This is a listener-supported podcast through the Voices of VR Patreon. Music: Fatality I interviewed The Golden Key co-directors Matthew Niederhauser & Marc Da Costa remotely during SXSW XR Experience 2024.

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How to Train Employees 65% Faster With Virtual Reality

With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.

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Fall Guys Inspired Sky Climb Reaches Main Quest Store Today

Upload VR

Fall Guys-inspired Sky Climb reaches the main Quest Store today, and a PSVR 2 release isn't far behind. Previously launched on Quest App Lab in January, Sky Climb by VRMonkey ( Galaxy Kart ) is a VR platforming game set in a "balloon-themed universe." Promising an adventure that spans 65 levels across seven worlds with various power-ups, this family-friendly experience tasks you with "restoring harmony by rescuing guardians from the clutches of corruption.

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New Product to Continue Meta Reality Labs 2024 Uptick

XR Today - Augmented Reality tag

It’s been ten years since Meta – then Facebook – bought emerging VR start-up Oculus and, in turn, formed its Reality Labs division. Since the Oculus purchase in 2014, the firm has released numerous headsets, most notably the Quest range, which now includes mixed and virtual reality products. Moreover, in 2023, Meta sees partnerships with various large-scale companies to scale its immersive solutions, notably through a Ray-Ban collaboration over smart glasses and a recent allian

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Swarm 2 Hands-On: A Roguelike Spider-Man With Guns

Upload VR

It's pretty easy to describe the Swarm series as Spider-Man with guns. But how exactly does Swarm 2 build on the original? Read on for our hands-on impressions. Yes, of course, Swarm 2 absolutely made me feel like your friendly neighborhood webslinger. The feeling of swinging across tall structures while high in the air has been exhilarating since the first Swarm in 2021.

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Bitkraft Fund To Invest $275 Million, Diffuse AI App Is Sora Light, AI Voice Clone Danger

Charlie Fink

AI's new options for content creators and bad actors.

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Are You Still Watching? How to Create Engaging Presentations for Virtual Learning

Speaker: Richard Goring, Director at BrightCarbon

Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.

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EON Reality Ignites Technological Education Revolution in Tunisia with 10,000 Custom VR and AR Courses and Tunisia’s First Spatial AI Center

EON Reality

“Empowering Tunisia’s Future: EON Reality Redefines Education and Industry with XR and AI.” IRVINE, CA – April 4th, 2024 – EON Reality, a world leader in Virtual Reality (VR) and Augmented Reality (AR) knowledge transfer for industry and education, is thrilled to announce its strategic expansion to Tunisia. This monumental launch includes Tunisia’s inaugural Spatial AI Center, set to significantly enrich the educational landscape and empower various key indust

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Dropping in Hot: VR Battle Royale ‘Contractors Showdown’ Deploys to the Meta Quest Store on April 25, Pre-Order Now

Oculus

Look alive, contractor, because you’re about to be called up to the frontlines to put your skills to the ultimate test when VR battle royale shooter Contractors Showdown deploys to the Meta Quest Store on April 25.

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#1381: “Soul Paint” Wins SXSW Special Jury Prize for Innovative Body Mapping Technique to Spatially Draw Your Emotions

Voices of VR

I interviewed Soul Paint co-directors Sarah Ticho & Niki Smit remotely ahead of the SXSW XR Experience 2024. See more context in the rough transcript below. This is a listener-supported podcast through the Voices of VR Patreon. Music: Fatality I interviewed Soul Paint co-directors Sarah Ticho & Niki Smit remotely ahead of the SXSW XR Experience 2024.

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InSpaze: One of the First Social Apps for the Apple Vision Pro (Plus a Tantalizing Look at Apple’s New Spatial Personas)

Ryan Schultz

The HelloSpace team (makers of InSpaze) met with Apple CEO Tim Cook in late March (source: Twitter ) In its emphasis on the term spatial computing (instead of virtual reality or augmented reality ), some observers have commented that there is a somewhat puzzling lack of social VR/AR apps for the Apple Vision Pro. Well, I recently learned (from the very active r/VisionPro community on Reddit) that there is a social app for the AVP, called InSpaze.

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AR/VR Simulations for Sustainable, Regenerative, Circular Cities

Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor

With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.

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Take Your Platforming to New Heights in the Gravity Defying ‘Sky Climb,’ Out Now on Meta Quest

Oculus

Prepare to embark on an epic, colorful adventure through the clouds in Sky Climb, an all-new made-for-VR platformer out now on Meta Quest 2, 3, and Pro.

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#1376: Indie Musician Roman Rappak’s Annual Mixed Reality Performance Experiments & Expansion into “Detachment” Immersive Story

Voices of VR

I interviewed Detachment director Roman Rappak remotely after the SXSW XR Experience 2024. See more context in the rough transcript below. This is a listener-supported podcast through the Voices of VR Patreon.

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You’re Gonna Go Far Kid: ‘Drums Rock’ Officially Launches on Meta Quest Today

Oculus

Moving from App Lab to the Meta Quest Store today, Drums Rock turns you into a snare-smashing hero. Descending into hell, you’ll need to drum harder than you’ve ever drummed in your life if you want to fend off the demons.

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#1378: Anagram’s Mental Health Series Continues with Preview of “Impulse” Mixed Reality Story about ADHD

Voices of VR

I interviewed Impulse (Preview) co-directors May Abdalla & Barry Gene Murphy remotely after the SXSW XR Experience 2024. See more context in the rough transcript below. This is a listener-supported podcast through the Voices of VR Patreon. Music: Fatality I interviewed Impulse (Preview) co-directors May Abdalla & Barry Gene Murphy remotely after the SXSW XR Experience 2024.

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Who C.A.R.E.S.!? How Learning Got Its Bad Rap & What We Can Do About It

Speaker: Treion Muller, Chief Strategy Officer at ELB Learning

Since when has learning and development (L&D) become such a negative experience with its intended learners? Could it be because learners have been conditioned by very poor learning experiences over the past two decades, combined with the kinks of technological innovation? Or is it because learning has typically been designed as a one-size-fits-all solution, despite the fact that humans are not clones?

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Eli Roth Presents ‘The Faceless Lady,’ Debuting Tonight in Meta Horizon Worlds

Oculus

Brace yourself for The Faceless Lady, a new six-episode stereoscopic 3D VR horror series from Eli Roth, Crypt TV, and ShinAwiL, debuting tonight at 5:00.

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#1369: Interactive UN Doc “Dreaming of Lebanon” Blends Interactive Oral History, 360 Video, and Speculative Worldbuilding

Voices of VR

I interviewed Dreaming of Lebanon co-directors Martin Waehlish & Cynthia Sawma remotely after SXSW XR Experience 2024. See more context in the rough transcript below. This is a listener-supported podcast through the Voices of VR Patreon. Music: Fatality I interviewed Dreaming of Lebanon co-directors Martin Waehlish & Cynthia Sawma remotely after SXSW XR Experience 2024.

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Squad Up & Earn Rewards in ‘POPULATION: ONE’ Event Series 2

Oculus

Spring has sprung, and POPULATION: ONE is back with even more free content! That’s right, the team at BigBox VR just dropped its second major update of the year with Event Series 2. Charge those headsets and jump in now for some multiplayer battle royale action.

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#1365: “We Speak Their Names in Hushed Tones” Explores Impact of Migration on Families Left Behind in Poetic Immersive Still Life & Audio Documentary

Voices of VR

I interviewed We Speak Their Names in Hushed Tones director Omoregie Osakpolor remotely ahead of the SXSW XR Experience 2024. See more context in the rough transcript below. This is a listener-supported podcast through the Voices of VR Patreon. Music: Fatality I interviewed We Speak Their Names in Hushed Tones director Omoregie Osakpolor remotely ahead of the SXSW XR Experience 2024.

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How Digital Transformation will Bend the Curve of the Linear Economy Toward the Circular

Speaker: Bruce Armstrong Taylor, Co-Founder & Managing Director of SmartNations Foundation, Jimmy Jia, Venture Partner at Pi Labs, Fabienne Durand, Senior Advisor to the SmartNations Foundation, & Roger Strukhoff, Executive Director of the Tau Institute

The Climate 4.0 Economy. Climate change is here. We see it in many ways already. Weather catastrophes: Texas freezing over, the wildfires of California, the increasingly unpredictable violence and frequency of hurricanes, the rapid melting and disappearance of polar ice caps. Much more evidence all around us. What can we do in our corporate organizations, in our homes and communities, to change the current course?