Fri.Mar 01, 2024

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Trends and predictions for XR in 2024

The Ghost Howls

We are at the beginning of March and I just realized that I haven’t written yet a post with my predictions for augmented and virtual reality for this year. So (a bit late) here you are a list of some of the most relevant XR trends to follow in 2024, with some predictions of what to expect next. (Some of them have been brainstormed with Lorenzo Cappannari with whom I wrote an article a few months ago and who I thank for the collaboration ).

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Spatial Beats: Sora Flexes Muscles, Zuck Takes Korea

AR Insider

Sora wows people in the wild, while Zuckerberg lands deals throughout Korea. These and other happenings from the AI/XR crossroads through the eyes of Charlie Fink. This post appeared first on AR Insider.

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The ‘Beat Saber’ Music Pack That Always Needed to Happen… is Finally Happening

Road to VR

Beat Saber’s next music pack will bring one of the most influential names in electronic music to the game’s library of downloadable content: Daft Punk. Go back to some of Daft Punk’s earliest albums and you might find yourself saying “this doesn’t sound so special, I hear stuff like this all the time.” Well, the reason it might not sound so special is because Daft Punk’s works have been so influential to modern electronic music that you can hardly find

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Google Tried To Get Meta To Kowtow To Its Upcoming XR Platform

Upload VR

Google reportedly asked Meta to partner and "contribute to" its upcoming XR platform, but Meta said no. The claim comes from a report from The Information today, citing "a person involved in the talks." In posts on Threads , Meta CTO Andrew Bosworth said "You can tell they got this story from Google", and made the following statements: "After years of not focusing on VR or doing anything to support our work in the space, Google has been pitching AndroidXR to partners and suggesting, incredibly,

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The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.

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One of VR’s Most Sucessful Studios is Building Two Brand New Games

Road to VR

Cloudhead Games is one of VR’s most senior and most successful studios. Having not launched a new game since Pistol Whip in 2019, the studio tells Road to VR that two brand new VR games are in development. Cloudhead Games might be old-school as far as VR studios go, but it has always been forward-looking. Back in the Oculus Rift DK1 and DK2 days (circa 2014), the studio was already thinking about how to design games for VR motion controllers, despite no headsets on the market shipping wi

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New Vision Pro App Brings Faster Typing by Using the iPhone in Your Pocket

Road to VR

Even with great hand-tracking, writing anything more than a quick search on Vision Pro’s virtual floating keyboard leaves something to be desired since you’re basically back at the ‘hunt and peck’ stage of typing. You can opt to use a Bluetooth keyboard, or voice-to-text input, but did you know you can also use the iPhone right in your pocket?

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SK Hynix Mulls 'Differentiated' HBM Memory Amid AI Frenzy

Anand Tech

SK Hynix and AMD were at the forefront of the memory industry with the first generation of high bandwidth memory (HBM) back in 2013 – 2015, and SK Hynix is still leading this market in terms of share. In a bid to maintain and grow its position, SK Hynix has to adapt to the requirements of its customers, particularly in the AI space, and to do so it's mulling over how to make 'differentiated' HBM products for large customers. "Developing customer-specific AI memory requires

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VR’s Next Big Battle Royale Shooter Goes into Open Beta Today, Trailer Here

Road to VR

Caveman Studio, the developers behind team-based shooter Contractors (2018), today released the open beta of Contractors Showdown, its upcoming battle royale game for Quest and SteamVR headsets. The 45-player battle royale shooter presents a pretty big battlefield, touting a 16km² island that’s around a quarter the size of Manhattan, albeit including a mix of landscape with the standard array of dilapidated buildings, various landmarks, hills, and other structures to hide around. 1 of 4

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$675 Million For Humanoid ChatGPT Robot, Ideogram Gen AI Raises $80 Million

Charlie Fink

AI and XR dominated tech news this week.

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How to Train Employees 65% Faster With Virtual Reality

With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.

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Meta Reportedly Rejected Google Partnership to Bring Android XR to Quest

Road to VR

According to a report from The Information , Google and Meta held a meeting late last year wherein the two companies discussed the possibility of bringing Android XR to Meta headsets. While it’s said Meta rejected the partnership, which would potentially allow Quest headsets to run standard Android apps, Google is allegedly still open to the idea.

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Are Meta’s AR Glasses Nearly Here?

XR Today - Augmented Reality tag

Meta is reportedly planning to unveil its first pair of augmented reality glasses at its developer conference later this year. According to a report by Business Insider , Meta will demo the specs at Connect but will not immediately make them available for purchase. The Facebook owner has not yet revealed a date for Connect 2024, but it’s typically held in September or October.

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6 Features We’d Love to See in Vision Pro’s First Major Software Update

Road to VR

Vision Pro is an impressive headset but it’s not perfect right out of the gate. Luckily, Apple has a great track record of improving products for years through software updates, and Vision Pro isn’t likely to be an exception. But what should the company focus on first? Here’s what I’d like to see. Apple first announced Vision Pro to the world on June 5th, 2023, at its annual WWDC event.

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EON Reality Launches First Spatial AI Center in the Dominican Republic with 10,000 Customized Educational Courses

EON Reality

“Transforming Education: EON Reality Pioneers Spatial AI Center, Shaping Dominican Republic’s Future.” Irvine, CA –March 1, 2024– EON Reality, a global pioneer in immersive learning solutions, proudly announces a significant educational leap in the Dominican Republic with the establishment of the country’s first Spatial AI Center.

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Are You Still Watching? How to Create Engaging Presentations for Virtual Learning

Speaker: Richard Goring, Director at BrightCarbon

Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.

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Meta Snubbed ‘Android XR’ Google Partnership – Reports

XR Today - Augmented Reality tag

According to reports, Meta reportedly snubbed a potential partnership with Google that would have seen the pair collaborate on an extended reality platform. First reported by The Information, Meta and Google executives are rumoured to have met late last year about the proposal to build “Android XR” together, with Meta ultimately walking away. Meta currently runs a modified version of Android on its headsets, but Google has not made its full suite of apps available.

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Big XR News from Samsung, Meta, LG, and HTC VIVE

XR Today - Mixed Reality tag

This week, MWC 2024 stole the headlines. Following a busy CES 2024 for XR, the much-touted MWC event proved that XR is gaining crucial ground at broader innovative technology events. Firms such as AWS, Samsung, and HTC VIVE took to the event to showcase the future of work and paradigm-shifting immersive technology. The increased presence of XR at CES 2024 and MWC 2024 could be partly due to Apple entering the market in a bid to turn XR mainstream, and the knock-on effect is being felt.

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Asgard's Wrath 2 Fights Vampiric Hordes In 'Bloodsuckers' Cosmic Event

Upload VR

Asgard's Wrath 2 fends off vampiric hordes in a new Cosmic Event. Released last December, the latest Asgard's Wrath 2 update follows February's ' Into The Multiverse ' Cosmic Event, a limited-time event that offered unique challenges called Cosmic Objectives. With ' Bloodsuckers ', a new vampiric plague now threatens Egypt as these parasites evolve into an all-consuming horde, infecting everything from the Duat to Muspelheim.

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Eclectic Electric: ‘Beat Saber’ Announces Daft Punk Music Pack Coming March 7

Oculus

With a legacy spanning three decades, Daft Punk is one of the world’s most influential electronic music acts. And soon, you’ll be able to slash.

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AR/VR Simulations for Sustainable, Regenerative, Circular Cities

Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor

With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.

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Beat Saber Creative Director & CEO, The Remaining Co-Founders, Leave Beat Games

Upload VR

Beat Saber's creative director and CEO, the two remaining co-founders, are stepping down from Beat Games. Ján Ilavský confirmed his departure as creative director at Beat Games in a post on X. Revealing he would "like to return to my roots: working on innovative games," Ilavský's thread reminisces on his time at Beat Games, admitting he was initially "not accustomed to trusting more people and was a huge control freak.

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EON Reality Initiates Comprehensive Education Expansion in Nepal with 10,000 Customized Courses, Introducing Spatial AI Center and EON AI Autonomous Agents

EON Reality

“EON Reality Unveils Nepal’s First Spatial AI Center, Revolutionizing Education with Immersive XR Learning.” IRVINE, CA – March 1, 2024 – EON Reality, renowned for its immersive learning technology, is excited to unveil a pioneering educational program in Nepal. This initiative marks the debut of the nation’s first Spatial AI Center, set to revolutionize the learning landscape for both students and professionals across the country.

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Beat Saber Is Getting A Daft Punk Music Pack Next Week

Upload VR

A Daft Punk music pack is coming to Beat Saber next week on all platforms. Presently, there's little else we can glean from this Beat Saber teaser beyond the fact that it's happening. While "Harder, Better, Faster, Stronger" can be heard in the trailer, no further details were announced about what else is coming in the Daft Punk music pack. "Stay tuned for the full track reveal at launch on March 7," confirms Meta.

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The 31-day Owatch Spring Shopping Festival has begun!

Steki Amusement

Absolutely amazing! Virtual reality hand interactive game ─ VR Beat Star ( Original price: US$10,500 ) only costs US$8,925 ? ! Virtual reality roller coaster ─ VR Egg 360 ( Original price: US$8,600 ) only costs US$7,310 ? ! Owatch Spring Shopping Fest, First 50 orders, Enjoy 15% off on all products That’s right! The Owatch Spring Festival Shopping Festival in March has officially begun.

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Who C.A.R.E.S.!? How Learning Got Its Bad Rap & What We Can Do About It

Speaker: Treion Muller, Chief Strategy Officer at ELB Learning

Since when has learning and development (L&D) become such a negative experience with its intended learners? Could it be because learners have been conditioned by very poor learning experiences over the past two decades, combined with the kinks of technological innovation? Or is it because learning has typically been designed as a one-size-fits-all solution, despite the fact that humans are not clones?