Mon.Sep 23, 2024

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Will VR Revenues Approach $20 Billion by 2028?

AR Insider

ARtillery Intelligence released a new report that projects VR revenue to grow to $19.75 billion by 2028. How will it get there? We examine strategic takeaways in the latest "Behind the Numbers." This post appeared first on AR Insider.

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The XR Week Peek (2024.09.23): Quest 3S may cost $299, Meta and Luxottica to partner until 2030, and more!

The Ghost Howls

These are my last hours in China. I’m currently in Beijing and today I’m taking the plane to get back to Italy. As usual, when a trip ends I’m a bit sad about what I leave, but I’m also a bit happy because I see my own country again and I can finally eat some good pasta :). By the way, if you want to read a bit more about my trip, be sure to check out my article on the XR ecosystem in China.

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‘Arizona Sunshine Remake’ Shows off Visual Overhaul on Quest 3 & PSVR 2 Ahead of October Launch

Road to VR

Vertigo Games is getting ready to release its remake of Arizona Sunshine (2016) , the co-op zombie-killing adventure that started it all, showing off some new gameplay footage for Quest 3 and PSVR 2 too. Announced back in mid-August, Arizona Sunshine Remake is headed to all major headsets come October 17th, including Quest 2/3/Pro, PSVR 2, and SteamVR headsets—cross-platform co-op included.

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NHS Pilots VR to Combat Racism Amongst Employees

XR Today - Virtual Reality

The National Health Service (NHS) is piloting a new virtual reality training tool to offer employees insights into the experiences of colleagues from minority ethnic backgrounds. The VR technology, called “Walking in the shoes of…”, was setup by the UK’s government funded healthcare system to prevent a black, Asian, and other ethnic minorities from leaving.

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The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.

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Meta Swiftly Pulls the Plug on ‘Marvel Powers United VR’ Fan Revival Project

Road to VR

Meta shut down MARVEL Powers United VR (2018) back in 2021, the online co-op game released exclusively on Oculus Rift by Meta-owned studio Sanzuru Games. A recent fan project dedicated to reviving the game gave fans a glimmer of hope that they may even be able to play online again, but Meta has now shut that down too. As reported by Video Gamer , the short-lived ‘Powers Revival’ project has been shut down, citing copyright infringement by IP holder Meta. “Unfortunately, we reg

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Snap CEO Says Meta and Apple Will Follow its Lead in AR Smart Glasses

XR Today - Augmented Reality tag

In a recent interview with CNBC, Evan Spiegel, Snap’s CEO , explained that the Snap Spectacles AR smart glasses have reached its “5th generation,” the developer-only model is ready for AR content creators to design new immersive experiences and applications to launch smart glasses into the mainstream-a long term goal of firms like Meta. “I think we’re at a unique moment where both consumers and developers are really ready for something new,” said Spiegel, keen to h

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PlayStation State Of Play Promises Updates On PSVR 2 Games Tomorrow

Upload VR

PlayStation's next State of Play presentation airs tomorrow on September 24, promising news on PSVR 2 games. Airing on September 24, Sony announced its latest State of Play presentation will run for over 30 minutes, promising updates on "more than 20" upcoming PS5 and PlayStation VR2 games. Little else is currently known about what to expect but going by previous presentations, we'd speculate this will only feature a handful of PSVR 2 titles.

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Civitai Gen-AI Makes Its Move

Charlie Fink

Civitai debuts "Spine" at Project Odyssey film fest, a unified AI content workflow. Backed by $5.1M from Andreessen Horowitz, it integrates top tools for creators.

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New Meta Avatars Graphics Overhaul Images Emerge Just Days Before Connect

Upload VR

More images of the upcoming Meta Avatars graphics overhaul have emerged. VR enthusiast Luna spotted that when attempting to edit their avatar in the Meta Horizon mobile app, many people see a popup with three slides promoting the overhaul as "landing soon". UploadVR tested this and can confirm the popup appears. Back in July, Luna also spotted that the overhaul was being tested by some Meta employees, noticing that their Horizon profiles show a completely different avatar style to the current Me

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How to Train Employees 65% Faster With Virtual Reality

With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.

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Big XR News: XR Leaders Analyse Meta Connect and the Future of Immersive Collaboration

XR Today - Big XR News tag

Watch on YouTube In this episode of the Big XR News show, Rory Greener, Tech Journalist, XR Today welcomes some of XR’s top analysts to talk about the latest news from Meta Connect 2024 and other immersive collaboration topics. Our guests include: Kevin ‘O Donovan, Co-Chair, Industrial Metaverse & Digital Twin Committee, VRARA Jay Latta, Founder and Speaker, The Fusionists Letitia Bochud, Director, Virtual Switzerland and Chair of the Board of Directors, XR4Europe Jennifer Rogers, Executive

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Microsoft Flight Simulator 2024 Soars Onto PC VR This November

Upload VR

Microsoft Flight Simulator 2024 confirmed its release date in a new trailer. Initially announced last year, Microsoft Flight Simulator 2024 is the next entry in the long-running series. It promises a "diverse and detailed" fleet of aircraft and a larger range of airports compared to its predecessor. Now featuring aerial firefighting, search and rescue, commercial flights, cargo hailing, and more, we got a fresh look at this during the Xbox Games Showcase 2024.

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#1467: AR Medical Training App Wins Spectacles Hackathon + My Concluding Thoughts on Snap Spectacles

Voices of VR

I interviewed Sam Jones, Kathryn Hicks, Lauren Cason, Emma Sofija, and Paige Piskin at the Snap Lens Fest about the Snap Spectacles as well as their award-winning Hackathon project called Emergensee. I also share some of my concluding thoughts on the Snap Spectacles based upon my 8 hours of coverage in the past 15 episodes. […] I interviewed Sam Jones, Kathryn Hicks, Lauren Cason, Emma Sofija, and Paige Piskin at the Snap Lens Fest about the Snap Spectacles as well as their award-winning H

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Cutting-Edge EON Portal Feature Sets a New Standard for Interaction-Driven Education

EON Reality

Interactive AI EON Portal Transforms Learning with Real-Time Engagement and Contextual Responses IRVINE, CA, September 23, 2024 – EON Reality, a global authority in AI-assisted Virtual and Augmented Reality (VR/AR) solutions for knowledge transfer, is thrilled to announce the launch of EON Portal Enhancements , a key update in EON-XR 10.4 that revolutionizes the way users interact with lesson content.

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Are You Still Watching? How to Create Engaging Presentations for Virtual Learning

Speaker: Richard Goring, Director at BrightCarbon

Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.

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#1454: Niantic Launches Virtual Pet AR Game “Peridot Beyond” on Snap’s Spectacles

Voices of VR

I interviewed Niantic’s Erin Schaefer and Asim Ahmed at the Snap Partner Summit about the Snap Spectacles as well as their game Peridot Beyond. See more context in the rough transcript below. This is a listener-supported podcast through the Voices of VR Patreon. Music: Fatality I interviewed Niantic's Erin Schaefer and Asim Ahmed at the Snap Partner Summit about the Snap Spectacles as well as their game Peridot Beyond.

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Cutting-Edge EON Portal Feature Sets a New Standard for Interaction-Driven Education

EON Reality

Interactive AI EON Portal Transforms Learning with Real-Time Engagement and Contextual Responses IRVINE, CA, September 23, 2024 – EON Reality, a global authority in AI-assisted Virtual and Augmented Reality (VR/AR) solutions for knowledge transfer, is thrilled to announce the launch of EON Portal Enhancements , a key update in EON-XR 10.4 that revolutionizes the way users interact with lesson content.

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How You Become Irreplaceable In The Age Of AI

Bernard Marr

In a world where artificial intelligence is rapidly advancing, many of us are left wondering: Will AI take our jobs? Will it capture the attention of our children? Could it even strip away our humanity? These are the pressing questions of our time, and they’re at the heart of Pascal Bornet’s new book, “Irreplaceable: The Art of Standing Out in the Age of Artificial Intelligence.” I recently had the pleasure of interviewing Bornet about his book and his insights on thrivin

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ASICS Inspires Growth of Virtual Sport with Introduction of DISC

VR Fitness

ASICS, a global pioneer in sports innovation, is an acronym for Anima Sana In Corpore Sano, a Latin phrase that means “A sound mind in a sound body.” The company was founded in Kobe, Japan, in 1949 by Kihachiro Onitsuka, who aimed to make athletic shoes to nurture healthy lives in young people through sports.

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AR/VR Simulations for Sustainable, Regenerative, Circular Cities

Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor

With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.

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#1458: Building a Geo-Located, Dungeon-Raiding, AR Game for Spectacles with Aidan Wolf

Voices of VR

I interviewed Aidan Wolf at the Snap Partner Summit about the Snap Spectacles. See more context in the rough transcript below. This is a listener-supported podcast through the Voices of VR Patreon. Music: Fatality I interviewed Aidan Wolf at the Snap Partner Summit about the Snap Spectacles. See more context in the rough transcript below. This is a listener-supported podcast through the Voices of VR Patreon.

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ASICS Inspires Growth of Virtual Sport with Introduction of DISC

VR Fitness

ASICS, a global pioneer in sports innovation, is an acronym for Anima Sana In Corpore Sano, a Latin phrase that means “A sound mind in a sound body.” The company was founded in Kobe, Japan, in 1949 by Kihachiro Onitsuka, who aimed to make athletic shoes to nurture healthy lives in young people through sports.

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#1460: Snap AR Platform Lead Sophia Dominguez on Spectacles and AR Ecosystem

Voices of VR

I interviewed Snap’s AR Plaform Lead Sophia Dominguez at the Snap Lens Fest about the Snap Spectacles. See more context in the rough transcript below. This is a listener-supported podcast through the Voices of VR Patreon. Music: Fatality I interviewed Snap's AR Plaform Lead Sophia Dominguez at the Snap Lens Fest about the Snap Spectacles. See more context in the rough transcript below.

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Can Your Device Run Apple Intelligence? What You Need To Know

Bernard Marr

Apple’s announcement of Apple Intelligence has sent waves of excitement through the tech world. This new AI-powered system promises to revolutionize how we interact with our devices, making them smarter, more intuitive and more helpful than ever before. But the burning question on everyone’s mind is: “Will my device be able to run Apple Intelligence?

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Who C.A.R.E.S.!? How Learning Got Its Bad Rap & What We Can Do About It

Speaker: Treion Muller, Chief Strategy Officer at ELB Learning

Since when has learning and development (L&D) become such a negative experience with its intended learners? Could it be because learners have been conditioned by very poor learning experiences over the past two decades, combined with the kinks of technological innovation? Or is it because learning has typically been designed as a one-size-fits-all solution, despite the fact that humans are not clones?

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#1462: XR Industry Reality Checks with Cix Liv and Turning Your Phone into an AI-Driven Exercise Routine

Voices of VR

I interviewed Cix Liv at the Snap Lens Fest about the Snap Spectacles, his reality check reflections on the XR industry, and his latest fitness startup Vibe Fitness Gam. See more context in the rough transcript below. This is a listener-supported podcast through the Voices of VR Patreon. Music: Fatality I interviewed Cix Liv at the Snap Lens Fest about the Snap Spectacles, his reality check reflections on the XR industry, and his latest fitness startup Vibe Fitness Gam.

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Why Apple Intelligence Sets A New Gold Standard For AI Privacy

Bernard Marr

In the rapidly evolving world of artificial intelligence, privacy concerns have become a hot-button issue. As AI systems become more integrated into our daily lives, they also gain access to more of our personal data. This has left many wondering: can we have powerful AI without sacrificing our privacy? Apple’s answer, with its new Apple Intelligence system, is a resounding “yes.” Let’s dive into how Apple is setting a new gold standard for AI privacy and how it stacks up

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#1463: Arguing for Utility-Driven AR Minimalism with Lucas Rizzotto Reflecting upon the XR Market

Voices of VR

I interviewed Lucas Rizzotto at the Snap Lens Fest about the Snap Spectacles as well as his ideas on AR Minimalism. See more context in the rough transcript below. This is a listener-supported podcast through the Voices of VR Patreon. Music: Fatality I interviewed Lucas Rizzotto at the Snap Lens Fest about the Snap Spectacles as well as his ideas on AR Minimalism.

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Will AI Solve The World’s Inequality Problem – Or Make It Worse?

Bernard Marr

We are standing on the cusp of a new technological revolution. AI is increasingly permeating every aspect of our lives, with intelligent machines transforming the way we live and work. The potential ramifications are huge – will it lead to widespread human redundancy and a dystopian future as people’s jobs are taken over by AI and robots? Or will it help us create innovative solutions to the world’s most pressing problems?

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How Digital Transformation will Bend the Curve of the Linear Economy Toward the Circular

Speaker: Bruce Armstrong Taylor, Co-Founder & Managing Director of SmartNations Foundation, Jimmy Jia, Venture Partner at Pi Labs, Fabienne Durand, Senior Advisor to the SmartNations Foundation, & Roger Strukhoff, Executive Director of the Tau Institute

The Climate 4.0 Economy. Climate change is here. We see it in many ways already. Weather catastrophes: Texas freezing over, the wildfires of California, the increasingly unpredictable violence and frequency of hurricanes, the rapid melting and disappearance of polar ice caps. Much more evidence all around us. What can we do in our corporate organizations, in our homes and communities, to change the current course?