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Who's spending what on headworn AR, considering both consumer and enterprise adoption? And what revenue categories are seeing the most action? our latest Behind the Numbers dives in. This post appeared first on AR Insider.
Every year I like to write a detailed report about all the major news from Oculus/Facebook/Meta Connect. This year I want to do something a bit different: instead of reporting a list of all the announcements from there, I want to give you a detailed commentary about the event from a technical strategy standpoint. This is part of what I do for a living: in companies, I’m not only the developer or lead of developers, but I also work on technical roadmaps for products.
Despite Vision Pro’s $3,500 price tag, which is nearly 12 times more expensive than the $300 Quest 3S , Apple and Meta are destined to be direct competitors in the XR space at some point in the near future. According to a report by Bloomberg’s Mark Gurman , Apple may be rethinking its XR strategy moving forward though following Meta’s unveiling of its impressively slim AR glasses prototype, Orion.
"Steve Jobs would have made Orion instead of Vision Pro". "Zuckerberg should forget Quest and focus on Orion." Hot takes of this kind have been endless since Mark Zuckerberg revealed Meta's prototype AR glasses , with some even spouted by so-called "analysts". Meta just showed AR that looks like glasses, they argue, so surely Apple was mistaken to make a big bulky headset.
Speaker: Chris Paxton McMillin, President of D3 Training Solutions
To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.
MoonHood, a studio founded by developers behind Lost in Random (2021) and Ghost Giant (2019) , finally unveiled their long-teased VR project, The Midnight Walk. MoonHood first announced last year it was collaborating with VR veteran Fast Travel Games as a publisher on a mysterious new title, showing off a number of dark and twisted clay objects that, through 3D scanning, would act as the basis for game assets.
Kerestell Smith says he's from New York, but he won't give more details because some Gorilla Tag players are "so passionate." Players in Gorilla Tag swing their arms like monkeys to chase each other around the virtual playground, an idea Smith started piecing together just as physical playgrounds shut down during the COVID-19 pandemic. "I started on the prototype that eventually became Gorilla Tag in December 2019," Smith told UploadVR during an interview at Meta Connect this year.
Kerestell Smith says he's from New York, but he won't give more details because some Gorilla Tag players are "so passionate." Players in Gorilla Tag swing their arms like monkeys to chase each other around the virtual playground, an idea Smith started piecing together just as physical playgrounds shut down during the COVID-19 pandemic. "I started on the prototype that eventually became Gorilla Tag in December 2019," Smith told UploadVR during an interview at Meta Connect this year.
Our series Inside XR Design highlights examples of great XR design. Today we’re looking at shotguns in several different VR games to learn what makes them feel great in the player’s hand. In doing so, we’ll uncover the secret to making anything feel great in VR. You can find the complete video below, or continue reading for an adapted text version.
Quest headsets now work better when you don't have an internet connection. VR enthusiast Luna has noticed that Horizon OS v69 now caches app icons for the app Library. They also report the OS now darkens the icons of apps which require an internet connection to work, letting you see which you can currently use. This seems to be rolling out alongside v69.
Mythic Realms is a single-player RPG roguelike that’s flipping the script when it comes to mixed reality gameplay. Not only does it feature immersive VR in the overworld, allowing you to explore and build up your kingdom, but also turns your living room into battle grounds and dungeons galore. Slated to arrive on Quest 2/3/Pro in late 2024, indie studio Petricore showed off some of Mythic Realms’ gameplay in its recent announcement trailer, showcasing its unique mix of virtual and m
Mixed reality gaming presents new design challenges for developers, and we spoke with Creature to learn more about Starship Home. It's been nearly one year since Quest 3 launched, and while it's gone a long way in pushing the idea, mixed reality remains a highly experimental field. We've seen some strong examples making the case for MR gaming, like Demeo and the upcoming Laser Dance.
With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.
Sony Pictures Virtual Reality and XR Games, the studio behind Hitman 3 VR: Reloaded (2024) and upcoming shooter Zombie Army VR , today announced Starship Troopers: Continuum, an online multiplayer shooter that brings you back to the Arachnid infested wasteland. Teased last week by the ’90s flim actor Casper Van Dien , today we learned just what VR plans Sony has for its Starship Trooper franchise.
The new AirPods 4 support ultra-low latency lossless audio when used with Apple Vision Pro. Regular Bluetooth audio is compressed, and its latency is high enough to break the illusion of spatial audio when your head or the virtual source is moving. Even Qualcomm's aptX Low Latency and open LHDC have latency equalling more than three display frames, for example.
Quest users can cast their in-game view to a TV, a mobile phone, and even to their friends and family on Facebook Messenger now. According to a recent marketing image uncovered by serial leaker and data miner Luna , it may soon also include support for WhatsApp too. An update earlier this month allowed Quest users to screen share over Facebook Messenger, letting you cast your in-game exploits on video calls.
Extended reality security and data governance are becoming crucial concerns for today’s enterprises. Thanks to more advanced technologies and new use cases, demand for XR solutions is growing, forcing companies to rethink how they protect their data. After all, extended reality devices, software, and systems rely on huge volumes of data to create immersive, hyper-realistic, and personalized experiences.
Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.
Unbelievable as it seems, we’re rapidly approaching 2025. This means it’s time for me to once again pick the trends that I believe will be most important over the coming year. The biggest trends go beyond mere buzzwords. They identify the direction of travel of the most transformative technologies, set to drive significant change in the way we live and work, as well as how we understand and interact with the world around us.
Sim racer Assetto Corsa EVO misses its original 2024 release date window, with an early access release coming in 2025 for the flatscreen and VR game. Announced earlier this year for PC VR , Assetto Corsa EVO is the latest entry in the long-running simulation-racing series. While the game was originally given a broad 2024 release window in June, it's been missing in action.
The latest Snap Spectacles 5 have arrived, introducing a new era of augmented reality hardware design for the social media giant. Introduced at the same time as a brand-new Snap OS , these AR specs go beyond anything Snap has previously accomplished in the smart glasses space. While Snap has technically been experimenting with smart glasses since it first introduced its “Spectacles” back in 2016, most of these devices didn’t feature true AR capabilities.
Starship Troopers: Continuum brings the hit sci-fi franchise to VR with a co-op shooter, arriving next month on Quest and PSVR 2. Previously teased last week, Starship Troopers: Continuum marks the latest collaboration between XR Games and Sony Pictures Virtual Reality (SPVR) following Zombieland: Headshot Fever Reloaded. Set 25 years after the Battle of Klendathu in the 1997 film with Casper Van Dien returning as Johnny Rico, Continuum features three-player online co-op with an option for solo
Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor
With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.
Amazon, the e-commerce giant, has long been at the forefront of technological innovation. But perhaps one of its most impressive feats is the way it’s harnessing artificial intelligence (AI) and robotics to revolutionize its operations. I recently had the pleasure of speaking with Tye Brady, Chief Technologist at Amazon Robotics, who provided fascinating insights into how Amazon is using AI robots to transform the way we shop and receive goods.
You Can’t Scare Me is a VR co-op horror game that scores you for making other players scream, and it's coming to Quest next month. Developed by LunaBeat, You Can’t Scare Me aims to blend humor with horror for up to four players, featuring eight levels that range from a haunted mansion to an abandoned theme park. One player tries to survive as the 'Haunted,' and you're tasked with collecting hidden keys and bones.
Extending Immersive Learning Beyond the Classroom Irvine, CA — September 30, 2024 — EON Reality, the world leader in AI-assisted Virtual Reality and Augmented Reality-based knowledge transfer for industry and education, is excited to announce the expansion of its Personalized XR Homework Assignments feature. Building on existing playlists, this enhanced capability allows educators to assign customized Extended Reality (XR) experiences as homework, tailored to individual student needs and learni
Speaker: Treion Muller, Chief Strategy Officer at ELB Learning
Since when has learning and development (L&D) become such a negative experience with its intended learners? Could it be because learners have been conditioned by very poor learning experiences over the past two decades, combined with the kinks of technological innovation? Or is it because learning has typically been designed as a one-size-fits-all solution, despite the fact that humans are not clones?
From autonomous drones to facial recognition algorithms designed to recognize perpetrators of war crimes, the conflict in Ukraine has become a testing ground for the use of artificial intelligence in warfare. Much of this technology has been provided by Western companies. Just as David triumphed over Goliath thanks to his technological advantage, the hope is that their support will give Ukraine an advantage over its far larger Russian opponent.
Artificial intelligence (AI) is likely to be one of the most transformative technologies of the century. This means that it’s rapidly becoming an important factor in international politics. Nations preparing (and, in many cases, already deploying) AI tools for security, intelligence, international relations, and trade are keenly aware of their potential to influence global power dynamics.
Anytime Owlchemy Labs has a new VR game in the works it’s an occasion worth celebrating! Today, we’re excited to reveal to you Dimensional Double Shift, an all-new cooperative experience that relies entirely on the Meta Quest platform’s hand tracking system.
Speaker: Bruce Armstrong Taylor, Co-Founder & Managing Director of SmartNations Foundation, Jimmy Jia, Venture Partner at Pi Labs, Fabienne Durand, Senior Advisor to the SmartNations Foundation, & Roger Strukhoff, Executive Director of the Tau Institute
The Climate 4.0 Economy. Climate change is here. We see it in many ways already. Weather catastrophes: Texas freezing over, the wildfires of California, the increasingly unpredictable violence and frequency of hurricanes, the rapid melting and disappearance of polar ice caps. Much more evidence all around us. What can we do in our corporate organizations, in our homes and communities, to change the current course?
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