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Tomorrow is the day the Meta Connect starts! Every year I like to play the speculation game about what to expect from there… and every year I predict a lot of things wrong (like that year that I said that the Quest Link was not going to happen… shame on me). This is a tradition I can’t skip this year, too. I’m swamped with work so I do have not much time to write a long post… but I still want to play the prediction game with you!
After examining Snap's strategy around Lens Studio in the last installment of this series, we pan back to examine supporting efforts to bring AR to brands' in-house development environments. This post appeared first on AR Insider.
Bigscreen Beyond is the most interesting and promising new dedicated PC VR headset to come out in years, and while there’s a lot to like, we’re still waiting on a key piece that will make or break the headset. Bigscreen Beyond has one goal in mind: make the smallest possible headset with the highest possible image quality. Generally speaking, this unlikely headset (born from a VR software startup, after all) has ‘pulled it off.’ It’s an incredibly compact VR headset
With technology like XR and AI increasing, firms are eagerly assessing the landscape to see if any new digital solutions can help improve business outcomes across various sectors and use cases. While XR and other emerging solutions have many advertised potential benefits. Businesses must adequately evaluate themselves to understand if XR is needed, what pain points it can solve, and what adoption challenges exist.
Speaker: Chris Paxton McMillin, President of D3 Training Solutions
To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.
Glassbreakers: Champions of Moss , the 1v1 battler from Polyarc launched into early access late last month, is releasing a new character today which aims to “hook” players into returning for more tactical rat-bashing action. Revealed last week, new champion ‘Mojo’ is now available for players on Quest, which for now is the only platform with an open beta.
Bigscreen Beyond represents a bold statement from a small software company making hardware for the first time. Beyond makes major design trade-offs in pursuit of delivering the world’s lightest fully-featured VR system. Here’s our review-in-progress assessment of this super slim PC VR headset powered by SteamVR Tracking. I decided I wanted popcorn and a drink about 20 minutes into watching a movie which stretched out on a gigantic screen reflecting light onto the tops of the seats in front of me
Bigscreen Beyond represents a bold statement from a small software company making hardware for the first time. Beyond makes major design trade-offs in pursuit of delivering the world’s lightest fully-featured VR system. Here’s our review-in-progress assessment of this super slim PC VR headset powered by SteamVR Tracking. I decided I wanted popcorn and a drink about 20 minutes into watching a movie which stretched out on a gigantic screen reflecting light onto the tops of the seats in front of me
I interviewed Break #11 director PK after Venice Immersive 2023. See more context in the rough transcript below. This is a listener-supported podcast through the Voices of VR Patreon.
Corsair has started sales of its Dominator Titanium memory modules that were formally introduced this May. The new modules bring together luxurious look, customizable design, and extreme data transfer rates of up to 8000 MT/s. Speaking of performance, the company implied that it intends to introduce Dominator Titanium with speed bins beyond DDR5-8000 when the right platform arrives.
I interviewed Letters from Drancy director Darren Emerson at Venice Immersive 2023. See more context in the rough transcript below. This is a listener-supported podcast through the Voices of VR Patreon. Music: Fatality I interviewed Letters from Drancy director Darren Emerson at Venice Immersive 2023. See more context in the rough transcript below. This is a listener-supported podcast through the Voices of VR Patreon.
GlobalFoundries has applied for financial support from the U.S. CHIPS and Science Act to expand its American manufacturing sites, the company said this week. The company intends to get federal grants and investment tax credits to upgrade facilities used to build chips for various applications, including automotive, aerospace, defense, and many other industries.
With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.
Apple popularized the smartwatch, just as it did with the smartphone when it released the Apple watch in 2015. But it wasn’t the first – IBM released the WatchPad , which ran on a cut-down version of the Linux operating system way back in 2001. And who remembers the Pebble ? Funded via a Kickstarter campaign in 2011, it was one of the first watches to pair with a smartphone to deliver notifications to your wrist.
Back to Blog Page Throughout our blog, we discuss how to leverage Mixed Reality, Microsoft HoloLens, and Dynamics 365 Guides to transform training. Traditional instructor-led training and eLearning evolve into immersive, hands-on, self-guided courses where users learn by doing. In this blog post, our focus is on customizing your workflow with Guides.
I interviewed A Vocal Landscape co-directors Omid Zarei and Anne Jeppesen at Venice Immersive 2023. See more context in the rough transcript below. This is a listener-supported podcast through the Voices of VR Patreon. Music: Fatality I interviewed A Vocal Landscape co-directors Omid Zarei and Anne Jeppesen at Venice Immersive 2023. See more context in the rough transcript below.
EON Reality and VedX Solutions Collaborate to Amplify Spatial AI Education in Colombia and Across Latin American Territories. IRVINE, CA – September 26, 2023 – EON Reality, a world-renowned leader in Artificial Intelligence and Extended Reality-based experiences for education and industry, is thrilled to announce a significant partnership with VedX Solutions.
Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.
I interviewed Empereur (Emperor) co-directors Marion Burger and Ilan Cohen after Venice Immersive 2023. See more context in the rough transcript below. This is a listener-supported podcast through the Voices of VR Patreon. Music: Fatality I interviewed Empereur (Emperor) co-directors Marion Burger and Ilan Cohen after Venice Immersive 2023. See more context in the rough transcript below.
EON Reality and Innovation for Technology Join Forces to Strengthen Spatial AI Reach in the Middle East. IRVINE, CA – September 26, 2023 – EON Reality, a global leader in Artificial Intelligence and Extended Reality-based experience creation for education and industry, has announced a monumental partnership with Innovation for Technology, led by Mohammed Al Barashdy and Muna Al hosni, to propel the adoption of groundbreaking Spatial AI technologies in Oman and the wider region.
I interviewed Flow director Adriaan Lokman at Venice Immersive 2023. See more context in the rough transcript below. This is a listener-supported podcast through the Voices of VR Patreon. Music: Fatality I interviewed Flow director Adriaan Lokman at Venice Immersive 2023. See more context in the rough transcript below. This is a listener-supported podcast through the Voices of VR Patreon.
EON Reality and Innovation for Technologies Join Forces to Strengthen Spatial AI Reach in the Middle East. IRVINE, CA – September 26, 2023 – EON Reality, a global leader in Artificial Intelligence and Extended Reality-based experience creation for education and industry, has announced a monumental partnership with Innovation for Technologies, led by Mohammed Al Barashdy, to propel the adoption of groundbreaking Spatial AI technologies in Oman and the wider region.
Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor
With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.
I interviewed Home director Temsuyanger Longkumer at Venice Immersive 2023. See more context in the rough transcript below. This is a listener-supported podcast through the Voices of VR Patreon. Music: Fatality I interviewed Home director Temsuyanger Longkumer at Venice Immersive 2023. See more context in the rough transcript below. This is a listener-supported podcast through the Voices of VR Patreon.
I interviewed Peupler (Populate) co-directors Maya Mouawad and Cyril Laurier at Venice Immersive 2023. See more context in the rough transcript below. This is a listener-supported podcast through the Voices of VR Patreon. Music: Fatality I interviewed Peupler (Populate) co-directors Maya Mouawad and Cyril Laurier at Venice Immersive 2023. See more context in the rough transcript below.
I interviewed David Attenborough’s Conquest of the Skies director Lewis Ball at Venice Immersive 2023. See more context in the rough transcript below. This is a listener-supported podcast through the Voices of VR Patreon.
I interviewed Oneroom-Babel director Sanghee Lee and screenwriter Seoyeong Jo at Venice Immersive 2023. See more context in the rough transcript below. This is a listener-supported podcast through the Voices of VR Patreon. Music: Fatality I interviewed Oneroom-Babel director Sanghee Lee and screenwriter Seoyeong Jo at Venice Immersive 2023. See more context in the rough transcript below.
Speaker: Treion Muller, Chief Strategy Officer at ELB Learning
Since when has learning and development (L&D) become such a negative experience with its intended learners? Could it be because learners have been conditioned by very poor learning experiences over the past two decades, combined with the kinks of technological innovation? Or is it because learning has typically been designed as a one-size-fits-all solution, despite the fact that humans are not clones?
I interviewed Complex 7 director Fins at Venice Immersive 2023. See more context in the rough transcript below. This is a listener-supported podcast through the Voices of VR Patreon. Music: Fatality I interviewed Complex 7 director Fins at Venice Immersive 2023. See more context in the rough transcript below. This is a listener-supported podcast through the Voices of VR Patreon.
I interviewed Comfortless director Gina Kim at Venice Immersive 2023. See more context in the rough transcript below. This is a listener-supported podcast through the Voices of VR Patreon. Music: Fatality I interviewed Comfortless director Gina Kim at Venice Immersive 2023. See more context in the rough transcript below. This is a listener-supported podcast through the Voices of VR Patreon.
I interviewed First Day director Valeriy Korshunov and producer Svitlana Korshunova at Venice Immersive 2023. See more context in the rough transcript below. This is a listener-supported podcast through the Voices of VR Patreon.
This is the kickoff of my Venice Immersive 2023 coverage that totals 35 episodes and over 30 hours worth of deep dive interviews with leading experiential designers who are breaking down their latest insights and innovations with the grammar of immersive storytelling. It is one of my most in-depth series yet, and there’s a lot […] This is the kickoff of my Venice Immersive 2023 coverage that totals 35 episodes and over 30 hours worth of deep dive interviews with leading experiential
Speaker: Bruce Armstrong Taylor, Co-Founder & Managing Director of SmartNations Foundation, Jimmy Jia, Venture Partner at Pi Labs, Fabienne Durand, Senior Advisor to the SmartNations Foundation, & Roger Strukhoff, Executive Director of the Tau Institute
The Climate 4.0 Economy. Climate change is here. We see it in many ways already. Weather catastrophes: Texas freezing over, the wildfires of California, the increasingly unpredictable violence and frequency of hurricanes, the rapid melting and disappearance of polar ice caps. Much more evidence all around us. What can we do in our corporate organizations, in our homes and communities, to change the current course?
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