Sat.Mar 29, 2025

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RoboCop VR Game Is Not Happening, Licensing Issue Cited

Upload VR

Amazon MGM informed UploadVR that RoboCop: Streets of Anarchy wasn't officially licensed before its reveal, and the VR title's website page has been taken down. You may recall two weeks ago when RoboCop: Streets of Anarchy was revealed via developer Coffee Moth Games' website. Though the game was initially listed as being made in collaboration with Amazon MGM Studios for Quest 3 and PC VR, the studio later clarified the platforms were mistakenly listed and that the VR game would be for arcades o

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Augmented Reality Sports are Transforming the Future of Athletics

metamandrill

Augmented reality sports refers to techniques that overlay digital content on top of real environments, such as the playing field. This allows for quick, concise, real-time communication that can shed new light on a game through stats and analysis. The technology generally creates a more immersive experience for sports fans and athletes alike. In this [.

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XR News Round-Up: Gorilla Tag, Gran Turismo 7, Ruff Talk VR Showcase & More

Upload VR

Our latest XR News Round-Up is live, bringing you a few more stories that caught our attention this week. Between GDC 2025 and other commitments, it's been a few weeks since our last weekend round-up, and there's been no end of stories. The VR Games Showcase hosted notable reveals like Forefront , Titan Isles and Reave , Behemoth added a New Game+ mode , No Man's Sky released the RELICS update, and Onward 2.0 launched.

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#1549: Honey Fungus Cultivates Intimacy with Nature through Embodied Actions Inspired by Fungi and Queer Ecology

Voices of VR

There were a number of pieces at SXSW that were centered around embodied interactions including HONEY FUNGUS, which is a series of interactive embodied experiments telling a broader story of cultivating intimacy with ecology. This piece leans more into embodied dream logic rather than clearly articulating a narrative journey, and I had a fascinating conversation […] There were a number of pieces at SXSW that were centered around embodied interactions including HONEY FUNGUS, which is a seri

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The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.

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#1544: Traces: The Grief Processor Immersive Documentary Invites Groups to Learn About Grief

Voices of VR

TRACES: THE GRIEF PROCESSOR is a multi-user interactive VR experience where four people are invited to poetically explore and learn more about their grief. Created by documentary filmmaker Vali Fugulin, it features didactic conversations about grief with ritualist Stphane Crte who leans upon Francis Weller’s Five Gates of Grief. Fugulin resists describing her piece as […] TRACES: THE GRIEF PROCESSOR is a multi-user interactive VR experience where four people are invited to poetically

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#1546: How Indigenous Storytelling is Changing Non-Proliferation Narratives in “Ways of Knowing: A Navajo Nuclear History”

Voices of VR

WAYS OF KNOWING: A NAVAJO NUCLEAR HISTORY tells the story of the impact of uranium mining on the Navajo community. This film is a unique collaboration between a Navajo storyteller Sunny Dooley and nuclear nonproliferation expert Lovely Umayam where the story of US nuclear history is told through an indigenous lens. This means telling the […] WAYS OF KNOWING: A NAVAJO NUCLEAR HISTORY tells the story of the impact of uranium mining on the Navajo community.

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#1548: “1906 Atlanta Race Massacre” Uses Phone-Based AR to Volumetrically Tell a Forgotten History

Voices of VR

1906 ATLANTA RACE MASSACRE is a phone-based AR experience directed by Nonny de la Pea that digs into the forgotten history of the violent attacks on the black community by white mobs incited by race-baiting politicians and newspapers. The arc of the story is told through the lens of black journalist Max Barber, who was […] 1906 ATLANTA RACE MASSACRE is a phone-based AR experience directed by Nonny de la Pea that digs into the forgotten history of the violent attacks on the black community

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#1550: “EchoVision” Answers the Question ‘What is it like to see like a bat?’ with Mixed Reality, AI, & Haptics

Voices of VR

ECHOVISION is the latest experience from multi-disciplinary artist Jiabao Li that has three major parts. The first part is a mobile-phone based mixed reality experience that does a metaphoric translation of echolocation by using LiDAR to detect your immediate physical surroundings, and then reveals it with a rippling shader that is voice activated. The second […] ECHOVISION is the latest experience from multi-disciplinary artist Jiabao Li that has three major parts.

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#1551: Breaking Down the Game Design of New Conducting-Inspired, Hand-Tracked, Rhythm Game “Symphoni”

Voices of VR

SYMPHONI is a brand new hand-tracked rhythm game that was inspired by the mechanics of conducting a symphony. It was directed by Ingram Mao and developed by a number of undergrads and graduates of the USC Games program. This game also goes from mixed reality into fully immersive VR as you progress through each of […] SYMPHONI is a brand new hand-tracked rhythm game that was inspired by the mechanics of conducting a symphony.

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How to Train Employees 65% Faster With Virtual Reality

With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.

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#1553: The Story of Kunstkraftwerk Leipzig, and the Multi-Channel Video Translation of “Origins – Life’s Epic Journey”

Voices of VR

There was an projection-based immersive experience called ORIGINS – LIFE’S EPIC JOURNEY that was originally formatted for a digital art museum in Germany called Kunstkraftwerk Leipzig, but it was translated into a three-channel video installation that was showing in a small conference room at SXSW. I only saw the video version at SXSW, and so […] There was an projection-based immersive experience called ORIGINS - LIFE'S EPIC JOURNEY that was originally formatted for a digital a

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#1554: “Cosmos in Focus” Contextualizes James Webb Telescope Images in Educational Immersive Planetarium Experience

Voices of VR

Another Apple Vision Pro piece at SXSW 2025 was COSMOS IN FOCUS by Atlantic Studios (recently rebranded from Atlantic Productions). This was a short and sweet educational experience that allowed you to explore the imagery of the James Webb telescope, but it’s both spatially contextualized in the night sky planetarium style. It is also fused […] Another Apple Vision Pro piece at SXSW 2025 was COSMOS IN FOCUS by Atlantic Studios (recently rebranded from Atlantic Productions).

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#1555: Award-Winning Tabletop Animation “Oto’s Planet” Uses Unique Interactive Mechanic to Chose Perspective

Voices of VR

OTO’S PLANET was being exhibited on the Quest at SXSW, but I had a chance to check out the Apple Pro Version ahead of the SXSW festival and I felt like I much preferred it. OTO’S PLANET picked up the second place prize at Venice Immersive, but I missed being able to interview the director […] OTO'S PLANET was being exhibited on the Quest at SXSW, but I had a chance to check out the Apple Pro Version ahead of the SXSW festival and I felt like I much preferred it.

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#1556: “Currents” Boldly Defines a New Era of DIY 180-Degree Immersive Filmmaking with a Kit Under $5k

Voices of VR

CURRENTS is a stunning debut from Jake Oleson as it pushes the grammar of 180 filmmaking to new heights. Oleson comes from the world of advertising and music videos, and he went through a rigorous pre-production process where he had actually already edited the entire piece before shooting any production footage by using still stereoscopic […] CURRENTS is a stunning debut from Jake Oleson as it pushes the grammar of 180 filmmaking to new heights.

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Are You Still Watching? How to Create Engaging Presentations for Virtual Learning

Speaker: Richard Goring, Director at BrightCarbon

Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.

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#1539: Wandering in Open World Doc Archives in Mixed Reality with SXSW XR Jury Prize Winner “Reflections of Little Red Dot”

Voices of VR

The SXSW XR Competition jury prize winner REFLECTIONS OF LITTLE RED DOT had some really innovative mixed reality integrations, and was also a part of a new trend of cultivating an archive of material as an artistic practice. This piece by director Chlo Lee featured about 3 hours of documentary interview footage shot in Singapore […] The SXSW XR Competition jury prize winner REFLECTIONS OF LITTLE RED DOT had some really innovative mixed reality integrations, and was also a part of a new tre

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#1540: Hacking AI for Black Representation & the Future Dreaming of Archival Collections with Tamara Shogaolu

Voices of VR

Curating archives was a theme that I also explored in a conversation wtih Tamara Shogaolu about her piece ORYZA: HEALING GROUND that premiered at DocLab 2024. She was at SXSW showing the interactive AR story game ANOUSCHKA exploring the memories of her grandmother through various cultural artifacts (see Shogaolu interview with her about ANOUSCHKA from […] Curating archives was a theme that I also explored in a conversation wtih Tamara Shogaolu about her piece ORYZA: HEALING GROUND that pre

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#1541: Virtual Being Engages in Socratic Monologue Comparing AI to Sugar in “Sweet!” Installation

Voices of VR

Another AI-based project at SXSW this year was SWEET! by Dutch designer and artist Ren van Engelenburg of DROPSTUFF MEDIA. This is a projection-mapped physical installation designed to facilitate a very brief conversation with an OpenAI LLM-driven virtual being about the parallels between how sugar is added to all of our food and how AI […] Another AI-based project at SXSW this year was SWEET!

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#1542: Exploring the Paradox of Narratively Critiquing AI While Also Using AI to Make “The Last Practice”

Voices of VR

The final AI-related piece this year was THE LAST PRACTICE, which I unfortunately have not had a chance to see yet because there were a number of technical glitches that prevented me from seeing it on site. I did however have a chance to remotely catch up with director Phil McCarty to talk more about […] The final AI-related piece this year was THE LAST PRACTICE, which I unfortunately have not had a chance to see yet because there were a number of technical glitches that prevented me from

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AR/VR Simulations for Sustainable, Regenerative, Circular Cities

Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor

With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.

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#1543: “Proof As If Proof Were Needed” Enables Audiences to Collaboratively Edit Video Feeds via Embodied Movements

Voices of VR

There were a number of projects exploring social dynamics within immersive pieces, including the special jury prize winner for the XR competition PROOF AS IF PROOF WERE NEEDED. This was a projection-based video project that featured video feeds from four different rooms in a home where a couple is searching for different objects. There are […] There were a number of projects exploring social dynamics within immersive pieces, including the special jury prize winner for the XR competition PR

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#1547: Simulating One-on-One Conversations about Abortion Experiences to Change Minds with “The Choice – Chapters 2 & 3”

Voices of VR

THE CHOICE returns to SXSW with the latest Chapters 2 and 3, and continues to capture intimate testimonials of women and couples who make the choice to abort their pregnancies. Chapters 1 and 2 take place in Texas where abortion is now nearly totally banned in all but a few situations. The legal specificity of […] THE CHOICE returns to SXSW with the latest Chapters 2 and 3, and continues to capture intimate testimonials of women and couples who make the choice to abort their pregnancies.